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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I might have something for the former.
  2. I believe it worked as follow : A sphere inside a bigger hollow sphere ( a sphere which size is -1 on all three axis, which basically inverts all normal ) But if basic_trans works as expected you won't need to do that.
  3. I guess so. Never tried it The undying nephalim did when making his space themed mod I think to create a vortex.
  4. Hey thanks for following through, @user1, @elexis, @Hannibal_Barca I'm getting quite a few reports like this do you know why it happens ?
  5. Stan`

    Admins

    @user1 @Hannibal_Barca
  6. Let me know here if you need anything else.
  7. I guess so. Just use basic_trans, and instead of making it full alpha transparency add color.
  8. Well wildfiregames.com/forum doesn't seem to be blocked by your antivirus, so you could probably download it from here.
  9. You guys no there are already well actors in the game right ? As for the water you need to make a round plane and export it separately. The material is player_water.xml. for the texture you can put null_white.dds.
  10. Would be to have this as a rms with a certain number of players.
  11. If it doesn't work I'll try uploading it here.
  12. Depends on the painting's quality Would be nice to have normal maps as well
  13. Well it's 2D And there are some information on the art design document.
  14. You mean aside from remaking them ?
  15. Well given how flat the map is, I'd say it's not finished ?
  16. Unfortunately the mod wasn't uploaded to mod.io so you cannot download it. I could package it if people are interested would reduce the size of the mod, and the time it takes on first load.
  17. Yeah, should be fine. Not much to be packaged with maps.
  18. @feneur You might want to lift the 3 posts limit. Looking at the crash's call stack it is indeed the GLSL bug. Thanks for the report. > pyrogenesis.exe!PerformErrorReaction(ErrorReactionInternal er, unsigned int flags, volatile int * suppress) Line 426 C++ pyrogenesis.exe!debug_DisplayError(const wchar_t * description, unsigned int flags, void * context, const wchar_t * lastFuncToSkip, const wchar_t * pathname, int line, const char * func, volatile int * suppress) Line 483 C++ pyrogenesis.exe!wseh_ExceptionFilter(_EXCEPTION_POINTERS * ep) Line 289 C++ pyrogenesis.exe!CallStartupWithinTryBlock() Line 365 C++ [External Code] ntdll.dll![Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll] Unknown pyrogenesis.exe!CShaderProgramGLSL::Link() Line 380 C++ pyrogenesis.exe!CShaderProgramGLSL::Reload() Line 465 C++ pyrogenesis.exe!CShaderManager::NewProgram(const char * name, const CShaderDefines & baseDefines, std::shared_ptr<CShaderProgram> & program) Line 271 C++ pyrogenesis.exe!CShaderManager::LoadProgram(const char * name, const CShaderDefines & defines) Line 68 C++ pyrogenesis.exe!CShaderManager::NewEffect(const char * name, const CShaderDefines & baseDefines, std::shared_ptr<CShaderTechnique> & tech) Line 545 C++ pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name, const CShaderDefines & defines1, const CShaderDefines & defines2) Line 369 C++ pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name) Line 351 C++ pyrogenesis.exe!SkyManager::RenderSky() Line 262 C++ pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor) Line 1538 C++ pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1897 C++ pyrogenesis.exe!CGameView::Render() Line 489 C++ pyrogenesis.exe!Render() Line 223 C++ pyrogenesis.exe!CGame::ReallyStartGame() Line 319 C++ pyrogenesis.exe!ProgressiveLoad() Line 279 C++ pyrogenesis.exe!Frame() Line 364 C++ pyrogenesis.exe!RunGameOrAtlas(int argc, const char * * argv) Line 634 C++ pyrogenesis.exe!SDL_main(int argc, char * * argv) Line 680 C++ pyrogenesis.exe!main_utf8(int argc, char * * argv) Line 126 C pyrogenesis.exe!wmain(int argc, unsigned short * * wargv, unsigned short * wenvp) Line 151 C [External Code] pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ [External Code]
  19. I think there is a tech for hp regen in the temple.
  20. Yeah I believe there is already something like that for women.
  21. That's the original layout ? XD Which is currently in A23B. Which also looks more like the blacksmith layout.
  22. You can add attachments to your post by drag and drop. In the mean time you can disable GLSL and postprocessing in the game options. EDIT: Merged the posts
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