Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.013
  • Joined

  • Last visited

  • Days Won

    524

Everything posted by Stan`

  1. For the sharing part either make a mod or create a diff file with the main game.
  2. This is indeed something that should not be taken lightly.. Unfortunately though when you join an online lobby your IP becomes public. The geographical location of it is a more tedious matter. I understand you were disappointed by this, but I'm sure elexis didn't mean to make you feel uncomfortable.
  3. Delete the vs2015 and vs2013 folders then try again.
  4. Looks good to go. I find the laurel unnatural the leaves are too close to each other I believe, but it looks nice still. Would be nice if you could fix the metal texture of Seleucus' helmet.
  5. Reducing 0 A.D. to it's rugs would be a bit unfair don't you think. Removing carpets is easy replacing them will be more tricky.
  6. Can we keep it civil please ? The aim of this game is also to share knowledge. Also we don't know how long everyone will be there so having books to rely on when asked in the future is nice.
  7. Did you clean and update workspaces again ? It wouldn't build for me otherwise.
  8. The full Lossless music can be found here → https://trac.wildfiregames.com/browser/audio
  9. Hey @odalman You should be fine playing 0 A.D. on this box, though don't expect huge performance (It will be quite decent though). With graphics at a reasonable amount, and not too many units you should be fine (We are waiting for a patch to thread the pathfinder which will hopefully improve performance) If you go for it, let us know ! EDIT: @feneur, might need to unlock his account.
  10. Well I trust you'd judgements on those matters and you have been making quite a few fixes in the in game documentation
  11. Well the main reason we have for this is as nobody signs a contract, you can't trust anyone on the internet, especially if you are a 15 years old project
  12. Hello and welcome to the forums. Indeed there is a difference between the two. Only team members can add their changes to the game directly. Other contributions needs to be reviewed by a team member. so let's say you improve drastically a part of the documentation in the game or in the code it would have to be reviewed before it's added to the game. @Nescio knows the documentation well but @Itms, our project leader should be the one to talk too as he might be the one you need to contact as your changes might only go in with the approval of a team member.
  13. For the little story between a18 and a19 the height information in maps was changed to be less precise but more variable.
  14. I don't or I follow the instructions on the wiki. But while you can build it with VS2015 it breaks the code.
  15. Because a prebuilt version is already bundled with svn on windows.
  16. I believe you, can you try to revert to pinpoint what caused you
  17. try reverting to rP22038 and see if it's the skybox commit then rP22032 to see if it's the camera then rP22015 to see if it's me with the rally points then maybe try to revert to A23 to see if you can reproduce. Do you have a crashlog.dmp ? What does the call stack says ?
  18. On Windows you usually run of memory because update workspaces bat doesn't have the --large-address-aware flag hence the game reaches 2GB on some maps and crashes.
  19. Me too I have high hopes for @vladislavbelov
  20. Well A24 might have some nice changes How do you know ? I guess people can try to contact @BrynnOfCastlegate and see if she is up to making videos for their mods.
  21. Could you compare a degerate user.cfg vs a sane one ?
×
×
  • Create New...