-
Posts
18.199 -
Joined
-
Last visited
-
Days Won
591
Everything posted by Stan`
-
AI bug: JavaScript error: simulation/ai/common-api/map-module.js
Stan` replied to mk12's topic in Bug reports
Yes it gets overwritten each time you start the game... Next time it happens can you upload it ? -
-
@Alexandermb 1 - Also it would save the number of time you used the same back shield 3 - The texture are fine but I expect that paint over wood be smooth if done properly
-
By normal I mean a known error or a known warning.
-
@Victor Rossi plz make another install background for 0 AD on Mac XD
-
That's up to Genava55 to decide. But he pretty much covered it in his thread.
-
Okay so this is clearly awesome. However I have some concerns. 1. Are those all on the same texture ? We can't possibly add that many individual textures. 2. Do all of these use player color ? 3. They look very good from the distance but up close the painted wood doesn't look so good. Do you think you can make it look like the prom thureos shield paint ? Also one of the great advantages of having them in a texture atlas aside from performance is it would allow to add shield props more easily do you plan to delete the shield WikitMaker uses as is profile pic ? I really liked it.
-
https://code.wildfiregames.com/D1758 That's a different one but yeah I can add that to the list.
-
See first post for my current task list.
-
That's true. If the person is motivated to make more maybe we can find a way to use it
-
-
For it to be added in the modding guide, it would need to be in English.
-
@borg- @wowgetoffyourcellphone There you go https://code.wildfiregames.com/D1782
-
===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
Basically Shields topic Helmet topic weapon topic prop topic should be fine. -
===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
Could use the committing of those shields as an occasion to correct not historical shields -
I guess it's because grid is cpp while footprint is js but it can certainly be done.
-
@Mina unfortunately our application was not accepted. They were pretty vague as to why they just said they had too many applications.
-
@feneur Can you lift the post limit of @mvandemar please ?
-
Well you should be able to load a quicksave from the menu
-
You also have quicksaves if I'm not mistaken.
-
You need to import the models in a 3D package like blender, then add empty objects such as plain axes. After that you need to parent those objects to the main one. Those empty objects should either be named prop_whatever or prop-whatever. Then you can reexport the objects.
-
Yes you are right. However if you tell me, I can probably pull something off.
-
Yes you are right. However if you tell me, I can probably pull something off.
-
===[COMMITTED]===[SOUND]=== Archery range provisional sound
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
Committed in Revision: 21039 -
Hey, can you take a picture of your map ?
