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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Sure send me the file, (sorry was playing in LAN at an afterwork :D)
  2. @LordGood Please, can I have the models ?
  3. You can also upload diff manually without arc. If you do so you need to add more context -x -U5000 for svn && -U5000 for git
  4. I think @Alexandermb made wounded animations at some point any distinctive scar or whatnot ? I guess the cloak would not fit if he can attack.
  5. Is git easier for you ? We provide a GitHub mirror https://github.com/0ad/0ad Can you submit a differential ? See https://trac.wildfiregames.com/wiki/SubmittingPatches Thanks for keeping it up Let me know if I can help with anything.
  6. I merged the three topics. For the non-technical people this means that the lobby server required more security than Windows clients were able to provide and therefore caused a denial of service for all users that had TLS enabled. We are sorry for any inconvenience. For those that wish to know what happened here is a short summary. An issue occurred after an Update on the Debian VM hosting the lobby. Debian then required that all clients use TLS 1.2. Currently all users on Windows are limited to TLS 1.0 because of Gloox, which caused them to be denied access to the service. From the debian mailing list https://lists.debian.org/debian-devel/2017/08/msg00187.html > I've just uploaded a version of OpenSSL to unstable that disables > the TLS 1.0 and 1.1 protocol. This currently leaves TLS 1.2 as the > only supported SSL/TLS protocol version. > This will likely break certain things that for whatever reason > still don't support TLS 1.2. I strongly suggest that if it's not > supported that you add support for it, or get the other side to > add support for it. elexis resolved this issue by recompiling the SSL lib without that limitation and changei 17:09 <elexis> have to compile with enable-weak-ssl-ciphers, why even update things 19:11 <elexis> /etc/ssl/openssl.cnf MinProtocol = None CipherString = DEFAULT + ejabberd restart Another workaround was to disable TLS.
  7. Can you send me the AI file then ?
  8. Nope PSD So I can update the art repo You can also send me a PDF. How quickly can you increase the button size ?
  9. Hey there thanks for your interest in ticket #1325. The solution you propose seems nice however we need to test it on Mac OS and Windows as well if it's supposed to be a cross platform solution. If not we could add your patch to the build system for free bsd only. I Believe we already do that already. Is that version suffering from the same issues than the previous one detailed in the ticket ? Tagging @historic_bruno in case he reads the forum EDIT1: For patch submissions the best place is code.wildfiregames.com EDIT2: I can probably test on windows if it's not too complicated to get that lib. Mac Os might be a bit more troublesome, though.
  10. I guess he could at least be added in the game as a scenario actor. (if he doesn't make it as a hero) What should he wear ? Typical hoplite equipment ?
  11. No I meant the specular doesnt have to be b&w for the other one I could try to see.
  12. I guess gold parts should be shinier than the rest.
  13. Art != Programming. Just because artists add new stuff doesn't mean programmers work at the same pace. To reuse the same image gardeners cannot do the house building work and builders don't do the gardening work. There can be some overlap, but in the end it's two different jobs ^^
  14. Then send me the psd @Lion.Kanzen and I will print a few flyers for the Capitole du Libre in two weeks. Hopefully they'll get there on time.
  15. Can you reduce the history is yours for the taking and make the button bigger ?
  16. Well this one could just be a variant ?
  17. Missing file 'art/animation/biped/infantry/spearman/attack_melee_a.dae' referenced by: 'public/art/variants/biped/base_gaul_fanatic.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shield_b.dae' referenced by: 'public/art/variants/biped/base_gaul_fanatic.xml' Dragon, Elephant_baby, muskox, walrus...
  18. As I said I can handle the texturing part if you can handle the animating part. I made the new texture for the bear so it does have a new one. I know you like to master everything from top to finish, but here I think it's better to split and have new animals that do not rot on the forums than wanting to do everything Would be nice to at least have no stuck animal in A24, and even better to add some new ones
  19. Missing file 'art/animation/biped/infantry/spearman/attack_melee_a.dae' referenced by: 'public/art/variants/biped/base_gaul_fanatic.xml' Missing file 'art/animation/biped/infantry/spearman/idle_relax_shield_long_01.dae' referenced by: 'public/art/variants/biped/base_spearman_relax.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shield_a.dae' referenced by: 'public/art/variants/biped/base_rhomphaia_shield.xml', 'public/art/variants/biped/base_rhomphaia_shield_fast.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shield_b.dae' referenced by: 'public/art/variants/biped/attack_melee_female.xml', 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_rhomphaia_shield.xml', 'public/art/variants/biped/base_rhomphaia_shield_fast.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shield_c.dae' referenced by: 'public/art/variants/biped/base_rhomphaia_shield.xml', 'public/art/variants/biped/base_rhomphaia_shield_fast.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldarm_a.dae' referenced by: 'public/art/variants/biped/attack_melee_swordsman_shieldarm.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldarm_b.dae' referenced by: 'public/art/variants/biped/attack_melee_swordsman_shieldarm.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldarm_c.dae' referenced by: 'public/art/variants/biped/attack_melee_swordsman_shieldarm.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldsmall_01.dae' referenced by: 'public/art/variants/biped/base_swordsman_shieldsmall_fast.xml', 'public/art/variants/biped/base_swordsman_shieldsmall_relax.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldsmall_02.dae' referenced by: 'public/art/variants/biped/base_swordsman_shieldsmall_fast.xml', 'public/art/variants/biped/base_swordsman_shieldsmall_relax.xml' Missing file 'art/animation/biped/infantry/swordsman/attack_melee_shieldsmall_03.dae' referenced by: 'public/art/variants/biped/base_swordsman_shieldsmall_fast.xml', 'public/art/variants/biped/base_swordsman_shieldsmall_relax.xml' @Alexandermb So any hopes for some animals ? The problem is mainly turret restoration, currently there is no such thing as common health. Could be an idea for @Freagarach It guess that would be in V3
  20. No problem. If I may ask, why do you need to compile the game ?
  21. That would be r21946 according to this https://trac.wildfiregames.com/wiki/Alpha24
  22. Ah then it's only for techs that do not have the civ tag
  23. @Alexandermb Missing file 'art/animation/biped/infantry/hoplite/attack_melee_a.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml' Missing file 'art/animation/biped/infantry/hoplite/attack_melee_b.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml' Missing file 'art/animation/biped/infantry/hoplite/attack_melee_c.dae' referenced by: 'public/art/variants/biped/attack_melee_hoplite.xml' Missing file 'art/animation/biped/infantry/hoplite/idle_relax.dae' referenced by: 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_gaul_fanatic.xml', 'public/art/variants/biped/base_gaul_fanatic.xml' Sure you don't want to use that animation mojo to rig and animate Mickets models and let me do the texturing ?
  24. Yes they might be using some mods like autociv you need to edit the files and remove the reference to those mods (or install the mod)
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