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Posts
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Everything posted by Stan`
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Application for a Documentation Position
Stan` replied to Doktoreus's topic in Applications and Contributions
Well the main reason we have for this is as nobody signs a contract, you can't trust anyone on the internet, especially if you are a 15 years old project -
Application for a Documentation Position
Stan` replied to Doktoreus's topic in Applications and Contributions
Hello and welcome to the forums. Indeed there is a difference between the two. Only team members can add their changes to the game directly. Other contributions needs to be reviewed by a team member. so let's say you improve drastically a part of the documentation in the game or in the code it would have to be reviewed before it's added to the game. @Nescio knows the documentation well but @Itms, our project leader should be the one to talk too as he might be the one you need to contact as your changes might only go in with the approval of a team member. -
Skirmish map - Egypt (previously "Egypt condensed")
Stan` replied to mimesot's topic in Scenario Design/Map making
For the little story between a18 and a19 the height information in maps was changed to be less precise but more variable. -
VS2017 free version of compilation is not supported.
Stan` replied to gameboy's topic in Applications and Contributions
I don't or I follow the instructions on the wiki. But while you can build it with VS2015 it breaks the code. -
VS2017 free version of compilation is not supported.
Stan` replied to gameboy's topic in Applications and Contributions
Because a prebuilt version is already bundled with svn on windows. -
I believe you, can you try to revert to pinpoint what caused you
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try reverting to rP22038 and see if it's the skybox commit then rP22032 to see if it's the camera then rP22015 to see if it's me with the rally points then maybe try to revert to A23 to see if you can reproduce. Do you have a crashlog.dmp ? What does the call stack says ?
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VS2017 free version of compilation is not supported.
Stan` replied to gameboy's topic in Applications and Contributions
You don't have to build FCollada. -
What revision are you on ?
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On Windows you usually run of memory because update workspaces bat doesn't have the --large-address-aware flag hence the game reaches 2GB on some maps and crashes.
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Me too I have high hopes for @vladislavbelov
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Well A24 might have some nice changes How do you know ? I guess people can try to contact @BrynnOfCastlegate and see if she is up to making videos for their mods.
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Could you compare a degerate user.cfg vs a sane one ?
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I'd like to tell you, but unfortunately I don't know
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We wont go on steam or any other platform until we reach beta. If we added the game on steam and for some reason decided to change a feature that everyone loved between two alphas the comment section would absolutely crush the game and that's advertisment we don't need right now. I usually read the comments on a game before buying it if its all red I'm not likely to buy it.
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Skirmish map - Egypt (previously "Egypt condensed")
Stan` replied to mimesot's topic in Scenario Design/Map making
The skybox has been improved in the dev version. You might want to try it. As for your initial question not to my knowledge however you might be able to do what you want if you have a height map. I'm not sure you can export and import ones in Atlas. If you can you just have to change the levels and reimport the height map. If not you'd need to write a script to change all the height in the PMP file and that will probably meds your map up. -
A bit disturbing at first but pretty cool and the viewport is nicer. Some stuff is still broken of course but it works fine it doesn't crash so much anymore.
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Audio Design 5 - Voice List
Stan` replied to Acumen's topic in Game Development & Technical Discussion
Let's just agree to disagree then as a rule of thumb do not wait for people to do the things you want Youll be disappointed and I speak from experience. -
Audio Design 5 - Voice List
Stan` replied to Acumen's topic in Game Development & Technical Discussion
My dear Anexandrias we never go after volunteers we let them come to us. Forcing people is not da way. You must be happy to work for 0 A D and only then can you give your best. -
We should have a lot of simple tickets for programmers would make the onboarding easier. It not like the game is finished
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Yes I did. I have been working on 2.8 for some time now Im making all my mods models with it.
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Audio Design 5 - Voice List
Stan` replied to Acumen's topic in Game Development & Technical Discussion
Sure however I believe you're way overestimating the amount of volunteers willing to go through that process. Nobody gets removed from their credits unless they explicitly ask so, or GDPR compells us to. -
Unfortunately you aren't likely to find someone with 3Dsmax here as I believe I'm the last artist that switched to blender. Have you heard of Sketchfab.com ? You could upload your model there. Or you could export your model as Dae print screens are also acceptable. Vray will be miles away from what the model will look in game anyway. If provided with a dae or a fbx file I could also render it in Blender. Still not sure whether its worth it.
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Random or Skirmish ? Can you report that if it hasn't already been.
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Could likely be added in the metadata.json. would that be a simple ticket @elexis ?