Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.013
  • Joined

  • Last visited

  • Days Won

    524

Everything posted by Stan`

  1. @Genava55 Is it a full skull cap or just an headband ? @Alexandermb would you be up to the task ?
  2. I'm not really a fan of this outfit. Genava's suggestion might make it look better though. Maybe this variant of the druid could have pants instead of a dress, like the reference above ?
  3. Thanks for looking into it. Can you submit a differential on Phabricator ? Thanks. @elexis: Ping.
  4. @(-_-) Do you have a link to a differential or a trac ticket ?
  5. Amanirenas and Boudicca were committed a few days earlier. Check them out in the SVN version.
  6. Have you reported that somewhere ?
  7. I believe there are already theatrons in the game, or do you mean something else ? Ptolemies already have a lighthouse but if you want it to be expanded you could do a rough paint over of things you don't like I don't know much time @LordGood has but he is the most qualified to hellenized the ptolemies.
  8. Sure. Any size you'd want in priority ? Im looking for a way to standardize the size of the decals because they are not linear and their unit do not make sense in blender.
  9. Windows version pathfinder_mod.zip windows_system.zip default.cfg (Optionnal will prevent warnings) mac_system.zip
  10. Hello @Monder87 and welcome to the forums. To create a new component (the one you called under the name IID_MoneySupply) you need to register an interface. To do so you need to add a file in simulation\components\interfaces. See how it's done for other JavaScript components.
  11. General Cart Quinquereme, SPQR Sail Oo Rome ships, can we have more variation in shields ? The ladder might be misleading Would be nice that everything use the improved ptol sails texture. They have ropes, and better shading. Code Reduce copy pasta, and use variants where possible. same for animation cart sails messed up indent trireme blanket missing material trireme_fore sail messed up indent trirem_ram messed up indent trireme shields messed up indent rome bridge messed up indent Too many errors... check all the files. I'm a bit worried about the number of props... norse_sail skeleton should be renamed.
  12. I believe @Alexandermb has a few thing in stock. We committed Enrique's fox that was long due, Three Students from Active Design made a Tuna, a Flamingo, and a Lion, though the later is not in an usable state right now. Their second semester will be about animating so we might be able to commit at the end of it. As for donkeys, I will had a template if that's not the case because it's already in the game
  13. I'm creating this thread as something I've been wanting to do for quite some time now. The goal is to receive community feedback on things they'd like us (The Art department) to give attention to for the year 2019. Disclaimer: Voicing your opinion here doesn't mean things will get done, but I hope it will allow me to see what the community wants. Do not hesitate to voice other people ideas that could be expressed on the lobby for instance IMPORTANT. I will not answer any comments related to adding new civs. Any such comment will be removed/edited. I know that's something you really want, but I can't give you satisfaction on it. If this topic becomes a bloodbath, It will be locked. IMPORTANT2: Do not post references here. Only text, if you need to ask for something specific make a thread and link it here. I will likely spend a lot of my time this year doing administrative stuff, like checking commits and answering the forums, but I still have some stuff I'd like to do on the eye candy for the game and the mapmakers, as well as some code too, to allow a deeper sound ambiance, working together with @Samulis I might also finish recording voices for the Kushites I also have the mods to attend to, and my personal one (Dwarves, go check the pictures on moddb) that I hope to finish this coming year. Tagging the art department @Alexandermb @wackyserious @LordGood @Enrique Ah, and finally, please do not make me regret this. Here is my current task list. ■ Finished ■ In progress ■ Canceled ■ Not started Commit Resource Supply cleanup Get Lordgood to release his sharpshooter hack Commit the gaul theatron and Make trompetin17 review the bundle fix that fixes TLS for everyone Create and record a tutorial to explain prop points on blender. Find why exporting the rein model in blender doesn’t work for the boar. Fixed Needed some tweaks in the export plugin thanks Alexandermb Rotate pikemen shield from 80 degrees or so. Commit the warning fixes for atlas and tests. Get someone to review the changes on Kushites background patch Make a presentation for the Afgral Seed random sounds so that units always play the same tone individually Figure out how Enrique made the parallax map for the Chinese. Make a presentation for Avanade Get reviews and commit Counter tech bonuses (D1782) Get reviews and commit Mikktspace Cleanup (D1872) Get reviews and commit Rally point Cleanup. (D1682) Learn about Jenkins and CI Allow male and female to share