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Everything posted by Stan`
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Atlas map editor wont start [pyrogenesis killed by SIGABRT]
Stan` replied to Blocks119's topic in Help & Feedback
Do you have any mods installed ?- 8 replies
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- atlas map editor
- crash
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(and 1 more)
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Persian temple textures missing?
Stan` replied to Hidan's topic in Eyecandy, custom projects and misc.
Fixed. -
0 A.D name translation for RTL languages
Stan` replied to dmzerocold's topic in Game Development & Technical Discussion
Currently Fonts are rendered as textures atlas using python scripts, so if the font doesn't support your characters, they will appear as such. That should be fixed at some point by loading ttf fonts directly using Cairo. (This was proposed by leper, but nobody worked on it) This will remove the need for language mods like the eastern asians ones. -
Those are specific names from their original language so AFAIK they shouldn't be translated. There are quotes in the game from Nero etc, but they are being reworked so they shouldn't be translated for now.
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Actually the fact that it isn't planned isn't true. There is work being made on a design document to help us tackle features and mechanics. It is being worked on by @Itms and @Prodigal Son behind the scenes.
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Well if you could that'd be great but I meant finding the translations of the audio voice list in Gaul and briton
- 263 replies
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- britons
- east celtic
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@Genava55 I was wondering since you looked at building translations if you could make a proposal for voices for both britons and gauls ?
- 263 replies
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- britons
- east celtic
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Maybe @Genava55 has some input on Boudicca and her equipment.
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Sure do you have any experience with either SVN or Git ? See We'll need to add a link to https://trac.wildfiregames.com/wiki/SoundNamingConventions?version=1 on the design document.
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@Coronaut I'm really sorry I missed your message. If you are still around, I'd like you to try to disable GLSL and post-processing in the game options. That should fix it. @alegerke31 Your error seem to be related to your graphics card. I'd try the above fix, and if it doesn't work, I'd try to update your drivers.
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Hello, If the game crashes when it reaches 100% on the loading screen, try disabling GLSL and post processing in the game options. If not please detail your issue. Regards,
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@Itms Could those be used for A24 until you find ancient Persian translation with @Nescio ?
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Tiling will be a bit hard because it's a 3D render but I have some ideas. Intermediary textures should be doable
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Persian temple textures missing?
Stan` replied to Hidan's topic in Eyecandy, custom projects and misc.
Dunno @LordGood @Itms @elexis -
> pyrogenesis.exe!CShaderTechnique::BeginPass(int pass=0) Line 134 C++ Symbols loaded. pyrogenesis.exe!CLogger::Render() Line 215 C++ Symbols loaded. pyrogenesis.exe!Render() Line 263 C++ Symbols loaded. pyrogenesis.exe!Frame() Line 416 C++ Symbols loaded. pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x01560008) Line 632 C++ Symbols loaded. pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x01560008) Line 678 C++ Symbols loaded. pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x01560008) Line 126 C Symbols loaded. pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x01794430, unsigned short * wenvp=0x01779de8) Line 151 C Symbols loaded. pyrogenesis.exe!__tmainCRTStartup() Line 623 C Non-user code. Symbols loaded. pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ Symbols loaded. kernel32.dll!77988484() Unknown Non-user code. Symbol loading disabled by Include/Exclude setting. [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] Annotated Frame ntdll.dll!77ba2fea() Unknown Non-user code. Symbol loading disabled by Include/Exclude setting. ntdll.dll!77ba2fba() Unknown Non-user code. Symbol loading disabled by Include/Exclude setting. Looking at the crashlog you could also try to update your graphic drivers. Delete the user.cfg file there -> C:\Users\YourUserName\AppData\Roaming\0ad\config
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I don't I guess it'll be better to start off historic research (Osprey might be fine) than to rely on the current model
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As you wish. You could also go for Bouddicca, or any missing hero portrait
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It's only used for promotional material for events, and for web-hosting. So I'd say yes.
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Sure. In the meantime if you want to do more portraits, please go ahead.
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PNG is fine. That's what we use for the game
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Yes you can record multiple variations. It should be.
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Others RTS - Discuss / Analysis
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Maybe @oshron will make one someday -
Hey @Victor Rossi Nice to see you back, and also nice work ! If you have it we will need the source file from the software, so either an xcf or a psd or something else if you're not using either photoshop or gimp, to have the highest quality version in case we need it, then the portrait has to be power of two. (eg 256 x 512px) Have a look at the other portraits and see what resolution they use NOTE TO SELF: Write the those icons resolution values somewhere.
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I guess it's crashing because you don't have the _default.xml map, that atlas loads by default.
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Hello @dmzerocold and welcome to the forums. Thanks for recording those voices, that's something we've been needing for some time. I can't really check either the sound quality, or the language, but it sounds okay. I'm leaving it to @Samulis and @OmriLahav to give you advice on how to improve it, or to remaster it for the game