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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well you could find a way to hook yourself to the c++ interface of the AI with Python. https://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/ICmpAIInterface.cpp https://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/ICmpAIManager.cpp https://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/CCmpAIManager.cpp Or you could write a script in JavaScript that reads files written by Python so Game does stuff -> Js stores in file -> Python reads file -> Python does stuff -> Python writes files -> Js loads file -> Game does stuff
  2. It always bothers me to download and install wxwidgets for windows. so I made a script for it. Sharing it here in case anyone is interested. download-compile-install-wxwidgets.ps1
  3. I can't say it always happens but it should be the case
  4. That's part of the commit process when the ships will be in the blendfile that was last used to export it should be committed to the repository
  5. Very nice. Only need the new sails textures can someone tell me why they would put a sail someplace that's very likely to be damaged when ramming another ship ?
  6. The good thing is you'll be soon able to commit them
  7. LoL Since STK is going to steal our Privacy Policy, we might steal their LOD code
  8. Those games are optimized though some people can't play the game since we changed the new units models
  9. While this is a great idea in theory, the more we complexify models the more we restrict people from playing the game. And no currently we can't make a low poly version of the public mod :/ Without hacks at least.
  10. Do you know how much poly the current ones have ?
  11. Weird. @wowgetoffyourcellphone Did you touch the usereporter ?
  12. Ah yes, you're right, I just basically dumped every link on that git. Random maps are a special thing.
  13. If you are up to the task, your first mission would be to gather all the maps you can find on the forums, to make a mod. There are also a few maps on GitHub. https://github.com/0ADMods/campaign_first_punic_war https://github.com/0ADMods/map__gallic_wars https://github.com/0ADMods/maps_random_by_kali https://github.com/0ADMods/map_Battle_of_Gergovia https://github.com/0ADMods/Mapping-Contest
  14. Hello and thank you for your application. I'm pinging a few people @implodedok @Itms @BrynnOfCastlegate so you can get more feedback on what you can do with us. In order (Web and Sys Admin), (Project Leader), and (Lead Video Artist) If you know how to compile in Mac your help would be precious to test the next release candidates. We don't have much video editing to do right now (Though showcasing art commits when they occur might be nice) so It will be a bit empty for some time, but we need some help on the web design field, so I'll let you talk directly with Implodedok in that area. Hope you'll enjoy your time here with us on the forums, and do not hesitate to drop by IRC. (We are mostly in Europe, so we might have delayed conversations)
  15. Hey @camelator Sorry to hear you had such a bad experience with the multiplayer lobby. If you have friends that might be interested by the game, you might want to play with them. Unfortunately we can't monitor everything that happens in the lobby, we simply do not have the manpower for this. To answer your question to attract new players we need more people sharing the game, even though it's in alpha and some people in multiplayer are idiots. We also need more developers to improve things in the game. Since you were in the video game industry 10 years ago maybe you would like to contribute code ?
  16. How much polygons are the current ships ? 12K is a lot, we are talking about the wonder polycount...
  17. Any way you can use the new Seleucid Sails ? How many polygons do you have in those models, they look really great !
  18. You should be able to upload pictures the same way you uploaded the map We should really make a community made maps mod for modio.
  19. ... Have you retried to reinstall Boost ? I'm sorry things are so complicated for you.
  20. Hello, and thanks for posting here. Have a look at https://code.wildfiregames.com/D1359 where a new biome was added for a map. @FeXoR and @elexis are more knowledgeable about random maps than I am.
  21. Well if you can reproduce it yes but here I guess it's because of one of your experiments
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