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Everything posted by Stan`
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You can by creating a file called civs.DELETED next tot the folder
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Not very informative can you do the same forthe CPU ? Thanks
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Can you get more information about your GPU ? In the game options try disabling GLSL and postprocessing and see if that helps.
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Would be great yes. Keep in mind they have to replace those and fit in
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Will do Maybe not today though. Will have to check whether they have the right number of vertex groups.
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Under what conditions does the game lag ?
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@Alexandermb
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@user1
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That's rough
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What was it ?
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Did your GPU die ?
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@Alexandermb seems there was a little slip off with your commit. Can you fix it ?
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Ah Ricotz's helmets so many memories... Not all good sadly...
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Adding new factions to the game
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
I added duck (Anas platyrhynchos) to the Animal list -
Adding new factions to the game
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Or trees ? Everyone like @LordGood's trees, yes ? -
Adding new factions to the game
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
@Nescio I dug in the forums for it and it would seem they did believe Celts were the first to invent it. That's also why it's written in the design document. Now I agree that it would seem History tells a different story, so maybe it should be phased out. It's a shame though because it's a nice building. Having a selection process would be nice indeed, if we decide to go on the route of adding more factions. We are a lot of PR away from having any of the mod civilizations in this state though. -
I believed I figured it out. You need to specify the default for the javelinist else it will default to something you don't have
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Can you upload your civ.json ?
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Does that file exist Failed to load entity template 'units/acha_infantry_javelinist_b' ?
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Adding new factions to the game
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
I thought the rotary mill had a historical backup behind it ? Hence why only the celts have it. -
Thanks !
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Adding new factions to the game
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
@Alexandermb Well... We are a game so balancing is a concern. Why do you think there are so many mods changing the balance to make the game more playable (alledgedly) if the game balance is good ? Civs are by nature unbalanced because of their different techs civ bonus unit accessibility, hero auras buildings, hero types unit types etc. -
@Alexandermb Can you fix (and commit) this in priority ?
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Are you still using A23b or SVN if the later then @vladislavbelov needs to be notified because his crash fix didn't work Yes. If you want transparency instead of player color you should use basic_trans.xml there is also basic_no_trans.xml iirc in case you don't want transparency. If you want to add a specifi color to the transparent areas you can use objectcolor.xml The rest of the materials are made to use special maps You're welcome keep on modding !
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Adding new factions to the game
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
That's true. However this very thread emerged from a part II civilisation. Putting the assets together in a mod isn't hard. We could even have no template and let the mods provide those. This way the only maintenance work would be adding and cleaning assets. I have yet to find a solution to that. Hopefully I'm not the only one looking.
