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Posts
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Everything posted by Stan`
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You should be able to upload pictures the same way you uploaded the map We should really make a community made maps mod for modio.
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... Have you retried to reinstall Boost ? I'm sorry things are so complicated for you.
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How do you make a Biome containing mod?
Stan` replied to oiaohm's topic in Scenario Design/Map making
Hello, and thanks for posting here. Have a look at https://code.wildfiregames.com/D1359 where a new biome was added for a map. @FeXoR and @elexis are more knowledgeable about random maps than I am. -
Well if you can reproduce it yes but here I guess it's because of one of your experiments
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Don't worry, I have a few things ready for A24
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Not the re-release but definitely for A24 IIRC though @Itms said he worked on the ancient translation.
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The main issue is the forum software we use to add other stuff, we have to specifically ask them to do so So each time we have a problem we need to contact Invision. The good thing is they are paid to do the forum software so we don't have to do the maintenance ourselves only to upgrade.
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Sure. It's mostly about that Captcha being google though. People in the open source community will hate anything that's proprietary. And we need to those guys' code
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If we implement this we will lose all people who disabled JavaScript on their browser. Also Google.
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===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
You could just make a high poly plane add a wind effect and use the cloth modifier I can probably dig an old blend file where I did that for flags. Then apply the modifier and bake ao then just multiply it on whatever texture. -
Looks like there is still something wrong with the IP configuration @implodedok
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Save configuration, start mods
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Try copying it from inside the zip
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Are you sure the mod.json file is still next to the zip file ?
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===[TASK]=== 0 A.D Ships Update.
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Probably should be mold on the ram -
It's server side that's why. But it shouldn't occur. Maybe some old DNS cache @implodedok ?
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Did you contribute to 0 AD? Make sure you get in the credits!
Stan` replied to gudo's topic in Applications and Contributions
I asked @Itms and apparently it's up to Transifex to notify them and their name will be removed from the credit if they delete their account there. -
Can't run the game well in a VM. Trust me I tried. Can't ask people to use VMs on Mac anyway that's even worse because of the technical gap there is ( Not saying that Mac users are dumb just that the average Mac users didn't buy a Mac to spend time fixing stuff) Dropping mac support would be terrible. It's not like deprecating the game on a platform. We will fix the game on Mac with the help of the Mac devs that came back and that might take some time yes. But if it wasn't for Mac support you wouldn't have had the Kushites.
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Oh Okay I thought it was broken in the main game.
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I don't think it would change anything because people don't usually read those so I would just end up copy pasting links which I find rude. True. Not really. We usually know most of it but there isn't someone that knows everything. We are not tracking our team members. So some people might go AWOL and that's fine. We have an Absence thread but not everyone think to use it, nor has the time to. We all have external life constraints.
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What do you mean by that ?
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When did that happen ? Did you have any mods ? Which DMG was it ?
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@Loki1950 Where is my enjoy the choice in your post ? :p @Gurken Khan you can edit the first post of your thread to change the title
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That's something I'd like to have as well. Unfortunately while Imarok is right and it takes Dev time the main issue we have is internal communication. We have members going AWOL, people working like madmen on their own but not advertising what they do and people that simply don't talk We are working on our AFK skills but it's a long way to the top if you want to rock'n'roll
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How build 0 AD in Codeblocks
Stan` replied to Trinketos's topic in Game Development & Technical Discussion
You can't use CodeBlocks on Windows sadly. You need visual studio. The compiler used by CodeBlocks on Windows (Mingw) can't compile the game as is...