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Posts
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Everything posted by Stan`
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Updated mod, I get no error with it, if someone can confirm I'll commit the new voices tomorrow. Is it Farsi or old Farsi ? farsi_voices.pyromod
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<SoundGroups> <select>voice/{lang}/civ/civ_{gender}_select.xml</select> <order_walk>voice/{lang}/civ/civ_{gender}_walk.xml</order_walk> <order_attack>voice/{lang}/civ/civ_{gender}_attack.xml</order_attack> <order_gather>voice/{lang}/civ/civ_{gender}_gather.xml</order_gather> <order_repair>voice/{lang}/civ/civ_{gender}_repair.xml</order_repair> <order_garrison>voice/{lang}/civ/civ_{gender}_garrison.xml</order_garrison> ... </SoundGroups> The issue is the following. The game does not know what the unit is gathering, it only has support for basic actions, which are the ones listed above. I can't add new ones without adding new code. Those sound files have to exist. If they don't the game will throw errors. I can easily change the naming conventions, but its harder to change the code itself. It requires reviews on https://code.wildfiregames.com So if you want that to change you have to write new code. I apologize for the inconvenience. You can find them starting at line 193 of the cursed binaries/data/mods/public/simulation/components/UnitAI.js file
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Looks like you downloaded the wrong 0ad data :/
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Nope. So either your friends are not using the A23b version, or you are not. You could try to add to your user.cfg file (https://trac.wildfiregames.com/wiki/GameDataPaths) lobby.room = "arena23" lobby.xpartamupp = "wfgbot23" lobby.echelon = "echelon23" if you want to join the old lobby. (not recommended) or lobby.room = "arena23b" lobby.xpartamupp = "wfgbot23b" lobby.echelon = "echelon23b" for the new one. Also make sure your svn is not too recent, we just started working on A24. your commit should be (r21947)
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gather_food != gather
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Oh right. Well for the capes they are fine save for the one with little squares that look distorted...
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That's... Great what do you want to with it ?
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@Itms can we ask them to whitelist our game ? EDIT they do apparently https://www.avast.com/whitelist-program-application
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===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
Do you have textures for it ,?- 160 replies
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- achaemenids
- persians
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(and 2 more)
Tagged with:
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Go ahead @Alexandermb you have to power here. Be wary of tabs and spaces
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Basically is it in DE ? If yes we shall if not I don't know. The colors seem a bit too much but it's "historically correct"
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I committed nothing for now :). Its broken because it's missing voices
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What servers ?
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Wanted to commit this @dmzerocold, but I can't because it throws errors because there are missing voices in the game. Here is a little mod you can try : farsi_voices.pyromod ERROR: CCacheLoader failed to find archived or source file for: "audio/voice/persian/civ/civ_female_gather.xml" ERROR: error loading file: pathname=audio/voice/persian/civ/civ_female_gather.xml, error=Function failed (no details available) ERROR: Failed to load sound group 'voice/persian/civ/civ_female_gather.xml' ERROR: CCacheLoader failed to find archived or source file for: "audio/voice/persian/civ/civ_male_gather.xml" ERROR: error loading file: pathname=audio/voice/persian/civ/civ_male_gather.xml, error=Function failed (no details available) ERROR: Failed to load sound group 'voice/persian/civ/civ_male_gather.xml'
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In general if you can't join the problem lies on the host side, not the client (you) side.
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The packagers have been notified, this is out of our hands now, sadly. you can still download the packages manually from https://releases.wildfiregames.com Sorry for the inconvenience.
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@Kuba386 Would you mind updating your patch ? At least removing those white spaces changes so that we can see the actual changes, and taking into account the comments. Also can you post a message here when you are online and willing to play ?
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I didn't know he did add the repository.I'm not really sure on how to keep them in sync... I guess I could make TM dependant on his mod, but that would not help
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A problem, or just the smart screen filter ?
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Well we display Arabic in the European way If we used the Arabic way it would not display correctly. With the font.
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I guess I will use the new structure, after maybe I discuss it with @Samulis and @Itms
