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askmewho

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  1. So, we dont know if Opengl 3.0 ES will work ?? this is my latest test does anybody on the team has vulkan in mind for the future??
  2. yeah, I will paste what you request, but in order to get opengl 3.0 ES api working, what are the compilation flags needed to achieve that?
  3. Hi, ive tested the game on rpi4 but with one big concern about gl profile. When ive try to use an SDL with non desktop gl profile the game claim than it need opengl 3.0 Es, wich is a profile than my mesa profile has! otherwise, ive use my normal sdl2 than includes opengl profile (2.1 desktop). How I could get opengl 3.0 ES working on this game? do I need to separate sdl with something like ./update-framework --with-system-sdl ? I believe its loading my system sdl anyway, but I dont get why I cant use it when clearly seems than this game can use opengl 3.0 ES. thanks on advance!!
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