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Everything posted by Stan`
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Hello and welcome to the forums, Glad to see you like the game. There are a few reasons the game lag, and those are not one of them The absence of threading (multicore support) for the pathfinder, the old OpenGL version, the fact that we are using and outdated version of Spidermonkey, and finally the fact that a lot of optimizations for the pathfinder are yet to be committed are the reason the game slows down when many units are moving
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I was thinking using the javelinist shields Also, they should be props from now on.
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Adding it here as well for reference
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===[COMMITTED]=== Horse Update 2.0 (Retexture)
Stan` replied to Alexandermb's topic in Completed Art Tasks
You can't get new art for the main game, if the main game is finished -
===[COMMITTED]=== Horse Update 2.0 (Retexture)
Stan` replied to Alexandermb's topic in Completed Art Tasks
Yeah, there are still errors, I will help @Alexandermb to fix them Missing file 'art/actors/props/horse/cav_rein_swordsman_shield.xml' referenced by: 'public/art/actors/units/gauls/hero_cavalry_swordsman_vercingetorix_m.xml' Missing file 'art/animation/biped/rider/cavalry/attack_shield_stab.dae' referenced by: 'public/art/variants/biped/attack_slaughter_spear_shield_cavalry.xml', 'public/art/variants/biped/attack_slaughter_spear_shield_cavalry.xml' Missing file 'art/animation/biped/rider/cavalry/attack_stab.dae' referenced by: 'public/art/variants/biped/attack_slaughter_spear_cavalry.xml', 'public/art/variants/biped/attack_slaughter_spear_cavalry.xml' Missing file 'art/animation/biped/rider/cavalry/gather_meat.dae' referenced by: 'public/art/variants/biped/rider/gather_meat.xml' Missing file 'art/animation/biped/rider/cavalry/idle_2hand_spear_relax.dae' referenced by: 'public/art/variants/biped/base_cavalry_spearman_ready_reverse.xml' Missing file 'art/animation/biped/rider/cavalry/idle_shieldsmall_ready.dae' referenced by: 'public/art/variants/biped/base_cavalry_spearman_ready_shieldsmall.xml' Missing file 'art/animation/biped/rider/cavalry/walk_2_hand_spear_relax.dae' referenced by: 'public/art/variants/biped/base_cavalry_spearman_ready_reverse.xml' Missing file 'art/animation/biped/rider/cavalry/walk_shieldsmall_ready.dae' referenced by: 'public/art/variants/biped/base_cavalry_spearman_ready_shieldsmall.xml' Missing file 'art/meshes/props/horse/kush_straps.dae' referenced by: 'public/art/variants/quadraped/props/straps_kush_02.xml', 'public/art/variants/quadraped/props/straps_kush_03.xml', 'public/art/variants/quadraped/props/straps_kush_base.xml' Missing file 'art/meshes/props/horse/kush_straps_head.dae' referenced by: 'public/art/variants/quadraped/props/straps_kush_head.xml' Missing file 'art/meshes/props/horse_back_armor.dae' referenced by: 'public/art/variants/quadraped/props/back_armor_base_bronze.xml', 'public/art/variants/quadraped/props/back_armor_base_iron.xml' Missing file 'art/meshes/props/horse_back_blanket.dae' referenced by: 'public/art/variants/quadraped/props/back_blanket_base.xml' Missing file 'art/meshes/props/horse_blanket_short.dae' referenced by: 'public/art/variants/quadraped/props/blanket_celt.xml' Missing file 'art/textures/skins/skeletal/horse.dds' referenced by: 'public/art/actors/props/structures/carthaginians/farmstead_horse.xml' Missing file 'art/textures/skins/skeletal/horse_celt_boudicca_a.dds' referenced by: 'public/art/actors/units/britons/hero_chariot_javelinist_boudicca_h1.xml' Missing file 'art/textures/skins/skeletal/horse_celt_boudicca_b.dds' referenced by: 'public/art/actors/units/britons/hero_chariot_javelinist_boudicca_h2.xml' Missing file 'art/variants/biped/base_cavalry_swordsman_shield_ready.xml' referenced by: 'public/art/actors/units/britons/hero_cavalry_swordsman_cunobelin_r.xml' -
I thought it was finished and committed ?
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Didn't you just complain of lag because of alpha transparency decals ?
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@Bigtiger Great work as always. When the four issues on the repo are fixed, I should be able to commit it I think #3 Is done. Using the cliffs and geysers from the eyecandy mod will be for another commit https://github.com/BigTiger7/0ad_flora/issues
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I pinned the thread, so it's more easily accessible. Thanks for the great work @user1 and @Hannibal_Barca
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Might look a lot like the temple... Lion's forums look more promising.
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That can be fixed easily I think. Okay so it's wrong for both athenians and macedonians. Though it could be used for other purposes such as ship repair.
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Do you have any references we could use to update it ? I agree it's a bit too big though. Why is it wrong ?
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It's there, lying on the forums, waiting for a true artist to finish it...
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What's up with that ? What would you see instead ? What's the issue with it ? Is it because it's a duplicate of the athen dock ?
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@HMS-Surprise Would it possible for you guys to run the svn version of the game ? This would provide us with accurate feedback and recent commands.txt @wraitii is working on the pathfinder, and will be needing real life samples to make sure nothing get unintentionally broken
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Trailing numbers in tooltip
Stan` replied to Nescio's topic in Game Development & Technical Discussion
I thinks it's already in ? -
I used the mesh not the footprint
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Save Nonvisual Game Replay
Stan` replied to irishninja's topic in Game Development & Technical Discussion
I guess it's because we do not serialise AI commands You could use this patch https://code.wildfiregames.com/D153 You could also finish it it following Itms comments If your changes are good we will try to get them in our engine -
@Nescio there was Could probably use some images and before it is added to the wiki. As for the size, I think I added + 1 unit (4 sub units) to every dimension to make sure the building would not overlap on the delimitators. I'm a bit worried the big foundations come out weird with the props, but I haven't finished even one yet so it' s probably just me. As for the wonders structures themselves, I should finish my building but it will look too much like the one Sundiata is making to replace the temple. For the britons though, we have the uffington horse, but I don't feel like it's a real wonder.
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@feneur Could you post it on twitter and facebook ? Something along the lines of: "We are glad to announce 0 A.D. was recently chosen as an experimentation ground for Intel® VTune™ Amplifier with the goal of finding potential bottlenecks in the game's code, you can find the detailed analysis here." Maybe on twitter @intel with a few hashtags on twitter #freesoftware #opensource #SoftwareTesting