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Everything posted by Stan`
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Are there balancing changes planned for A24?
Stan` replied to coworotel's topic in Gameplay Discussion
Well I was looking for pros this is one. Well values are always gonna be arbitrary to match a certain vision on how the game play should be, aren't they ? Why can't you do that right now ? How many players are playing SVN ? Because whatever change you make is gonna need to be tested on the latest version, to make sure it's not broken. By implement do you mean commit ? -
Are there balancing changes planned for A24?
Stan` replied to coworotel's topic in Gameplay Discussion
That's right. So what would you propose ? -
Are there balancing changes planned for A24?
Stan` replied to coworotel's topic in Gameplay Discussion
Mmmh, in my own POV pros: gameplay mods can strive, if the balancing was perfect, there would be no need for gameplay mods. It also keeps the changelog history clean. On the cons... It doesn't showcase the full potential of the game It makes external contribution painful and frustrating, even useless sometimes Makes most contribution about the engine, and not about the game. It makes adding new functionality like adding growing fattening or #3488 very complex, because even if the features is good someone needs to take responsibility for committing it. I can't even think on how hard it would be to get bb #252 and my #2577 in the game... Of course this is my own opinion, and I might be painting a darker painting, than it currently is; -
Are there balancing changes planned for A24?
Stan` replied to coworotel's topic in Gameplay Discussion
Well I guess it started when we started to be very critical on how people do commits. Which in turn lead us to have a very strict review process for anything that isn't art related where everything needs to be as perfect as possible before it's committed. Then comes the part where balancing needs experimenting yes, but also experience, and the people who were up to do it in the team went AWOL, or just couldn't stand failing an alpha. -
Are there balancing changes planned for A24?
Stan` replied to coworotel's topic in Gameplay Discussion
Indeed, it would be very nice to have such a procedure. However, I am not sure how it would work. One would also have to define simple gameplay changes. Just because it's easy to change one value in the root template doesn't mean it is a simple change. It could have big repercussion down the hill. Some might also affect Petra. That being said, the design document is still being worked on. It is currently private though. Once it's up to date with the current game, one will be able to submit "patches" just like for the main game for it. -
===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
One could also install the WSL (Windows subsystem for Linux) and use commands like on a real linux. I don't think it's really necessary though- 160 replies
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- 2
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- achaemenids
- persians
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(and 2 more)
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Yep. Now proceeding with the missing foundation sizes for wonders and a few other buildings. I'm running out of steam though. Also have to get my art presentation ready for next week
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You realize that's breaking the lobby ToU right ?
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That backfired XD
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Will commit soonish then
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Congrats, are you working with them, or did you just copy their announcement.
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Are there balancing changes planned for A24?
Stan` replied to coworotel's topic in Gameplay Discussion
I have my own but I'm trying to push one. Dunno if that'll stick Well would be nice if it was completely. But it contains more than just balancing it also adds new code. I also wrote this code So it might be worse. -
Yeah that map had copyright issues... maybe it could be added to @coworotel
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Are there balancing changes planned for A24?
Stan` replied to coworotel's topic in Gameplay Discussion
It is likely. Depends on borg using SVN and uploading his balancing patches to Phabricator mostly. -
===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
I guess it's a linux command line tool. Yeah I'm not sure that trend will stick or not. All textures are compressed with dds compression. And unpackaged mods should'nt be used- 160 replies
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- 2
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- achaemenids
- persians
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(and 2 more)
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Very nice work ! Add some flags and banners maybe ? Also maybe some props
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True When I said make the edge lighter I meant the color, to create a contrast
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Maybe just the foundation in special effect would be nice that it would only appear on hover.
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Can you take a screen / do you need a texture ?
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Oh, good luck with that !
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Nice ! I love the knights, you should probably add more geometry to the blade, or make the blade lighter