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Posts
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Everything posted by Stan`
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Proposal, Mayan City States [preclassic and classic]
Stan` replied to Lion.Kanzen's topic in Rise of the East
Well being underrated is actually a good thing, it's better than being overrated -
Just double click on Millenniumad save config then relaunch the game
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Entity–component–system (ECS)
Stan` replied to dmzerocold's topic in Game Development & Technical Discussion
Well LUA is usually the performance choice for scripting. Do you happen to have a link to a thread where we explain why we did choose one over another ? I get that question a lot and I don't have a solid answer. Js is not slow by itself. It's the interfacing that slows things down. Also having multiple ha contexts/threads would help. Currently only the AI and maybe the aGUI are separated. @Sundiata well it does help a lot for static meshes grass trees props. However low poly count LODs and some other tricks might help more. The issue with units is that they are moving so their geometry is different due to variations their textures and props are different so it might not be instanced. But combined with loss and the old mesh one could reduce the performance strain by changing the actor depending on the zoom. -
Thank you ! glad you enjoy the mod, and thanks for the screenshots.
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@user1 @Hannibal_Barca Can you give us some input ?
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@feneur Can you do it please ?
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Actually there is. Currently we are redacting the Privacy Policy and the terms of service for it. @Itms and @elexis are on it.
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Entity–component–system (ECS)
Stan` replied to dmzerocold's topic in Game Development & Technical Discussion
So 96% Multithreading → We don't have Navigation Meshes → We don't have Lods → We don't have Advanced Particles → We don't have. Instancing → We don't have -
Can you have been temporarily banned because of the following reasons ? Bad language, Multiple accounts,
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200ms SinglePlayer 500ms Multiplayer Those might increase depending on the game load
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Entity–component–system (ECS)
Stan` replied to dmzerocold's topic in Game Development & Technical Discussion
Well we have a lot of improvements to make -
Well you can change the hotkey by manually editing the config file, switching to a qwerty layout might also work
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Thanks for fixing it.
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Entity–component–system (ECS)
Stan` replied to dmzerocold's topic in Game Development & Technical Discussion
We use an ECS. Each of the object in the game have a bunch of components. A health component, a UnitAI component a sound Component etc. The title of the video is a bit misleading. What they do is optimize the scene on the fly using LODs (Which we don't have and are also Components (One could add that component to every entity and switch meshes on the fly depending on the zoom level)) GL optimizations (which we can't use because of the old opengl version) Multithreading which we only partially have. And finally they optimize stuff for platforms. -
@LordGood Missing file 'art/textures/skins/gaia/cattails.png' referenced by: 'public/art/actors/props/flora/cattails.xml'
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we need a WARHAMMER / 40k/ age sigmar mod
Stan` replied to Tallestdavid's topic in General Discussion
No, I know that we won't be able to fix everything that one might want. But asking is the first step. Then you can't blame people for not telling you. -
we need a WARHAMMER / 40k/ age sigmar mod
Stan` replied to Tallestdavid's topic in General Discussion
Would you mind to elaborate on the circumstances you'd like to see changing ? -
Its okay Glad you solved it !
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Oh okay, sorry about that. You can still ask questions here then we'll do our best to answer them.
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we need a WARHAMMER / 40k/ age sigmar mod
Stan` replied to Tallestdavid's topic in General Discussion
I don't know if @(-_-) still plans to work on the feature https://code.wildfiregames.com/D1642 You can compile it yourself in the meantime to test things for your mod -
@ramtzok1 Btw how did it go with the Fork AD developers did you get answer for all your questions ?
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Can you attach you mod to this topic ? I might have an idea when looking at the code. Maybe it's just a folder name mismatch
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The first step would be to look the interestinglog.html file in %localappdata%/0ad/logs and see whats the root cause
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The object is used but I haven't found any use of the height property. It just sets the value.