-
Posts
17.973 -
Joined
-
Last visited
-
Days Won
579
Everything posted by Stan`
-
Hey @mgj3030 If you register on that website you can edit it yourself. We would be glad if you could improve it
-
@Leyto Make sure to use our blend file. Else the armature export will be messed up. https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/animals/boar/boar.blend If you haven't you can probably just append the mesh you edited Thanks for working on it
-
@Alexandermb Can you add the icons and fix the standing pose ? After that you should be ready to commit. @wowgetoffyourcellphone Thanks so much for the icons.
-
Let me know when you are done with your set. I would gladly commit them to the repository.
-
The probable reason why it didn't work is because you did not add a second UV map to your model. To use AO you need to add another one. You can find a tutorial on how to do that here. The game will no longer crash in A24 because https://code.wildfiregames.com/D433 was committed.
-
@Allah Welcome to the forums. It's okay, that topic was outdated anyway and so is most of the Art Design Document sadly. To get an idea of the size of the models, import Collada (.dae) files directly. You can find them here: https://trac.wildfiregames.com/browser
-
The tournament is over but maybe @PrincessChristmas will make another one.
-
The multiplayer game lobby needs more moderators
Stan` replied to ibos's topic in General Discussion
So you posted copyrighted material ? -
[resolved] Request for more information regarding ban from the lobby.
Stan` replied to cloud9's topic in Help & Feedback
As far as I know you are free to use different accounts between trac, phab, lobby, forums, irc, as long as they are unique. There would be no reason for us to link them all together. You are also free to change your username on the forums, if you don't want to hide the fact that you changed it. This way you don't need two accounts. You only have to ask feneur for instance. -
Application for a Documentation Position
Stan` replied to Doktoreus's topic in Applications and Contributions
@Doktoreus Any news ? -
I have no idea what could causes this maybe bad driver initialization. Maybe @vladislavbelov or @wraitii would know.
-
774 let civ = gameState.getPlayerCiv(); 775 let trainableShips = []; 776 gameState.getOwnTrainingFacilities().filter(API3.Filters.byMetadata(PlayerID, "sea", sea)).forEach(function(ent) { 777 let trainables = ent.trainableEntities(civ); 778 for (let trainable of trainables) 779 { 780 if (gameState.isTemplateDisabled(trainable)) 781 continue; 782 let template = gameState.getTemplate(trainable); 783 if (template && template.hasClass("Ship") && trainableShips.indexOf(trainable) === -1) 784 trainableShips.push(trainable); 785 } 786 }); The offending code. I guess it cannot iterate in undefined. Could be fixed by adding a little check 774 let civ = gameState.getPlayerCiv(); 775 let trainableShips = []; 776 gameState.getOwnTrainingFacilities().filter(API3.Filters.byMetadata(PlayerID, "sea", sea)).forEach(function(ent) { 777 let trainables = ent.trainableEntities(civ); 778 if (!trainables) 779 return; 780 for (let trainable of trainables) 781 { 782 if (gameState.isTemplateDisabled(trainable)) 783 continue; 784 let template = gameState.getTemplate(trainable); 785 if (template && template.hasClass("Ship") && trainableShips.indexOf(trainable) === -1) 786 trainableShips.push(trainable); 787 } 788 });
-
Organic modelling is hard.
-
===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
Stay tuned. -
Did you touch the UI in some way ? Looks like some of your changes broke it.
-
===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
That's actually a pretty good question. I care enough not to make big decisions the decaying patch will be the biggest in years, but I don't know about the others. I think @elexis cares as well, since borg's mod exists -
[resolved] Request for more information regarding ban from the lobby.
Stan` replied to cloud9's topic in Help & Feedback
The lobby was down for some time today I believe, did you retry to join ? @user1 @elexis @Hannibal_Barca -
Yes. It's .DELETED not .DELETE I believe. Also don't forget to put text in those files
-
===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
Do you see Leonidas pushing the Persian guy over the edge ? Just like that. -
It's a hidden folder normally.
-
You too. Have a nice day.
-
It's okay
-
What ?
-
Depends if you cloned art source or not. If you didn't you can't. Since most of the new helmets are just improved versions of the old ones you can just delete them I guess. With tortoise you can right click and delete.
-
Glad I could help. It shouldn't but depending on what you touch it might have an influence. For instance, both will share the same user.cfg unless you run the dev version with -writableRoot (Notice it only has one '-') this flag makes the game portable. https://trac.wildfiregames.com/browser/ps/trunk/binaries/system/readme.txt line 68 Sure just go in wherever you cloned it and run ./pyrogenesis -writableRoot