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Posts
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Everything posted by Stan`
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Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
@wackyserious I was looking for something else, and stumbled on this, this might help you figure out shadows on your textures -
Clean workspaces, delete vs folders and try again. Since there were changes to the precompiled headers, you might have files that don't get recompiled for some reason.
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@Hannibal_Barca
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That's acropolis bay.
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I'm afraid the front part will be either too massive or too small...
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Like what ?
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Split into his own topic.
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Depends, will you fix your patch that has been reviewed ?
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What is the expected rating of Petra AI-different diffuclties?
Stan` replied to Kautilya's topic in Game Modification
Let us know if you need more help -
I guess it could work.
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Well it should be in an imperial roman folder so... I don't know.
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What is the expected rating of Petra AI-different diffuclties?
Stan` replied to Kautilya's topic in Game Modification
Well that's a visual effect petra don't actually see the map. But it know where its enemies are -
What if you add them to the wallset ?
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[RESOLVED] Autobuild for changeset 20676?
Stan` replied to wowgetoffyourcellphone's topic in Help & Feedback
I think @Itms disabled the autobuild for windows compiler migration. -
Well you can keep a copy but I'll move it to old public most probably. The game is getting hug with all the added actors Also nothing's really lost you can just revert
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What is the expected rating of Petra AI-different diffuclties?
Stan` replied to Kautilya's topic in Game Modification
Well currently the AI commands are not written to the replay there is a ticket and a patch for that by @Sandarac. But if you manage to send the commands on the network I guess it can. The only issue is that the ai has a revealed map. Maybe @elexis or @wraitii know more. -
Even if it inherits from the wall tower template ? In the dwarves mod (unreleased tm) I made the fortress around the long wall piece. You can upgrade the wall into a fortress for a fee. I need to change the foot print code and manage to offset the obstruction and it would work
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I'm not doing the basillica I'm doing the other one the basilica looks too much like the current building...
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Well they did make massive walls
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Yeah, maybe one day we will have navmeshes when @wraitii is finished with the pathfinder, so we can have bridges, and we can also reuse the celt sloped walls
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Updated my list.
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GLSL BUG > ig8icd32.dll!5de0caa1() Unknown Non-user code. No matching binary found. [Frames below may be incorrect and/or missing, no symbols loaded for ig8icd32.dll] Unknown No symbols loaded. pyrogenesis.exe!CShaderProgramGLSL::Link() Line 380 C++ Symbols loaded. pyrogenesis.exe!CShaderProgramGLSL::Reload() Line 465 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::NewProgram(const char * name=0x004fec3c, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderProgram> & program={...}) Line 271 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::LoadProgram(const char * name=0x004fec3c, const CShaderDefines & defines={...}) Line 68 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::NewEffect(const char * name=0x00576da0, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderTechnique> & tech={...}) Line 545 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}, const CShaderDefines & defines1={...}, const CShaderDefines & defines2={...}) Line 369 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}) Line 351 C++ Symbols loaded. pyrogenesis.exe!SkyManager::RenderSky() Line 262 C++ Symbols loaded. pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor={...}) Line 1538 C++ Symbols loaded. pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1897 C++ Symbols loaded. pyrogenesis.exe!CGameView::Render() Line 489 C++ Symbols loaded. pyrogenesis.exe!Render() Line 223 C++ Symbols loaded. pyrogenesis.exe!CGame::ReallyStartGame() Line 319 C++ Symbols loaded. pyrogenesis.exe!ProgressiveLoad() Line 279 C++ Symbols loaded. pyrogenesis.exe!Frame() Line 364 C++ Symbols loaded. pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x00810008) Line 634 C++ Symbols loaded. pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x00810008) Line 680 C++ Symbols loaded. pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x00810008) Line 126 C Symbols loaded. pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x0054edf8, unsigned short * wenvp=0x00557d98) Line 151 C Symbols loaded. pyrogenesis.exe!__tmainCRTStartup() Line 623 C Non-user code. Symbols loaded. pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ Symbols loaded. kernel32.dll!76d38494() Unknown Non-user code. No matching binary found. OS : Win8.1 (6.3.9200) CPU : x86, Intel Celeron N3060 @ 1.60GHz (1x2x1), 1.60 GHz Memory : 4096 MiB; 1442 MiB free Graphics Card : Intel Intel(R) HD Graphics 400 OpenGL Drivers : 4.4.0 - Build 20.19.15.4835; OpenGL 4.4.0 - Build 20.19.15.4835 Video Mode : 1366x768:32 Sound Card : OpenAL Soft on Altavoz/Auricular (Realtek High Definition Audio); Sound Drivers : 1.1 ALSOFT 1.17.1
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Ratings Disputes and Offence Reporting (Discussion)
Stan` replied to gator303's topic in General Discussion
Merged with this thread. @Hannibal_Barca, @user1 -