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Everything posted by Stan`
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Well you can find a few rocks in my eyecandy mod m8te https://github.com/0ADMods/eyecandy
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Hello sorry for the inconvenience. You have two options a) Download this fixed bundle (Please let me know if you do so) https://www.mediafire.com/file/00lxxtdmsu64nrs/0ad-0.0.23b-alpha-osx64.dmg/file b) In the game options lobby tab disable TLS encryption.
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Moving Components Schemas to XML files
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Sure. The question being would it save time in the future to modders and game programmers that they are separated. I think it would be pretty straightforward to look into the schemas for XML schemas, but some people might disagree. But the thing is the only thing they could oppose is that they like to have mixed code types, which as you stated is an antipattern. In theory yes, however XSD would come with other requirements https://www.w3schools.com/xml/schema_example.asp Also, that would mean we'd have to add it to every template block like Identity which seems a bit unproductive. -
Moving Components Schemas to XML files
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
I'm not sure that's even an argument. I'd rather be comparing two XML files than a JavaScript file and an XML file. Luckily enough our schemas are defined at the top of the file. Moving seems like a pretty good idea then. I'm actually not sure. However, if one defines a broken Schema in JavaScript files, (I guess CPP too but I haven't tried) you'll get an error when you start Atlas. I actually found a work around for that. Maybe it's dirty, but with some refinement it could work properly. ResourceSupply.prototype.Schema = Engine.ReadFile("simulation/components/schemas/ResourceSupply.xml").replace("Resources.BuildChoicesSchema(true, true)", Resources.BuildChoicesSchema(true, true)); Changing parameters here sounds a bit tricky, but I guess one could come up with a way to define a special string which would cover different options. JavascriptObject;JavascriptFunction;Param1;Param2; etc and make a parsing function for it in utils. https://stackoverflow.com/questions/4116608/pass-unknown-number-of-arguments-into-javascript-function -
Moving Components Schemas to XML files
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Maybe but templates are XML so examples should be XML. -
Nobody is getting paid so it would not attract more developers whether you have 25k or 160k in the bank.
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Have you looked at Enrique's tutorial ?
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@Trinketos I think the main problem here is the way you put the leaf planes :/
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
Nice work Sundiata. Keep it up and you might be one of us one day- 1.040 replies
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Fun fact papyrus was added to the official list on ore two years baxk. It needs. One single clump variation and one pack
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As long as it's useful it's worth it
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Glad you like it ! I recorded it maybe twenty times
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@Sundiata
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Welcome back, thanks for the little reintroduction I'm eager to see your next work !
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@LordGood thanks so much. Sorry to bother you but can we have the blend files/ gimp source files as well ?
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We have threads though. Not everything is running in the same thread. But basically all the JavaScript, save for the AI runs in the same thread.
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No all our code run synchronously. Node has a special engine in the background to process those commands. Recently they switched to V8 which is the same engine chrome uses. We use Spidermonkey which is used by firefox. So it could be possible in theory, if we upgraded Spidermonkey to the latest version, but would need a complete rewrite of our codebase, with likely no benefit.
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Doesn't it make more sense to train it from the corral ?
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Nah I just want the best for our players Though a lot of people asked me about 4K support Yeah maybe so that it looks more 'precise' But anyways who am I kidding, it's awesome and should be committed ASAP.
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Nope.
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Mmh. Ah sorry I didn't mean sharp that way. Only that we can see the brush strokes
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Might need a wee more details on the leaves don't you think ?