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Stan`

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Everything posted by Stan`

  1. @Alexandermb https://blendermarket.com/products/boxcutter https://blendermarket.com/products/hardopsofficial
  2. Well you can connect as an observer to the games, and you will compute the game in real time. You won't get a simple json though, since you have to compute the whole game state to get that kind of data. Also not everyone will let you monitor their games.
  3. Wanted, yes apparently. Doable... Heh. 200+ textures to remake... Plus every single one of the actors to change...
  4. Created two new issues for this.
  5. It was hosted on FeldFeld's channel instead.
  6. You are welcome I hope you will enjoy the game.
  7. Maybe it's the other type of treasure that can only be picked up with merchants.
  8. According to https://trac.wildfiregames.com/wiki/ArtDesignDocument which I started to update a bit locally: '"Colors on the units should be neutral (skin tones, browns, grays, golds, bronze, etc...), because bright and saturated color will be used as a player’s color to show ownership. Player color usually is found on decorative elements of a texture." Entities should have "[a]bove average color saturation (compared to the real world)."
  9. And why would it be an issue for wowgetoffyourcellphone (seriously could have chosen a simpler name)
  10. Yes. However I'm not sure of the performance impact of having a lot of props with complex armatures. @vladislavbelov and @aeonios do you know what's the performance like for rigs ?
  11. Can you rephrase that, please ? I'm not sure I understand what you mean.
  12. Yes, BigTiger recently made them available as a mod you can download here: https://github.com/BigTiger7/0ad_flora/tree/master/Bigtiger_Flora_Mod_dev Yeah, however, the initial goal was to add more maps to your map pack. Though you could keep all the contestants' maps while only the winner would be added to the main game. I'd suggest you look at the maps inside the flora mod, they are gorgeous and could give everyone ideas on how to use the decals he made.
  13. > ig8icd32.dll!724fcaa1() Unknown Non-user code. No matching binary found. [Frames below may be incorrect and/or missing, no symbols loaded for ig8icd32.dll] Unknown No symbols loaded. pyrogenesis.exe!CShaderProgramGLSL::Link() Line 380 C++ Symbols loaded. pyrogenesis.exe!CShaderProgramGLSL::Reload() Line 465 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::NewProgram(const char * name=0x003af1a0, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderProgram> & program={...}) Line 271 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::LoadProgram(const char * name=0x003af1a0, const CShaderDefines & defines={...}) Line 68 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::NewEffect(const char * name=0x001ad0d8, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderTechnique> & tech={...}) Line 545 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}, const CShaderDefines & defines1={...}, const CShaderDefines & defines2={...}) Line 369 C++ Symbols loaded. pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}) Line 351 C++ Symbols loaded. pyrogenesis.exe!SkyManager::RenderSky() Line 262 C++ Symbols loaded. pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor={...}) Line 1538 C++ Symbols loaded. pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1897 C++ Symbols loaded. pyrogenesis.exe!CGameView::Render() Line 489 C++ Symbols loaded. pyrogenesis.exe!Render() Line 223 C++ Symbols loaded. pyrogenesis.exe!CGame::ReallyStartGame() Line 319 C++ Symbols loaded. pyrogenesis.exe!ProgressiveLoad() Line 279 C++ Symbols loaded. pyrogenesis.exe!Frame() Line 364 C++ Symbols loaded. pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x00620008) Line 634 C++ Symbols loaded. pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x00620008) Line 680 C++ Symbols loaded. pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x00620008) Line 126 C Symbols loaded. pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x0019c310, unsigned short * wenvp=0x001a39c8) Line 151 C Symbols loaded. pyrogenesis.exe!__tmainCRTStartup() Line 623 C Non-user code. Symbols loaded. pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ Symbols loaded. kernel32.dll!76f60419() Unknown Non-user code. Cannot find or open the PDB file. ntdll.dll!7795662d() Unknown Non-user code. Cannot find or open the PDB file. ntdll.dll!779565fd() Unknown Non-user code. Cannot find or open the PDB file. Indeed that will fix the crash for you
  14. Yeah we have some issues when many units are moving. It's weird you have so low performance though.
  15. Yep definitely looks like the Fedora crash https://trac.wildfiregames.com/ticket/5349
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