-
Posts
17.973 -
Joined
-
Last visited
-
Days Won
579
Everything posted by Stan`
-
I guess it's because grid is cpp while footprint is js but it can certainly be done.
-
@Mina unfortunately our application was not accepted. They were pretty vague as to why they just said they had too many applications.
-
@feneur Can you lift the post limit of @mvandemar please ?
-
Well you should be able to load a quicksave from the menu
-
You also have quicksaves if I'm not mistaken.
-
You need to import the models in a 3D package like blender, then add empty objects such as plain axes. After that you need to parent those objects to the main one. Those empty objects should either be named prop_whatever or prop-whatever. Then you can reexport the objects.
-
Yes you are right. However if you tell me, I can probably pull something off.
-
Yes you are right. However if you tell me, I can probably pull something off.
-
===[COMMITTED]===[SOUND]=== Archery range provisional sound
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
Committed in Revision: 21039 -
Hey, can you take a picture of your map ?
-
@Samulis would you be up to making some sounds of projectiles hitting stone structures ?
-
1. Actually I think its because they are too white and not organic enough, maybe try to increase the amount of details 2. Whatever you like and works 3. Yeah they are definitely too flat :/
-
Now that's gorgeous ! Great work mate ! Some more comments 1. This looks a bit weird is that buggy alpha ? 2. Can you try to increase the saturation of the red berries bush ? They have to stand a bit more out in order to be clearly identifiable Hopefully not too unrealistic because I really like those as is. 3. Maybe more geometry or a different angle ? 3
-
The main problem for me is that I have a high end computer so I can't test that much ^^ But yeah their quality is less. Though it's not that bad is it ? Only when you really zoom.
-
It also has a pathfinder role
-
@user1 and @Hannibal_Barca might help you with that.
-
Parallel GPU-based A* algorithm in pathfinding
Stan` replied to Kuba386's topic in Game Development & Technical Discussion
I did try that too Actually threading the pathfinder makes it faster. I can render the game at 20x with very little lag with the patch so it does help. It gives more time for other areas of the code. But yeah the goal is the vertex pathfinder rewrite. See D13 on code.wildfiregames.com. @wraitii will be able to tell you more. -
How to create lowpoly trees with Blender 3D
Stan` replied to Enrique's topic in Tutorials, references and art help
Not too late to go back your contributions are always welcome. Let me know if you want to go back or if you need anything else Thanks for the feedback ! -
@elexis are those js error message normal ? @oOWOOHOo What os are you on ? As a temporary workaround you can disable TLS in the game options in the lobby tab. If you are on Mac os I have a fixed version for you.
-
How to create lowpoly trees with Blender 3D
Stan` replied to Enrique's topic in Tutorials, references and art help
Well ... 0 A.D. ? Yes you can use the source browser on trac.wildfiregames.com. We release our art under the cc by saying 3.0 license and there are copies and links to that license in the source as well as the artists in our credits.json So if You give credits to Wildfire games. You add a link or a copy of the license with your files you should be covered. Be careful though not all open source licenses are compatible. -
How to create lowpoly trees with Blender 3D
Stan` replied to Enrique's topic in Tutorials, references and art help
Most of the textures come from the game itself, though they are mostly in DDS format. Then the rest come from open source places like wikimedia. -
===[COMMITTED]=== Gallic Naked Warrior (Re-design)
Stan` replied to wackyserious's topic in Completed Art Tasks
Maybe heroes then. -
There is a fix by @wraitii but it's waiting for review by @vladislavbelov
-
AI bug: JavaScript error: simulation/ai/common-api/map-module.js
Stan` replied to mk12's topic in Bug reports
Hey thanks for the report, can you also upload the interestinglog.html ? Interesting. -
The main issue is that ResourceSupply is a lot similar to Health.js but that trees are not alive.