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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @gameboy that code will not work, nor will the previous examples you posted do either. Some are C not C++ which isn't a problem by itself, but we don't code in C anywhere, some are not cross platform, example #include <windows.h> Will only work on windows. Nobody actually needs to change the gamma in the game, you can do it using external software if you need to. Also, when posting code snippets, please use the code tools from the forums. It's unreadable otherwise. Thanks. Did a re installation fix it ?
  2. There is a patch for it now: https://code.wildfiregames.com/D1976
  3. What I mean is the we need the rider to be a separate element from the horse to do that.
  4. It's in the blend files somewhere Unfortunately, we need to reexport them all I thibk because mistakes were made.
  5. Yep just got a pm he is using w10 hence my question. @feneur can you lift his post limit please ? @weridetogether6 How many monitors do you have ?
  6. They will be committed. I'm waiting for his last map
  7. @Bigtiger might have some stuff to show soon
  8. Stan`

    Admins

    Would be nice Since the offenders are often the same
  9. Stan`

    Admins

    @user1 @Hannibal_Barca Maybe there could be a network message when the banned user tries to join the lobby with the remaining ban time ?
  10. True But since it lags so much that it crashes the game that might be a good worst case scenario
  11. With a proper texture job using crocodile scales and photo texturing, they might make a new race for my mod Stella Artis (Unreleased)
  12. @wraitii Would be interesting to test unitmotion changes on this maybe ?
  13. They do, it's called basic_glow.xml, and recently added is basic_glow_norm.xml. See the my last post in the "your screenshots". The effects are faint though. Glow is controlled by the alpha channel of the spec map. @vladislavbelov Said he will allow for player_glow.xml and player_glow_norm.xml, which are not currently supported.
  14. I can try to improve that a bit. I thought they were slightly below the ground ? I can add that, I was wondering why there would be a hole which would allow the sun to melt the ice. Yeah, but I can't do that.
  15. That's when it's not transparent enough/ the texture is not b&w on top of it.
  16. I might have something for the former.
  17. I believe it worked as follow : A sphere inside a bigger hollow sphere ( a sphere which size is -1 on all three axis, which basically inverts all normal ) But if basic_trans works as expected you won't need to do that.
  18. I guess so. Never tried it The undying nephalim did when making his space themed mod I think to create a vortex.
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