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Posts
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Everything posted by Stan`
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@ffffffff There is a big issue with Aeonios' patch. It disable the GLSL option which will make me lose even more time answering people for whom the game will keep crashing. Ticking an option is easy enough. Asking people to go in system folders to change it will be less easy. "The "prefer GLSL" option has been removed (also because of crowding issues). Instead, I set default.cfg to use shaders and preferglsl= true by default. This will soon be the only option anyway, and is the de-facto condition for >95% of our users, so it seemed like the most obvious choice of options to drop." Unfortunately I don't see that happening anytime soon, cause we haven't heard of him in a while.
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Those screenshots will be great for promotional material. How many polys do these trees have ?
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Daniel Morgado AKA Alexandermb Animations
Stan` replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Animating the dragon and giving him polish would be nice -
Gplv2 for code by copyleft. Though the code itself can be MIT. Art though is creative commons.
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Can you copy paste the error message here ? Also which distribution ?
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Well could be CC-BY-SA 4.0 Unported. Though the best thing would be to ask each author to sign the 0 A.D. legal waiver.
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SVN Checksum mismatch while updating
Stan` replied to Trinketos's topic in Game Development & Technical Discussion
Add a -
SVN Checksum mismatch while updating
Stan` replied to Trinketos's topic in Game Development & Technical Discussion
Yes he did, read above -
There are a few ways to go around that... High poly to low poly with sculpting and blender materials, photo manipulation in gimp, traditional painting etc...
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SVN Checksum mismatch while updating
Stan` replied to Trinketos's topic in Game Development & Technical Discussion
Have you tried the full cleanup ? (Checking all the boxes ? WARNING this will delete everything that's not 0ad in the folder, so backup what you need) -
Hello @Lopess Glad you like our videos. Unfortunately, save from the videos on my channel there aren't many. Anything in particular you are struggling with ?
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SVN Checksum mismatch while updating
Stan` replied to Trinketos's topic in Game Development & Technical Discussion
Try deleting that file, then updating again. -
Currently they share the same model, but we are open to contributions...
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First time building, blurred GUI
Stan` replied to nthhtn's topic in Game Development & Technical Discussion
What language is your windows set on ? -
Who needs wow emojis when you got @wowgetoffyourcellphone (I'll see myself out)
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Me like, how is performance ?
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fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players
Stan` replied to ffffffff's topic in Game Modification
Hello This is a known bug with the re-release to fix it either disable TLS in the game options lobby tab, or download the fixed bundle here http://www.mediafire.com/file/00lxxtdmsu64nrs/0ad-0.0.23b-alpha-osx64.dmg/file -
Might want to add some variation to the color still, cause it's looking a bit uniform right now but keep it up
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I think the color is too bright https://store.speedtree.com/store/acacia_savanna/
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Pattern license ?
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First time building, blurred GUI
Stan` replied to nthhtn's topic in Game Development & Technical Discussion
Were you in debug mode ? The fonts can take some time to load in SVN because the textures need to be cached. -
Hello Look at https://trac.wildfiregames.com/wiki/ReportingErrors and https://trac.wildfiregames.com/wiki/GameDataPaths In the meantime in the game options try disabling GLSL and postprocessing.
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First time building, blurred GUI
Stan` replied to nthhtn's topic in Game Development & Technical Discussion
Hello and welcome to the forums. I've never seen this before. Are your graphic drivers up to date ? -
Great I think it's been reported before
