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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. We do have an option to disable sound. However while we have a rough arm support ( Some people reported making the game work on a raspberry pi) we don't have power9 support . Might be just a matter of recompiling the game but I'm sure it won't be as easy.
  2. Hey just looked at the GitHub you provided. You can save a lot of download bandwidth by nuking all XMB files and the xml files you don't need. I'm pretty sure you don't know all the games textures only the new icons
  3. I'd say @wowgetoffyourcellphone should be able to help you out if he hasn't already an icon in stock
  4. It should else the game wouldn't run anyway. So either your antivirus removed it or you placed the pyrogenesis file in the wrong folder.
  5. Either here for simplicity or on mod.io or on moddb GitHub would be nice in any case to browse the source.
  6. If you use the lobby you should be able to.
  7. Ptolemies are not supposed to be black tho.
  8. @Servo has the same bug I think I tracked it to a bad initialization in modio but I'm not sure how to fix it. Maybe @Imarok's fix when Disabling audio would improve things.
  9. For the sharing part either make a mod or create a diff file with the main game.
  10. This is indeed something that should not be taken lightly.. Unfortunately though when you join an online lobby your IP becomes public. The geographical location of it is a more tedious matter. I understand you were disappointed by this, but I'm sure elexis didn't mean to make you feel uncomfortable.
  11. Delete the vs2015 and vs2013 folders then try again.
  12. Looks good to go. I find the laurel unnatural the leaves are too close to each other I believe, but it looks nice still. Would be nice if you could fix the metal texture of Seleucus' helmet.
  13. Reducing 0 A.D. to it's rugs would be a bit unfair don't you think. Removing carpets is easy replacing them will be more tricky.
  14. Can we keep it civil please ? The aim of this game is also to share knowledge. Also we don't know how long everyone will be there so having books to rely on when asked in the future is nice.
  15. Did you clean and update workspaces again ? It wouldn't build for me otherwise.
  16. The full Lossless music can be found here → https://trac.wildfiregames.com/browser/audio
  17. Hey @odalman You should be fine playing 0 A.D. on this box, though don't expect huge performance (It will be quite decent though). With graphics at a reasonable amount, and not too many units you should be fine (We are waiting for a patch to thread the pathfinder which will hopefully improve performance) If you go for it, let us know ! EDIT: @feneur, might need to unlock his account.
  18. Well I trust you'd judgements on those matters and you have been making quite a few fixes in the in game documentation
  19. Well the main reason we have for this is as nobody signs a contract, you can't trust anyone on the internet, especially if you are a 15 years old project
  20. Hello and welcome to the forums. Indeed there is a difference between the two. Only team members can add their changes to the game directly. Other contributions needs to be reviewed by a team member. so let's say you improve drastically a part of the documentation in the game or in the code it would have to be reviewed before it's added to the game. @Nescio knows the documentation well but @Itms, our project leader should be the one to talk too as he might be the one you need to contact as your changes might only go in with the approval of a team member.
  21. For the little story between a18 and a19 the height information in maps was changed to be less precise but more variable.
  22. I don't or I follow the instructions on the wiki. But while you can build it with VS2015 it breaks the code.
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