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Everything posted by Stan`
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Nah I don't have the rights. I inspired myself from a Twitter concept art
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Don't worry, you won't need to install anything. What happens if you disable the sound in the game options by setting the sliders to 0 and saving ?
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Using our Libpng instead of wx bundled one
Stan` replied to fabio's topic in Game Development & Technical Discussion
Ah thanks -
Using our Libpng instead of wx bundled one
Stan` replied to fabio's topic in Game Development & Technical Discussion
@fabio So I tried, and it didn't work. Reference for flags https://raw.githubusercontent.com/wxWidgets/wxWidgets/master/configure (Might be some we can add) If I pass --with-libpng=sys, he says: system png library not found or too old! Use --with-libpng=builtin to use built-in version" Full command CONF_OPTS="--prefix=$INSTALL_DIR --disable-shared --enable-macosx_arch=$ARCH --enable-unicode --with-cocoa --with-opengl --with-libiconv-prefix=${ICONV_DIR} --with-expat=builtin --with-libpng --without-libtiff --without-sdl --without-x --disable-webview --disable-webkit --disable-webviewwebkit --disable-webviewie" # wxWidgets configure now defaults to targeting 10.5, if not specified, # but that conflicts with our flags if [[ $MIN_OSX_VERSION && ${MIN_OSX_VERSION-_} ]]; then CONF_OPTS="$CONF_OPTS --with-macosx-version-min=$MIN_OSX_VERSION" fi (../configure CFLAGS="$CFLAGS" CXXFLAGS="$CXXFLAGS" CPPFLAGS="-L$LIB_PNG_DIR/include -stdlib=libc++ -D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES=1" LDFLAGS="-L$LIB_PNG_DIR/lib $LDFLAGS" $CONF_OPTS && make ${JOBS} && make install) || die "wxWidgets build failed" I also tried --with-libpng=$LIB_PNG_DIR Fails like above. I ended up passing --with-libpng And it built complaining about clang: warning: argument unused during compilation: '-L/Users/Stan/0ad/libraries/osx/libpng/include So I guess it's not working either... -
How I can listen to game data between the game and the AI?
Stan` replied to ramtzok1's topic in Game Modification
@elexis Can you give more information, I'm not sure. -
How I can listen to game data between the game and the AI?
Stan` replied to ramtzok1's topic in Game Modification
Well the game doesn't have JQuery so you need to add the js file somewhere -
With a little bit of patience and some file editing you could have what you are after. If you need help starting modding, let us know. I'm sure a few people in the lobby would be interested in an AOE like mod.
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3 questions to the graphics in the game
Stan` replied to tantrus332's topic in Game Development & Technical Discussion
Will be up to @vladislavbelov About the option menu maybe it's time to use sliders in there -
Using our Libpng instead of wx bundled one
Stan` replied to fabio's topic in Game Development & Technical Discussion
Yeah I was surprised it worked. -
Using our Libpng instead of wx bundled one
Stan` replied to fabio's topic in Game Development & Technical Discussion
@fabio Thanks, I just checked, and for some reason I didn't have to do the cpp flags changing so I guess I had some cached stuff, I just launched a full rebuild to check. -
I've updated the version of 0 A.D. that's present here: https://chocolatey.org/packages/0ad For those who've never heard of it before, it's a platform that brings something along the like of apt-get to windows. It's very convenient. to install 0ad after you installed chocolatey, just type: choco install 0ad -y If a new version came out, Wait a few days after I update the package there and type choco upgrade 0ad -y No need to go the website anymore
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3 questions to the graphics in the game
Stan` replied to tantrus332's topic in Game Development & Technical Discussion
If we have instancing and the performance becomes acceptable, what could be done, as a simple yet very boring task is to split every grass patch into little grass tufts, and use the drop propping mechanism currently in the game to automatically adapt to the ground. If the tufts are small enough, terrain won't be an issue anymore. Currently that mechanism is not efficient because it implies a lot of draw calls. I guess your time is now limited, but if you still have some feel free to submit more patches. We hope to be giving a talk in Brussels about computer graphics this year. Having your code might make it more convincing. Also, That period of doubt is coming to an end. Mac now has working builds, Slackware seems to have patched itself up, Fedora will be fine, and we are getting RC ready, which means might finally be able to get to that review queue. -
Thanks for testing @s0600204 I remember you fixed the crash when there was no soundcard but didn't you fix that one as well in a differential ? I can't find it.
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Thanks for testing The official version will be out soon.
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===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Make sure all those XMLs are properly indented, else I'll be on your back -
Hello Alexandru, 1 - That's normal, the bear animations have not been done yet. That's a planned feature, but we need someone to animate our bear. 2 - I'm not sure I understand, would you mind to elaborate a little ?
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Yes mostly, but refer to that instead
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Much things for A24 thanks for your work
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Hey nice work. To improve the look you should into look into smoothing groups if you need help for baking ao maps let me know.
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Pictures for Grid View of Steam library
Stan` replied to Xeramon's topic in Eyecandy, custom projects and misc.
Yup -
Pictures for Grid View of Steam library
Stan` replied to Xeramon's topic in Eyecandy, custom projects and misc.
Looking good. I shall commit them to the art repository. But you need to sign the legal waiver. -
I want to make a mod