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Everything posted by Stan`
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I can host game but I can not to join game.
Stan` replied to Radek's topic in Game Development & Technical Discussion
You can't join a lobby game hosted on the same network as yourself I believe, you have to use direct connect instead. -
I can host game but I can not to join game.
Stan` replied to Radek's topic in Game Development & Technical Discussion
Well could be a number of things. IPV4/IPV6 mismatch, Stun Server being blocked, UnPnP not enabled on the router, Windows Firewall, bad internet connection. It would be nice to have a test bench for all those configs but I don't think its possible. -
Weird @alchemy said he was using Windows 10 but the crashlog says: OS : WinXP SP 3 (5.1.2600) CPU : x86, Intel Pentium N3700 @ 1.60GHz (1x4x1), 1.60 GHz Memory : 8192 MiB; 4615 MiB free Graphics Card : Intel Intel(R) HD Graphics OpenGL Drivers : 4.4.0 - Build 20.19.15.4835; nvoglv32.dll (10.18.13.5923) Video Mode : 1600x900:32 Sound Card : OpenAL Soft on Haut-parleurs (Realtek High Definition Audio); Sound Drivers : 1.1 ALSOFT 1.17.1
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I can host game but I can not to join game.
Stan` replied to Radek's topic in Game Development & Technical Discussion
Yeah that's because of a configuration issue on their side not yours. -
Sounds doable. Adding it to my todo list Regarding the map could have done a fisheye effect
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Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
@Alexandermb https://blendermarket.com/products/boxcutter https://blendermarket.com/products/hardopsofficial -
Querying game state
Stan` replied to threecarbonalkane's topic in Game Development & Technical Discussion
Well you can connect as an observer to the games, and you will compute the game in real time. You won't get a simple json though, since you have to compute the whole game state to get that kind of data. Also not everyone will let you monitor their games. -
===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
That's a bit easier to do.- 160 replies
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===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
Wanted, yes apparently. Doable... Heh. 200+ textures to remake... Plus every single one of the actors to change...- 160 replies
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Created two new issues for this.
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It was hosted on FeldFeld's channel instead.
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Nomads and Horse Warrior cultures
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
Looks more like a big Tumulus to me. -
You are welcome I hope you will enjoy the game.
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Maybe it's the other type of treasure that can only be picked up with merchants.
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===[COMMITTED]=== Horse Update 2.0 (Retexture)
Stan` replied to Alexandermb's topic in Completed Art Tasks
Thank you <3 -
===[COMMITTED]=== Horse Update 2.0 (Retexture)
Stan` replied to Alexandermb's topic in Completed Art Tasks
Can you please share it ? -
===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
But they are more historically accurate- 160 replies
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===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
According to https://trac.wildfiregames.com/wiki/ArtDesignDocument which I started to update a bit locally: '"Colors on the units should be neutral (skin tones, browns, grays, golds, bronze, etc...), because bright and saturated color will be used as a player’s color to show ownership. Player color usually is found on decorative elements of a texture." Entities should have "[a]bove average color saturation (compared to the real world)."- 160 replies
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===[COMMITTED]=== Horse Update 2.0 (Retexture)
Stan` replied to Alexandermb's topic in Completed Art Tasks
Do you happen to have a link ? -
===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
And why would it be an issue for wowgetoffyourcellphone (seriously could have chosen a simpler name)- 160 replies
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I agree with that.
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===[COMMITTED]=== Horse Update 2.0 (Retexture)
Stan` replied to Alexandermb's topic in Completed Art Tasks
Yes. However I'm not sure of the performance impact of having a lot of props with complex armatures. @vladislavbelov and @aeonios do you know what's the performance like for rigs ? -
Can you rephrase that, please ? I'm not sure I understand what you mean.
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Yes, BigTiger recently made them available as a mod you can download here: https://github.com/BigTiger7/0ad_flora/tree/master/Bigtiger_Flora_Mod_dev Yeah, however, the initial goal was to add more maps to your map pack. Though you could keep all the contestants' maps while only the winner would be added to the main game. I'd suggest you look at the maps inside the flora mod, they are gorgeous and could give everyone ideas on how to use the decals he made.
