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Everything posted by Stan`
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I was thinking using the javelinist shields Also, they should be props from now on.
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Adding it here as well for reference
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===[COMMITTED]=== Horse Update 2.0 (Retexture)
Stan` replied to Alexandermb's topic in Completed Art Tasks
You can't get new art for the main game, if the main game is finished -
===[COMMITTED]=== Horse Update 2.0 (Retexture)
Stan` replied to Alexandermb's topic in Completed Art Tasks
Yeah, there are still errors, I will help @Alexandermb to fix them Missing file 'art/actors/props/horse/cav_rein_swordsman_shield.xml' referenced by: 'public/art/actors/units/gauls/hero_cavalry_swordsman_vercingetorix_m.xml' Missing file 'art/animation/biped/rider/cavalry/attack_shield_stab.dae' referenced by: 'public/art/variants/biped/attack_slaughter_spear_shield_cavalry.xml', 'public/art/variants/biped/attack_slaughter_spear_shield_cavalry.xml' Missing file 'art/animation/biped/rider/cavalry/attack_stab.dae' referenced by: 'public/art/variants/biped/attack_slaughter_spear_cavalry.xml', 'public/art/variants/biped/attack_slaughter_spear_cavalry.xml' Missing file 'art/animation/biped/rider/cavalry/gather_meat.dae' referenced by: 'public/art/variants/biped/rider/gather_meat.xml' Missing file 'art/animation/biped/rider/cavalry/idle_2hand_spear_relax.dae' referenced by: 'public/art/variants/biped/base_cavalry_spearman_ready_reverse.xml' Missing file 'art/animation/biped/rider/cavalry/idle_shieldsmall_ready.dae' referenced by: 'public/art/variants/biped/base_cavalry_spearman_ready_shieldsmall.xml' Missing file 'art/animation/biped/rider/cavalry/walk_2_hand_spear_relax.dae' referenced by: 'public/art/variants/biped/base_cavalry_spearman_ready_reverse.xml' Missing file 'art/animation/biped/rider/cavalry/walk_shieldsmall_ready.dae' referenced by: 'public/art/variants/biped/base_cavalry_spearman_ready_shieldsmall.xml' Missing file 'art/meshes/props/horse/kush_straps.dae' referenced by: 'public/art/variants/quadraped/props/straps_kush_02.xml', 'public/art/variants/quadraped/props/straps_kush_03.xml', 'public/art/variants/quadraped/props/straps_kush_base.xml' Missing file 'art/meshes/props/horse/kush_straps_head.dae' referenced by: 'public/art/variants/quadraped/props/straps_kush_head.xml' Missing file 'art/meshes/props/horse_back_armor.dae' referenced by: 'public/art/variants/quadraped/props/back_armor_base_bronze.xml', 'public/art/variants/quadraped/props/back_armor_base_iron.xml' Missing file 'art/meshes/props/horse_back_blanket.dae' referenced by: 'public/art/variants/quadraped/props/back_blanket_base.xml' Missing file 'art/meshes/props/horse_blanket_short.dae' referenced by: 'public/art/variants/quadraped/props/blanket_celt.xml' Missing file 'art/textures/skins/skeletal/horse.dds' referenced by: 'public/art/actors/props/structures/carthaginians/farmstead_horse.xml' Missing file 'art/textures/skins/skeletal/horse_celt_boudicca_a.dds' referenced by: 'public/art/actors/units/britons/hero_chariot_javelinist_boudicca_h1.xml' Missing file 'art/textures/skins/skeletal/horse_celt_boudicca_b.dds' referenced by: 'public/art/actors/units/britons/hero_chariot_javelinist_boudicca_h2.xml' Missing file 'art/variants/biped/base_cavalry_swordsman_shield_ready.xml' referenced by: 'public/art/actors/units/britons/hero_cavalry_swordsman_cunobelin_r.xml' -
I thought it was finished and committed ?
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Didn't you just complain of lag because of alpha transparency decals ?
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@Bigtiger Great work as always. When the four issues on the repo are fixed, I should be able to commit it I think #3 Is done. Using the cliffs and geysers from the eyecandy mod will be for another commit https://github.com/BigTiger7/0ad_flora/issues
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I pinned the thread, so it's more easily accessible. Thanks for the great work @user1 and @Hannibal_Barca
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Might look a lot like the temple... Lion's forums look more promising.
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That can be fixed easily I think. Okay so it's wrong for both athenians and macedonians. Though it could be used for other purposes such as ship repair.
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Do you have any references we could use to update it ? I agree it's a bit too big though. Why is it wrong ?
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It's there, lying on the forums, waiting for a true artist to finish it...
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What's up with that ? What would you see instead ? What's the issue with it ? Is it because it's a duplicate of the athen dock ?
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@HMS-Surprise Would it possible for you guys to run the svn version of the game ? This would provide us with accurate feedback and recent commands.txt @wraitii is working on the pathfinder, and will be needing real life samples to make sure nothing get unintentionally broken
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Trailing numbers in tooltip
Stan` replied to Nescio's topic in Game Development & Technical Discussion
I thinks it's already in ? -
I used the mesh not the footprint
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Save Nonvisual Game Replay
Stan` replied to irishninja's topic in Game Development & Technical Discussion
I guess it's because we do not serialise AI commands You could use this patch https://code.wildfiregames.com/D153 You could also finish it it following Itms comments If your changes are good we will try to get them in our engine -
@Nescio there was Could probably use some images and before it is added to the wiki. As for the size, I think I added + 1 unit (4 sub units) to every dimension to make sure the building would not overlap on the delimitators. I'm a bit worried the big foundations come out weird with the props, but I haven't finished even one yet so it' s probably just me. As for the wonders structures themselves, I should finish my building but it will look too much like the one Sundiata is making to replace the temple. For the britons though, we have the uffington horse, but I don't feel like it's a real wonder.
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@feneur Could you post it on twitter and facebook ? Something along the lines of: "We are glad to announce 0 A.D. was recently chosen as an experimentation ground for Intel® VTune™ Amplifier with the goal of finding potential bottlenecks in the game's code, you can find the detailed analysis here." Maybe on twitter @intel with a few hashtags on twitter #freesoftware #opensource #SoftwareTesting
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Hey @shieldwolf23 long time no see
