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Everything posted by Stan`
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===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
Scabbard has to be on the other side btw -
Sure and we'll try.
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Sure I'll add that on my list.
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===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Yeah they definitely had ornaments on each side The cone shaped end of the ship seemed weird. -
shouid i translate the origin name??
Stan` replied to destro's topic in Introductions & Off-Topic Discussion
There are too different things in 0 A.D. Specific Names that are in their original language or the closest we could find, and generic names which describes the building in the simplest manner, and only that last one should be translated. -
@Itms Ping. They seem to credit us which is fine, but I believe they need to link the creative commons license.
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===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Yeah, or a ram like the roman trireme. -
Could have just said you didn't like it
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You should really keep in touch with @Yves that would be a very good collaboration
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===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
@Sundiata shouldn't the Kush ships have some sort of ornaments in the front and the back ? Aren't paintings flat ? -
It's okay Can you upload what you have ?
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Can you rephrase that ?
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Nah, but the game area is wide, so one cannot mentor everything.
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At least one is willing and able I'm willing but not able So I will do my best to help the others.
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That's the issue Some are willing but not able, some are able but not willing, and some are not willing nor able
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Depends but I think can get up to 6k per month. 0Ad gets 500 per mentor I believe.
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We are discussing this internally and hoping to make it before the deadline...
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===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
I was wondering since we were talking about pigments some time ago, aren't those colors too bright ? The image saturation is not helping either. Did they have those crested helmets ? -
Will have a look.
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Nope :/ I need to commit the blend files. EDIT @Alexandermb https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/animals/pig?rev=22074 Both
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Still haven't decided if no animations < bad animations < weird animations <
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They are just using the boar armature and animation If @Alexandermb wants to improve it no problèem @Leyto you can add new textures to the existing ones or make new ones for the boar
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===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
When those shields are in, another task will be to remove the innacurate ones from the buildings. -
The will be included, once the icons are in, the specific names are used, and the calf is fixed, along with some other little things, and maybe some template optimization, I believe they all duplicate stuff. Then I will give my greenlight
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===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
Sorry, I meant, if for some reason units stopped using shields, it would be weird to have the higher ranks without shields right As long as it's helmets and shield bosses should be fine.