Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.513
  • Joined

  • Last visited

  • Days Won

    605

Everything posted by Stan`

  1. I want this a lot too as well, that is why I keep harassing @bb_ about #2577 and #252
  2. For some reason, the "Same texture per variant" looks nicer, even though it's more repetitive. For the weird texturing the wood lateral pane looking bland, it nicer with little planks. I mean this:
  3. pers_ship sail textures missing Weird texturing on mace_ship_bireme Need more variations on the cart shields More variations on roman shields Copy pasta for sail textures helenistic and some others cart bireme + quinquereme + trireme sails messed up indent. Install vscode and the xml plugin and just forget about indent all together:) Or just use my new Actor Editor, and open and save the file. Messed up indent macedonian_trireme No need for two groups when there is only one variant I believe you could use variants more ex <?xml version="1.0" encoding="utf-8"?> <actor version="1"> <castshadow/> <float/> <group> <variant name="Trireme Sail"> <animations> <animation file="other/main_sail_idle.dae" name="idle" speed="100"/> <animation file="other/main_sail_move.dae" name="Walk" speed="10"/> </animations> <mesh>props/rome_trireme_main_sail.dae</mesh> </variant> </group> <group> <variant frequency="1" name="sail-spqr"> <textures> <texture file="props/rome_sail_1.png" name="baseTex"/> <texture file="props/sail_norm_1.png" name="normTex"/> <texture file="props/sail_spec_1.png" name="specTex"/> </textures> </variant> </group> <material>player_trans_parallax_spec.xml</material> </actor> could be <?xml version="1.0" encoding="utf-8"?> <actor version="1"> <castshadow/> <float/> <group> <variant name="Trireme Sail"> <animations> <animation file="other/main_sail_idle.dae" name="idle" speed="100"/> <animation file="other/main_sail_move.dae" name="Walk" speed="10"/> </animations> <mesh>props/rome_trireme_main_sail.dae</mesh> <textures> <texture file="props/rome_sail_1.png" name="baseTex"/> <texture file="props/sail_norm_1.png" name="normTex"/> <texture file="props/sail_spec_1.png" name="specTex"/> </textures> </variant> </group> <material>player_trans_parallax_spec.xml</material> </actor> NICE WORK. Keep it up.
  4. Hello @JonathanG. and welcome to the forums. In order to help you I will need the files the error message prompted you to attach. In the meantime you can try to disable GLSL and Postprocessing in the game graphic options. See https://trac.wildfiregames.com/wiki/GameDataPaths
  5. I'm working on a solution on my GitHub to generate fonts at runtime. I need to do some performance testing. We can't use fonts on the system because we can't assume they will be there. In the future once I'm done with my experiment. I could use some help as well for now It only supports 255 chars instead of all.
  6. Sure that's the point of variants. Reducing duplications.
  7. Yeah he knows he tried to make it work for two hours ;D
  8. You need to download a mod to get Asian fonts They are too big to be bundled with the game. Sorry for the inconvenience.
  9. You can try to contact them I guess Let me know if you have any further questions
  10. Awesome work as always. I'll have a look at the zip file Feeling like doing the Kush bireme ? dont forget to upload the source files
  11. Use the texture sail_blank_nettinh_new.png file. To add the old patterns open an old texture in gimp as a layer. Click add mask (select alpha channel) copy the mask. Past it as a mask for the new texture. In case it appears black in the game add another layer filled with full white below the sail layer and set the opacity to 2%
  12. Thank you for your work. Hope people will like the mod and that it makes the game more fun to play.
  13. @LordGood can you give us the files ?
  14. Better ! Would be great to use the HD sails everywhere though. I'll check something tonight
  15. Hello and welcome to the forums. As @Loki1950 said we mostly use open source solutions for the price and convenience. Also because they are less likely to have shady conditions such as the one that makes the student version of 3Dsmax incompatible with our license. So blender gimp krita is good. For us to use your art you will have to sign the legal waiver. For the programming part just look at simple tickets on Trac. I'm not available on audio chats due to time constraints but you can ask all your questions here or on Irc and soon on matrix and discord. Clion is up to your liking and your finances. Windows devs use mostly visual studio so you're more likely to get help with it
  16. Yes sorry the option needs to be adjusted.
×
×
  • Create New...