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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hello, and welcome to the forums. Thanks for your interest in working on the renderer of our game. You should get in touch with @wraitii and @vladislavbelov for those matters they will be the ones that may be able to guide you if you proceed. @aeonios might want to add his piece to the puzzle too. Thanks for your interest.
  2. Nice thanks @Sundiata @Anaxandridas ho Skandiates If the icon Sundiata made is fine for you, I'll commit it.
  3. Did you follow the previous instructions ? Can you copy paste the crashlog ?
  4. I have a question. I might or might not have been modelling the gaul theatron to replace the tavern, and I was wondering if I could use a hay roof on top, instead of the clothes. It would make it integrate better in the rest of the set.
  5. This bug is caused by the pathfinding or the lack of thereof. Since units keep walking on the foundation, others can't build. Their orders keep being changed and cancelling.
  6. Did you create a mod.json file for it ?
  7. It will a PITA to extract the text from that image.
  8. Not sure about the shortcuts for the "Load", "Cancel" and "Delete" though Enter, Del and Esc are good canditates. You currently can't run two instances of the game on windows, when using the release version. That is because on Windows, software have an exclusive access to files. That is a known untrivial bug to fix. We could require only one instance of the software though http://www.flounder.com/nomultiples.htm For the other crash a short summary would help. The crashlog.dmp and crashlog.txt are required to do anything. If it crashes when trying to load a savegame, the savegame could be attached. If the crash is constantly reproductible, a step by step is nice.
  9. I don't know, I don't think I've ever seen that patch.
  10. I believe @Itms was working on cleaning the quotes and the history tags, but I don't know whether he ever finished.
  11. You can make your suggestions here. https://code.wildfiregames.com/D1730
  12. There is patch for this. It's old and I think it was refused because itwasnt pretty enough and it messed up the camera. https://trac.wildfiregames.com/ticket/2087
  13. Making a new icon, might be tricky the person who did them has retired.
  14. @Itms might have some ideas, after all it's his favourite question to answer, when we are giving talks
  15. Ah, what you see is texture bleeding. that's because the UV is either in the middle of two pixels, you can snap to pixels using blender tools. Or reduce a bit the size of the uvmap.
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