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Everything posted by Stan`
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==[Brainstorming]== for cheats units
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
It depends on the material- 198 replies
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==[Brainstorming]== for cheats units
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
I believe it worked as follow : A sphere inside a bigger hollow sphere ( a sphere which size is -1 on all three axis, which basically inverts all normal ) But if basic_trans works as expected you won't need to do that.- 198 replies
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I'm actually totally for it.
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Can phase up be paired techs ?
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==[Brainstorming]== for cheats units
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
I guess so. Never tried it The undying nephalim did when making his space themed mod I think to create a vortex.- 198 replies
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Hey thanks for following through, @user1, @elexis, @Hannibal_Barca I'm getting quite a few reports like this do you know why it happens ?
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Let me know here if you need anything else.
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==[Brainstorming]== for cheats units
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
I guess so. Just use basic_trans, and instead of making it full alpha transparency add color.- 198 replies
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Well wildfiregames.com/forum doesn't seem to be blocked by your antivirus, so you could probably download it from here.
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You guys no there are already well actors in the game right ? As for the water you need to make a round plane and export it separately. The material is player_water.xml. for the texture you can put null_white.dds.
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Would be to have this as a rms with a certain number of players.
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If it doesn't work I'll try uploading it here.
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Depends on the painting's quality Would be nice to have normal maps as well
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Well it's 2D And there are some information on the art design document.
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You mean aside from remaking them ?
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Well given how flat the map is, I'd say it's not finished ?
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Unfortunately the mod wasn't uploaded to mod.io so you cannot download it. I could package it if people are interested would reduce the size of the mod, and the time it takes on first load.
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Yeah, should be fine. Not much to be packaged with maps.
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@feneur You might want to lift the 3 posts limit. Looking at the crash's call stack it is indeed the GLSL bug. Thanks for the report. > pyrogenesis.exe!PerformErrorReaction(ErrorReactionInternal er, unsigned int flags, volatile int * suppress) Line 426 C++ pyrogenesis.exe!debug_DisplayError(const wchar_t * description, unsigned int flags, void * context, const wchar_t * lastFuncToSkip, const wchar_t * pathname, int line, const char * func, volatile int * suppress) Line 483 C++ pyrogenesis.exe!wseh_ExceptionFilter(_EXCEPTION_POINTERS * ep) Line 289 C++ pyrogenesis.exe!CallStartupWithinTryBlock() Line 365 C++ [External Code] ntdll.dll![Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll] Unknown pyrogenesis.exe!CShaderProgramGLSL::Link() Line 380 C++ pyrogenesis.exe!CShaderProgramGLSL::Reload() Line 465 C++ pyrogenesis.exe!CShaderManager::NewProgram(const char * name, const CShaderDefines & baseDefines, std::shared_ptr<CShaderProgram> & program) Line 271 C++ pyrogenesis.exe!CShaderManager::LoadProgram(const char * name, const CShaderDefines & defines) Line 68 C++ pyrogenesis.exe!CShaderManager::NewEffect(const char * name, const CShaderDefines & baseDefines, std::shared_ptr<CShaderTechnique> & tech) Line 545 C++ pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name, const CShaderDefines & defines1, const CShaderDefines & defines2) Line 369 C++ pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name) Line 351 C++ pyrogenesis.exe!SkyManager::RenderSky() Line 262 C++ pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor) Line 1538 C++ pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1897 C++ pyrogenesis.exe!CGameView::Render() Line 489 C++ pyrogenesis.exe!Render() Line 223 C++ pyrogenesis.exe!CGame::ReallyStartGame() Line 319 C++ pyrogenesis.exe!ProgressiveLoad() Line 279 C++ pyrogenesis.exe!Frame() Line 364 C++ pyrogenesis.exe!RunGameOrAtlas(int argc, const char * * argv) Line 634 C++ pyrogenesis.exe!SDL_main(int argc, char * * argv) Line 680 C++ pyrogenesis.exe!main_utf8(int argc, char * * argv) Line 126 C pyrogenesis.exe!wmain(int argc, unsigned short * * wargv, unsigned short * wenvp) Line 151 C [External Code] pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ [External Code]
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I think there is a tech for hp regen in the temple.
- 8 replies
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Yeah I believe there is already something like that for women.
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That's the original layout ? XD Which is currently in A23B. Which also looks more like the blacksmith layout.
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You can add attachments to your post by drag and drop. In the mean time you can disable GLSL and postprocessing in the game options. EDIT: Merged the posts