the same template but use different sounds. Create a blender script to import a specific model, with all props, with copy transform constraints, with all textures. Give an interview with Picasoft Start the socket patch to allow mines on resources and many more (D2382) Review and commit non problematic Nescio's patches Either finish #2577 or convince @bb_ to do it. Convinced @Freagarach (D1958) Get reviews and commit the resource decay growth patch (D1718) Create all missing foundations variants Update the art design document (Images are still missing) WW2 mod Germanic Buildings New UI Icons Finish the bear with @Alexandermb (Needs template adjustements) Finish the partridge with @Alexandermb Release Hyrule on mod.io Make all the placeholders for stella artis (https://github.com/0ADMods/stella_artis) Elves mod (Import @Andrettin's models) Record Kushites voices using IPA Find a way to remove unused false positives from checkrefs.pl Get optimization patches committed. Commit BigTiger's flora when it’s done Release a first version of the dwarfs mod Pirate mod Make some of the features wanted by Hyrule Conquest. (Lasers, Aqueducts, Glow...) Commit art from the eyecandy mod Get reviews and commit Fcollada patches Get reviews and commit Timer Cleanup (D1776) Get reviews and commit the RC file for Pyrogenesis (D1338) Get reviews and commit WayPoints for units (D557) Get balancing changes committed. Model a new roman civic center. (Asked @Vido) Find how to prevent more than 3-4 identical sounds to be played at the same time to avoid distortion with walking sounds. So they could be reenabled Allow offsetting footprint and obstruction in cpp to replace walls with fortress Add ambient sounds support to the game such as wind birds etc. Need to find a way to play a looping sound with the Idle variant Complete the task to not be forced to use hacks to do sharpshooters retire the gaul tavern Extract all props from the civs to allow more variations and instancing (Stalled until performance hit is fixed) Create a patch to generate objects with random resource amounts (needs D1718) Allow multiple templates in wallsets for towers (To support tower upgrading) Model a hare. Use the rabbit armature Add an option to check for required prop points in dae files with checkrefs.pl Move unused files out of the public mod to save space Motivate people to write an article about programming for Programmez! a French magazine then translate and correct it Get reviews and commit the scroll through tip patch (D1730) (Stalled) Commit the screen ratio patch Finish the FreeType/Cairo/ prototype on GitHub. Update eyecandy mod's cliffs and commit them, (sculpting) Try compiling the game with the windows version of clang to see if warnings can be fixed
  14. About the rosters I'd like to have the opinions of @Nescio @wowgetoffyourcellphone @temple @Prodigal Son and also @fatherbushido (who most of the time gives an interesting input) Maybe @Sundiata and @DarcReaver as well. Balancing is one thing, deciding the rosters is another. As long as we stay as historical as possible I'm fine. To keep this discussion constructive I'd like everyone to stay civil and use quotes of @Genava55's documents to voice their opinions. Thanks for any constructive feedback. The main topic being : What could the innacurate two handed swordsmen of the britons be replaced with, and what impact will it have on the gaul roster to make them still different.
  15. What should we replace the Briton two handed infantry champion unit with ? All other points sound fair.
  16. So something like that but miniaturized to be used as a mercenary camp ?
  17. They look gorgeous. You can remove the inccurate ones and commit the rest. Don't forget to add the PSD to the art source if any. Also if you add new XML or dae do not forget to set the EOL to native Good work !
  18. Try uninstalling those apps. Mac repair and flash. To do so open your application folders and right click on the apps thzn move to trash.
  19. No strong feelings for or against this idea. Waiting to see the art being done though.
  20. Well It's the first computer I buy myself since I started working for real. And that's a bit my life so it's a good investment plus buying it in the USA made me save around 700€
  21. Nice to get some historians interested into the game. It does not happen often though I wish we had more visibility in the academic world because we can give more life to academic studies. Even if it's 100% perfect we not are professionals after all but striving to achieve levels like what we did for the Kushites is great IMHO. So thanks for anything you will bring us.
  22. I should commit stuff from my eye candy mod someday.
  23. I'll have to rebuild the patch. A few fixes have been included since then. I'm AFK for the weekend new year Eve and stuff but I'm still available for little things. @wowgetoffyourcellphone Just bought a gigabyte aero 15X and got the same performance boost which is probably why I was so hyped in this patch ^^ while it was my new hardware. Anyway will release a new version in a few days
×
×
  • Create New...