Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.033
  • Joined

  • Last visited

  • Days Won

    582

Everything posted by Stan`

  1. @wowgetoffyourcellphone Like this ?
  2. I have my own but I'm trying to push one. Dunno if that'll stick Well would be nice if it was completely. But it contains more than just balancing it also adds new code. I also wrote this code So it might be worse.
  3. Yeah that map had copyright issues... maybe it could be added to @coworotel
  4. It is likely. Depends on borg using SVN and uploading his balancing patches to Phabricator mostly.
  5. I guess it's a linux command line tool. Yeah I'm not sure that trend will stick or not. All textures are compressed with dds compression. And unpackaged mods should'nt be used
  6. Very nice work ! Add some flags and banners maybe ? Also maybe some props
  7. True When I said make the edge lighter I meant the color, to create a contrast
  8. Maybe just the foundation in special effect would be nice that it would only appear on hover.
  9. Can you take a screen / do you need a texture ?
  10. Oh, good luck with that !
  11. Nice ! I love the knights, you should probably add more geometry to the blade, or make the blade lighter
  12. No models, no review, no commit, no deal
  13. Lack of time mostly. Yeah but the ptolemies are "too yellow" Making them whitewashed like the kushites would reduce the difference between them. A decision has to be taken.
  14. Im not sureit was committed. @Alexandermb ?
  15. Svn or A23 ? Memory usage ?
  16. Yeah but what js files did you change ? For instance do you have bataillons ?
  17. What mods of the simulation do you have?
  18. Can you upload celt_helmet_boar.xml if you modified it.
  19. Merged the threads. No need to create more.
  20. Yep can confirm this. Float and cast shadow do nothing. Your best bet is to make an actor with a plane prop and set floating on that.
  21. @Nescio would you like to help us fix that ?
×
×
  • Create New...