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Everything posted by Stan`
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Yeah that map had copyright issues... maybe it could be added to @coworotel
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Are there balancing changes planned for A24?
Stan` replied to coworotel's topic in Gameplay Discussion
It is likely. Depends on borg using SVN and uploading his balancing patches to Phabricator mostly. -
===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
I guess it's a linux command line tool. Yeah I'm not sure that trend will stick or not. All textures are compressed with dds compression. And unpackaged mods should'nt be used- 160 replies
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- 2
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- achaemenids
- persians
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(and 2 more)
Tagged with:
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Very nice work ! Add some flags and banners maybe ? Also maybe some props
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True When I said make the edge lighter I meant the color, to create a contrast
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Maybe just the foundation in special effect would be nice that it would only appear on hover.
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Can you take a screen / do you need a texture ?
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Oh, good luck with that !
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Nice ! I love the knights, you should probably add more geometry to the blade, or make the blade lighter
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No models, no review, no commit, no deal
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Lack of time mostly. Yeah but the ptolemies are "too yellow" Making them whitewashed like the kushites would reduce the difference between them. A decision has to be taken.
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Im not sureit was committed. @Alexandermb ?
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Svn or A23 ? Memory usage ?
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Yeah but what js files did you change ? For instance do you have bataillons ?
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What mods of the simulation do you have?
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Can you upload celt_helmet_boar.xml if you modified it.
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Mauryan hero does not give the benefit informed in fortres
Stan` replied to sentado's topic in Bug reports
I thought the aura was broken Never mind -
Merged the threads. No need to create more.
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@LordGood Commit ?
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Yep can confirm this. Float and cast shadow do nothing. Your best bet is to make an actor with a plane prop and set floating on that.
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Mauryan hero does not give the benefit informed in fortres
Stan` replied to sentado's topic in Bug reports
@Nescio would you like to help us fix that ? -
First part is in. Now missing Spart temple 5x10 → 6x11 Rome temple mars 5x11 → 6x12 Cart Wonder 7 x 14 → 8x15 Athen/Mace Wonder 8 x 15 → 9x16 Sele Wonder/Kush_temple_amun 8x16 → 9x17 Rome civ center 9x9 → 10x10 Spart Wonder 9x16 → 10x17 Rome Wonder 10x13 → 11x14 Pers tacara 10x17 → 11x 8 Iber Wonder 11x11 → 12x12 Kush Wonder 11x15 → 12x16 Ptol Wonder 11x16 → 12x17 Theatron 12x12 → 13x13 Gaul/Brit/Maur/Pers Wonder 15x15 → 16x16
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Committed in https://code.wildfiregames.com/rP22239
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Helllo, and thanks for the report @D0oty Can you attach the game logs please ? See ReportingErrors and GameDataPathsfor where to get the files. Thanks in advance. In the meantime in the game options try disabling GLSL and postprocessing.