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Stan`

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Everything posted by Stan`

  1. https://code.wildfiregames.com/D1332 Probably won't get committed though because the performance is too poor. Requires #2577 and #252
  2. Well we could use Godot Make the game a gdnative plugin and rewrite things as we go. Yeah might very likely be. I'm using what I can gather from the wiki and a few recent threads Thanks for clarifying things. a bit.
  3. I think we use the SDL to render the 2D UI, but I might be wrong. If we start to use cairo, we could use it to render fonts atlas depending on resolution as well see: https://github.com/StanleySweet/sdl2-text-renderer
  4. Not sure you can choose the building animation for a specific building. The voice for building is the same than for repairing cause it's the same code.
  5. Yes there is progress being made. Well not really this is mostly C++ changes which can't be bundled in a mod. Depending on your computer specs though, the new art might slow the game for you.
  6. I never had to bake before, though I didn't use any complex drivers either. I'm currently extracting tools from buildings so they can be used as props later on.
  7. Should save you about 10 hours Would be nice to have a plugin to export every anim It shouldn't even be hard to write On a side note, I wanted a plugin to do the converse, to import a given actor XML file in Blender, so that we could test how it looks in Godot for Instance, since there is a direct export plugin now I started writing the script, but I don't think I'll finish it any time soon.
  8. Why not use the append menu in Blender and pick the actions you need ?
  9. Well the issue is that Mainland and Anatolian Plateau aren't exactly the prettiest maps... I don't think this will be committed, I haven't seen @aeonios around for a while now. Well if that 20% are Linux users maybe not. I believe Mesa doesn't support high GL versions... Cheers Mates, thanks for keeping the community alive ! @feneur Maybe we should post those on twitter + facebook on Sundays mornings to get more people to watch them...
  10. @feneur Can you lift his post limit, please, I can't figure out to do it, I'm not sure I even have the rights...
  11. New Brittonic blacksmith's building, using @Alexandermb's Brittonic shields and in game props. Committed in rP22290. Maybe we should whitewash the Ptolemies' texture after all @LordGood
  12. @Alexandermb let me know how I can help. I don't know about @LordGood but I think this should be fixed for A24 and highpriority. The art shouldn't make the game crash even in debug mode.
  13. Hello @Crynux, welcome to the forums. Indeed there are a bunch of things that can be done to make the game performance better. There is a short, somewhat outdated list here https://trac.wildfiregames.com/wiki/GamePerformance You can also help by reviewing patches submitted by wraitii on Phabricator https://code.wildfiregames.com/people/revisions/3/ You can also help by identifying why https://code.wildfiregames.com/D14 is causing memory leaks. There is also a huge drop of performance when selecting units because too much data is passed https://trac.wildfiregames.com/ticket/5422 I think @echotangoecho had a few patches for that. For the AI there is that https://trac.wildfiregames.com/ticket/2618 Kind of though mostly it is old and doesn't benefit for OpenGL 3+ Optimizations The bottleneck would be the AI making a lot of pathfinder calls, hence slowing down the game. The AI is only executed 1/8th of turns. However, I believe it still eats up a lot of memory. The plan is to improve things, there are no deadlines though we hope to get @wraitii's patches in for A24 I don't think there is such a plan. The AI was made JavaScript for moddability Thanks for your interest, let me know if you have any more questions, and looking forward to seeing your contributions.
  14. You might want to look at the date at which this thread was created.
  15. This building looks a lot like the current building in the game. They have to stay in the typical 'civic center' footprint. That should be contained in a 8x8 foundation.
  16. Well the goal is also to reduce the size of it a bit So if I start adding massive parts it's not gonna help ^^ @Nescio
  17. Kay. @wowgetoffyourcellphone @Nescio Any texture currently into the game, or do I have to come up with a new one ? @Lion.Kanzen I'm not sure the comitium would be good.
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