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Everything posted by Stan`
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Nomads and Horse Warrior cultures
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
Looks more like a big Tumulus to me. -
You are welcome I hope you will enjoy the game.
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Maybe it's the other type of treasure that can only be picked up with merchants.
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===[COMMITTED]=== Horse Update 2.0 (Retexture)
Stan` replied to Alexandermb's topic in Completed Art Tasks
Thank you <3 -
===[COMMITTED]=== Horse Update 2.0 (Retexture)
Stan` replied to Alexandermb's topic in Completed Art Tasks
Can you please share it ? -
===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
But they are more historically accurate- 160 replies
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===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
According to https://trac.wildfiregames.com/wiki/ArtDesignDocument which I started to update a bit locally: '"Colors on the units should be neutral (skin tones, browns, grays, golds, bronze, etc...), because bright and saturated color will be used as a player’s color to show ownership. Player color usually is found on decorative elements of a texture." Entities should have "[a]bove average color saturation (compared to the real world)."- 160 replies
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===[COMMITTED]=== Horse Update 2.0 (Retexture)
Stan` replied to Alexandermb's topic in Completed Art Tasks
Do you happen to have a link ? -
===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
And why would it be an issue for wowgetoffyourcellphone (seriously could have chosen a simpler name)- 160 replies
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I agree with that.
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===[COMMITTED]=== Horse Update 2.0 (Retexture)
Stan` replied to Alexandermb's topic in Completed Art Tasks
Yes. However I'm not sure of the performance impact of having a lot of props with complex armatures. @vladislavbelov and @aeonios do you know what's the performance like for rigs ? -
Can you rephrase that, please ? I'm not sure I understand what you mean.
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Yes, BigTiger recently made them available as a mod you can download here: https://github.com/BigTiger7/0ad_flora/tree/master/Bigtiger_Flora_Mod_dev Yeah, however, the initial goal was to add more maps to your map pack. Though you could keep all the contestants' maps while only the winner would be added to the main game. I'd suggest you look at the maps inside the flora mod, they are gorgeous and could give everyone ideas on how to use the decals he made.
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@user1 Was his account created ?
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> ig8icd32.dll!724fcaa1() Unknown Non-user code. No matching binary found. [Frames below may be incorrect and/or missing, no symbols loaded for ig8icd32.dll] Unknown No symbols loaded. pyrogenesis.exe!CShaderProgramGLSL::Link() Line 380 C++ Symbols loaded. pyrogenesis.exe!CShaderProgramGLSL::Reload() Line 465 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::NewProgram(const char * name=0x003af1a0, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderProgram> & program={...}) Line 271 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::LoadProgram(const char * name=0x003af1a0, const CShaderDefines & defines={...}) Line 68 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::NewEffect(const char * name=0x001ad0d8, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderTechnique> & tech={...}) Line 545 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}, const CShaderDefines & defines1={...}, const CShaderDefines & defines2={...}) Line 369 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}) Line 351 C++ Symbols loaded. pyrogenesis.exe!SkyManager::RenderSky() Line 262 C++ Symbols loaded. pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor={...}) Line 1538 C++ Symbols loaded. pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1897 C++ Symbols loaded. pyrogenesis.exe!CGameView::Render() Line 489 C++ Symbols loaded. pyrogenesis.exe!Render() Line 223 C++ Symbols loaded. pyrogenesis.exe!CGame::ReallyStartGame() Line 319 C++ Symbols loaded. pyrogenesis.exe!ProgressiveLoad() Line 279 C++ Symbols loaded. pyrogenesis.exe!Frame() Line 364 C++ Symbols loaded. pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x00620008) Line 634 C++ Symbols loaded. pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x00620008) Line 680 C++ Symbols loaded. pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x00620008) Line 126 C Symbols loaded. pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x0019c310, unsigned short * wenvp=0x001a39c8) Line 151 C Symbols loaded. pyrogenesis.exe!__tmainCRTStartup() Line 623 C Non-user code. Symbols loaded. pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ Symbols loaded. kernel32.dll!76f60419() Unknown Non-user code. Cannot find or open the PDB file. ntdll.dll!7795662d() Unknown Non-user code. Cannot find or open the PDB file. ntdll.dll!779565fd() Unknown Non-user code. Cannot find or open the PDB file. Indeed that will fix the crash for you
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===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
What is going on here ?- 160 replies
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0 A.D LAG in singleplayer
Stan` replied to DutchGameNerd's topic in Game Development & Technical Discussion
Yeah we have some issues when many units are moving. It's weird you have so low performance though. -
Yep definitely looks like the Fedora crash https://trac.wildfiregames.com/ticket/5349
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===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
Oh I thought you meant from a technical standpoint- 160 replies
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===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
You can- 160 replies
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What about organizing a contest ? This year's twist: Using @Bigtiger's asset to make the most beautiful map.
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I believe that's the joke, with a little not of sarcasm
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At least for GPLv2+ In GPL v1 one could release obfuscated source code and fall into the grey area.
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Unsignificant doesn't mean it did not exist. Well actually working on your free time is different from not being paid
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===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
I think it's looking nice but still missing relief like dropshadows and whatnot- 160 replies
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