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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. That's because we have no sound mixing, all sounds are played blindly...
  2. Mmh does your map have special characters in the name ?
  3. Ticket: https://trac.wildfiregames.com/ticket/4460#comment:2 EDIT: Would seem the game doesn't like the gastaphretes unit.
  4. Yep, go ahead, looks better to me. I meant bilinear for the shadow, so that creases are darker, and top is lighter Sans titre.xcf
  5. Mmh, can you send me the file ? Oh yeah forgot to answer about that, I didn't know how the helmet looked before, can you do a side by side comparison ?
  6. What about the references I posted above. Anything you like there ?
  7. You are gonna have to add shadows here to show the bumpy effect :). I guess you can use bilinear gradients on each stripes Or the the one that does it automatically depending the shape Btw did you know that by tweaking the texture a bit you could make sure the legs are seamless ? See the art design document.
  8. @Sundiata, if you have specific guidelines for writing meroitic, feel free to update this page https://trac.wildfiregames.com/wiki/SpecificNames Also I believe we are still missing IPA for the specific names, though that's optional
  9. @Hannibal_Barca, @user1
  10. 1 I think they have classes that makes them conquestcritical in the parent templates. 2) I'm not sure but @Alexandermb might know. If you find a bug @wraitii might know how to fix it.
  11. Hey there @Europridae I think you misunderstood the stance of the Art dpt It's not a matter of whether we should do it, it's a matter of who will do it. And the most qualified for it would be @LordGood We need new models and that takes time
  12. Actually 0 - 500 is part II. If the assets are done we'll reuse them
  13. Let me fetch some of the old references from the art repository, not the art_source one, of which you have access I believe. I guess @Genava55 and @Germanic_celt79 could be of assistance. Maybe @Juli51 wants to do some concept art @Andrettin EDIT: Here you go. Props Units Buildings Edit: relevant threads Voices
  14. Can't hardly say no to mods, they are the reason I'm still here and didn't quit years ago
  15. Might. I really should get back to improving them in Substance Designer, but I'm always getting sidetracked by other stuff...
  16. Actually the idea of trying to incorporate parts of the mod into the main game was suggested by WFG team members. @StopKillingMe Would you mind elaborating on what you dislike about @borg- mod in a constructive fashion ?
  17. Yeah I noticed that as well @feneur @implodedok maybe an update's side effect ?
  18. There is no bug in the forums, but your threads would stop disappearing were they a little more productive.
  19. Ugh, that preview image is ugly...
  20. Check if those files are in your folder. You might want to run svn update to restore the files;
  21. Looks like you sir uded one of @aeonios's patch as a mod And forgot to either disable the mod or revert it.
  22. @wackyserious I was looking for something else, and stumbled on this, this might help you figure out shadows on your textures
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