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Everything posted by Stan`
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Looks okayish you might be able to use more uv space by organizing things a bit differently like joining the two middle space. Just make sure that all the uvs have the same texture space. By using the UV texture with squares.
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===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Not a great fan of the wolf maybe if it was inside out -
Feels a bit squared and like it was stretched on the Z axis. Looks nice otherwise.
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Hello, No unfortunately currently you cannot do that. There is a ticket for it, but no one has taken it for now. Sorry for the inconvenience.
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Sure what do you have in mind for the decal ? Anything we already have or something new ? (I just use it so we don't see the foundations below. About the shingle roof I don't know I guess we could put it over the wooden entrance. But I think it will look bad replacing the hay roof.
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Linking the AI scripts (Javascript) To a Python work environment
Stan` replied to ramtzok1's topic in Game Modification
Always happy to help. Always happy to see interesting initiatives so if you could keep updated that'd be awesome -
Having a 256x512 texture sound fine. You will need different variant of the mesh for flaps skirts and stuff.
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When it will be reviewed, extensively tested, and finished by @Kuba386
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===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Just had a look, and while this is really nice I must say the Kushite boats look too big compared to the other ship, they make the quinquereme look small. They could probably use some props to make them look less bland as well. Otherwise great job. Didn't check the indentations, but pretty sure you should Make sure to update the boats templates accordingly, some boats have become bigger. -
Ah okay well let's Get it finished Get it accepted as a replacement for the Gaul tavern Get it committed with the proper template changes.
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What about <wood>875</wood> <stone>0</stone> <metal>125</metal>
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Couldn't it cost just more wood @Nescio, @borg- ? It's made mostly out of wood. Could add a stone wall instead of the wicker but I guess we would lose the feeling of the building itself.
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===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Asking for review ? -
Linking the AI scripts (Javascript) To a Python work environment
Stan` replied to ramtzok1's topic in Game Modification
Thanks. They haven't really communicated anything so far, so I was wondering -
===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
If everything goes according to plan might be the same -
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So the current barrel is still historically accurate ? Yeah, the idea would be to add nice props to make the building interesting. A sketch would really help though. a little paintover in mspaint for instance.
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I will remove it I'll see what I can come up with though my option are kinda limited when it comes to textures. Should all the barrels have three rows ? like this
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Sure, under the stairs was to fill the void before I added the wicker. Wouldn't adding pottery and baskets make it even more messy ?
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I believe gauls actually invented them https://www.tonnellerie-cavin.com/barrel-history/?lang=en As I said in the other gaul thread, it's too fit better the rest of the set, we don't have any clothes hanging anywhere and I was afraid the building would look out of place.
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From a gameplay pov what would be there use ? Aura boosters ? The building could also boost trade income or have some specific technologies
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Linking the AI scripts (Javascript) To a Python work environment
Stan` replied to ramtzok1's topic in Game Modification
I can say there is no one. In fact I even stated it above Ah nice for them. Can't wait to see their first release Do you also happen to know an ETA ? Well save for Mimo who didn't really have to go through the review process even though he made some reviews there is no commit by the two other members in 2018. Leper's work was merged by Itms and I don't remember seeing patches from fatherbushido. only reviews and comments. -
Linking the AI scripts (Javascript) To a Python work environment
Stan` replied to ramtzok1's topic in Game Modification
Really ? They made so many fixes during the freeze ? I guess since they changed the simulation as well we won't be able to use it but it will be nice to check when they release the source once they make a release.