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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. You can by creating a file called civs.DELETED next tot the folder
  2. Not very informative can you do the same forthe CPU ? Thanks
  3. Can you get more information about your GPU ? In the game options try disabling GLSL and postprocessing and see if that helps.
  4. Would be great yes. Keep in mind they have to replace those and fit in
  5. Will do Maybe not today though. Will have to check whether they have the right number of vertex groups.
  6. Under what conditions does the game lag ?
  7. @Alexandermb seems there was a little slip off with your commit. Can you fix it ?
  8. Ah Ricotz's helmets so many memories... Not all good sadly...
  9. @Nescio I dug in the forums for it and it would seem they did believe Celts were the first to invent it. That's also why it's written in the design document. Now I agree that it would seem History tells a different story, so maybe it should be phased out. It's a shame though because it's a nice building. Having a selection process would be nice indeed, if we decide to go on the route of adding more factions. We are a lot of PR away from having any of the mod civilizations in this state though.
  10. I believed I figured it out. You need to specify the default for the javelinist else it will default to something you don't have
  11. Does that file exist Failed to load entity template 'units/acha_infantry_javelinist_b' ?
  12. I thought the rotary mill had a historical backup behind it ? Hence why only the celts have it.
  13. @Alexandermb Well... We are a game so balancing is a concern. Why do you think there are so many mods changing the balance to make the game more playable (alledgedly) if the game balance is good ? Civs are by nature unbalanced because of their different techs civ bonus unit accessibility, hero auras buildings, hero types unit types etc.
  14. @Alexandermb Can you fix (and commit) this in priority ?
  15. Are you still using A23b or SVN if the later then @vladislavbelov needs to be notified because his crash fix didn't work Yes. If you want transparency instead of player color you should use basic_trans.xml there is also basic_no_trans.xml iirc in case you don't want transparency. If you want to add a specifi color to the transparent areas you can use objectcolor.xml The rest of the materials are made to use special maps You're welcome keep on modding !
  16. That's true. However this very thread emerged from a part II civilisation. Putting the assets together in a mod isn't hard. We could even have no template and let the mods provide those. This way the only maintenance work would be adding and cleaning assets. I have yet to find a solution to that. Hopefully I'm not the only one looking.
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