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Everything posted by Stan`
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Multiplayer joinin problem / Port forwarding
Stan` replied to Ornatkur's topic in General Discussion
We are having issues recently with the last server migration. We are using Stun to avoid the need port forwarding but it's been acting out recently... I can't have a look but @implodedok @elexis @user1 are aware of the issue. Sorry for the inconvenience. -
See If you do manage to compile it in 64 bits let us know. 0AD' Js engine runs with Spidermonkey which is a different J's interpreter from node.js. I didn't find any reference to such a memory limit so I guess it's not limited by default but it's limited here because the game only uses up to 4Gigs of Ram on Linux.
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Trompetin17 made his third release candidate for Mac that still crashes on OsX Mavericks. Elexis commited some fixes and change to UI to enable or disable TLS. Itms will start looking into packaging the game for Linux and windows soon. If that goes alright I all also make a Windows portable version of 0AD
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How I can listen to game data between the game and the AI?
Stan` replied to ramtzok1's topic in Game Modification
You can also try to hook Python on the Js using stuff like webkit I think.https://stackoverflow.com/questions/8284765/how-do-i-call-a-javascript-function-from-python -
Hello you are limited to one account per hour. If you already created an account for a friend you have to wait one hour before you can create another one
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How I can listen to game data between the game and the AI?
Stan` replied to ramtzok1's topic in Game Modification
What would you have wanted ? You can literallyprint everything in a function by writing warn(uneval(object) and it will be saved in the interestinglog.html in the game data folder. -
How I can listen to game data between the game and the AI?
Stan` replied to ramtzok1's topic in Game Modification
C++ will always be faster -
How I can listen to game data between the game and the AI?
Stan` replied to ramtzok1's topic in Game Modification
Well you could find a way to hook yourself to the c++ interface of the AI with Python. https://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/ICmpAIInterface.cpp https://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/ICmpAIManager.cpp https://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/CCmpAIManager.cpp Or you could write a script in JavaScript that reads files written by Python so Game does stuff -> Js stores in file -> Python reads file -> Python does stuff -> Python writes files -> Js loads file -> Game does stuff -
===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
I can't say it always happens but it should be the case -
===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
That's part of the commit process when the ships will be in the blendfile that was last used to export it should be committed to the repository -
===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Very nice. Only need the new sails textures can someone tell me why they would put a sail someplace that's very likely to be damaged when ramming another ship ? -
===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
The good thing is you'll be soon able to commit them -
===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
LoL Since STK is going to steal our Privacy Policy, we might steal their LOD code -
===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Mind Sharing the blendfiles ?.:) -
===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
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===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Those games are optimized though some people can't play the game since we changed the new units models -
===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
While this is a great idea in theory, the more we complexify models the more we restrict people from playing the game. And no currently we can't make a low poly version of the public mod :/ Without hacks at least. -
===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Do you know how much poly the current ones have ? -
Weird. @wowgetoffyourcellphone Did you touch the usereporter ?
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Ah yes, you're right, I just basically dumped every link on that git. Random maps are a special thing.
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If you are up to the task, your first mission would be to gather all the maps you can find on the forums, to make a mod. There are also a few maps on GitHub. https://github.com/0ADMods/campaign_first_punic_war https://github.com/0ADMods/map__gallic_wars https://github.com/0ADMods/maps_random_by_kali https://github.com/0ADMods/map_Battle_of_Gergovia https://github.com/0ADMods/Mapping-Contest
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Video Editor / Web Developer - Sean McManus
Stan` replied to mcmanussean's topic in Introductions & Off-Topic Discussion
Hello and thank you for your application. I'm pinging a few people @implodedok @Itms @BrynnOfCastlegate so you can get more feedback on what you can do with us. In order (Web and Sys Admin), (Project Leader), and (Lead Video Artist) If you know how to compile in Mac your help would be precious to test the next release candidates. We don't have much video editing to do right now (Though showcasing art commits when they occur might be nice) so It will be a bit empty for some time, but we need some help on the web design field, so I'll let you talk directly with Implodedok in that area. Hope you'll enjoy your time here with us on the forums, and do not hesitate to drop by IRC. (We are mostly in Europe, so we might have delayed conversations) -
Desapointed - How to attract new players to this amazing game?
Stan` replied to camelator's topic in General Discussion
Hey @camelator Sorry to hear you had such a bad experience with the multiplayer lobby. If you have friends that might be interested by the game, you might want to play with them. Unfortunately we can't monitor everything that happens in the lobby, we simply do not have the manpower for this. To answer your question to attract new players we need more people sharing the game, even though it's in alpha and some people in multiplayer are idiots. We also need more developers to improve things in the game. Since you were in the video game industry 10 years ago maybe you would like to contribute code ? -
That's true
