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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. They look gorgeous. You can remove the inccurate ones and commit the rest. Don't forget to add the PSD to the art source if any. Also if you add new XML or dae do not forget to set the EOL to native Good work !
  2. Try uninstalling those apps. Mac repair and flash. To do so open your application folders and right click on the apps thzn move to trash.
  3. No strong feelings for or against this idea. Waiting to see the art being done though.
  4. Well It's the first computer I buy myself since I started working for real. And that's a bit my life so it's a good investment plus buying it in the USA made me save around 700€
  5. Nice to get some historians interested into the game. It does not happen often though I wish we had more visibility in the academic world because we can give more life to academic studies. Even if it's 100% perfect we not are professionals after all but striving to achieve levels like what we did for the Kushites is great IMHO. So thanks for anything you will bring us.
  6. I should commit stuff from my eye candy mod someday.
  7. I'll have to rebuild the patch. A few fixes have been included since then. I'm AFK for the weekend new year Eve and stuff but I'm still available for little things. @wowgetoffyourcellphone Just bought a gigabyte aero 15X and got the same performance boost which is probably why I was so hyped in this patch ^^ while it was my new hardware. Anyway will release a new version in a few days
  8. I tried the previous iteration and didn't get any leaks though it was a quick test so it's going in the right direction. Still getting errors in the menu. Maybe Missing a '+' to tell JavaScript to interpret the option as an integer
  9. Was sleeveless Gauls a thing @Genava55 ?
  10. The current game models are derived from Make Human I believe.
  11. That's Enrique's touch for you. I miss him. He was sometimes hard but I owe him a lot on the art side. Thread Those textures below were never commited.
  12. 1. chainmail Sure go ahead they look good enough. I would like to have spec maps for them though. 2 Women textures Yeah they look nice. I believe they already are in DE so thats great. 3. Capes. Is there no way you can fix the texture distortion ? If not it'll do but Id rather have clean textures
  13. Those were made by Enrique and I years ago
  14. Looks like you patch didn't apply correctly. What you can do to remove the whitespaces is to do the diff manually using svn diff or git diff if you are using git.
  15. You can't. Can't you disable the auto reformat ? https://secure.phabricator.com/T3498 Great gonna test it and maybe bundle it.
  16. The big, red error messages were the first thing that caught my eye, but maybe that's the map design Also is it me or does this mod have no parallax maps / normal maps.
  17. @Samulis, @dMAthena, @dmzerocold, Thanks for the hard work guys, the voices are now in the game, and you name have been added to the art credits. Looking forward to seeing more contributions from you guys, such as a better voice system, and maybe old persian voices if you ever have time to record them.
  18. Package was approved, 0.0.23.1 is now the default version.
  19. I you are using Windows and installed 0 AD as admin double clicking should do the trick and open the game. If not click open with and use pyrogenesis.exe
  20. Updated mod, I get no error with it, if someone can confirm I'll commit the new voices tomorrow. Is it Farsi or old Farsi ? farsi_voices.pyromod
  21. <SoundGroups> <select>voice/{lang}/civ/civ_{gender}_select.xml</select> <order_walk>voice/{lang}/civ/civ_{gender}_walk.xml</order_walk> <order_attack>voice/{lang}/civ/civ_{gender}_attack.xml</order_attack> <order_gather>voice/{lang}/civ/civ_{gender}_gather.xml</order_gather> <order_repair>voice/{lang}/civ/civ_{gender}_repair.xml</order_repair> <order_garrison>voice/{lang}/civ/civ_{gender}_garrison.xml</order_garrison> ... </SoundGroups> The issue is the following. The game does not know what the unit is gathering, it only has support for basic actions, which are the ones listed above. I can't add new ones without adding new code. Those sound files have to exist. If they don't the game will throw errors. I can easily change the naming conventions, but its harder to change the code itself. It requires reviews on https://code.wildfiregames.com So if you want that to change you have to write new code. I apologize for the inconvenience. You can find them starting at line 193 of the cursed binaries/data/mods/public/simulation/components/UnitAI.js file
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