Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.014
  • Joined

  • Last visited

  • Days Won

    524

Everything posted by Stan`

  1. @Bigtiger I wrote a Python3 script that auto creates skeletons files from dae if that's useful. I believe the animation guide you read is the most advanced so far. Feel free to give us suggestions. Getting animation into the game is a tricky process so you might be a little overwhelmed at first. Use variant XML files to avoid repetitions in your own files. And feel free to ask me any questions you may have. A few notes. Importing Collada animation made by anything else than blender might go wrong. Bones will be deformed at re-export etc... Better use the source files when available. If you still want to go through that process any breakthrough is welcome. I've been trying for weeks to get the deer into blender with all it's anims. The running animation is broken everywhere but in the game.
  2. Is the crash consistent ? Can you reproduce it every time ?
  3. Pause as in Alt+Tab or something else ?
  4. Can you paste the crashlog ? Like i did to see if it's the same error ?
  5. What version of MacOS are you running ? @trompetin17 @vladislavbelov @elexis My own report (Virtual Machine) OSX Mavericks 10.9.5 Local Host ... Okay SP Random Map (India), Okay SP Skirmish Map... Okay SP Replay... Okay Atlas... Okay Units_demo ... Okay Lobby Connection... Crash ModManager... Okay Mod.io ... Error Game Id could not be retrieved. Download failure. Server response: Problem with the SSL CA cert (path? access rights?); SSL can't load CA certificate file /etc/ssl/cert.pem Feedback server... Error Feedback is currently enabled. Status: Upload failed (SSL can't load CA certificate file /etc/ssl/cert.pem) @asterix No but thank you. The release candidates for the other OS will come soon after this.
  6. @Sundiata @HMS-Surprise @iceblendedmocha @Wurri @Servo @Rolf Dew Can you make sure to test the following ? Launch a random game Launch a normal skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas See if everything works there. Open Unit tests demo (To see if there any breakage in displaying entity's) Try mods If you need any help ping me sorry for the poke but I want to avoid another alpha 23 failure. Enable feedback and see if it works (Main menu) Make sure to report any errors please. Also report your MacOs version @feneur @Itms can we post on social media to say we need mac users to test the RC
  7. Angen is a one man army as far as I know But it's likely some tweaks to unit_action.js and unitAi.js.
  8. You can try to limit the population cap or play with other players instead of AIs. If the game crashes you could give us the logs so we could troubleshoot your issue. See https://trac.wildfiregames.com/wiki/ReportingErrors
  9. Hello, Unfortunately no, there is no update on the topic for the moment. We are getting things ready for a new re-release of Alpha 23 with a bunch of fixes, but sadly, nothing for the pathfinder. However, a few devs came back from a hiatus, and started working again on things, for now it's mostly mac support fixes. In the meantime, try playing with a lower pop cap and less AIs.
  10. I like the fact you can mix factions but I get your point... Could bundle something with an option but that's annoying.
  11. You should report that to them then. I guess it's messing with default templates.
  12. Hello, It's not related to the Snap Package. We are currently moving the server for legal reasons (but mostly GDPR) and therefore the service is currently unavailable. Thanks for your inquiry. Hope you have fun with the game.
  13. Might be worth a patch, to display a nice error instead of crashing badly.
  14. @balduin any update ? I haven't seen any issue opened on Github.
  15. I remember testing this on a 960m when I made the Coliseum, and it would simply crash the game if the model was above that limit.
  16. The bug has been fixed. The fix will be released in the next version.
  17. The maximum number of triangles currently supported by the game is 32 768 as far as I know. 5k tris is a fair amount of tris for a civic center. It's not an absolute limit of course. I should really update the wiki polycount page...
×
×
  • Create New...