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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hello and welcome to the forums. Unfortunately it is currently not possible to change the terrain at game time. The terrain is not serialized so if you did that you'd get out of sync pretty quick because the computed paths would be different. The only implementation that exists is outdated. See https://trac.wildfiregames.com/ticket/2264 And About your second question it is possible with a little bit of modding. You have to create entities with Auras. Please note that any abuse of such auras will have a performance hit. The idea is to place said entities in the places you want to slow down. Their range will do the rest.
  2. Also if you guys can stream the games on twitch that'd be great Let them know we exist ! Maybe YouTube too for the semi and the finals.
  3. In the meantime feel free to make more tracks
  4. Great Initiative. I won't participate but I'm really looking forward to hearing how it went. Don't forget to post the replays. And bugs
  5. Hello and welcome to the forums. Thanks you for the interest of making new tracks. I'm not sure the style fits but I might be wrong. It nice though @Samulis and @OmriLahav might give you more feedback Keep it up
  6. Mmmm Could can you provide the crashdump when runningwith -writableRoot ?
  7. Sounds fair. The art task thread should probably list that stuff. Also foundation Indeed though I really wish we had terrain flattening and could get rid of all that nonsense.
  8. Sounds like another persist matchsetting bug. @elexis I thought we had it disabled ?
  9. @asterix sure are the documents you sent me via pm up to date ? I'll try to upload at least one tonight. Not sure I have the rights I'll have to check the.
  10. Nice we definitely need new decals. Having normal/ parallax maps for those would be nice. Not sure about the stones? around the building.
  11. Hello @destro and welcome to the forums. Glad you enjoy the game. Of course you can share your Fan Art with us. If you want us to be able to use it though you'll have to sign the Legal Waiver. If you want feedback on it I guess @LordGood our art leader will be better than me sorry for the delayed answer and I hope you'll enjoy your stay .
  12. Nah I just wanted them bugfree before theyd go on modio. Anything after that will be for future releases
  13. You can edit the game shortcut by right clicking on it and adding the flag at the end of the target.
  14. RC for mods before they are uploaded on modio. Please report bugs. terra_magna.2.pyromod millenniumad.3.pyromod
  15. I just realized I forgot to answer the statement I agree with the statement. It's particularly annoying at the beginning of a game. However will those animals attack first ? Or will it always be on the player to trigger them ? If they do decide to attack there should be an ally trigger range. I guess the size of the woman aura or a bit bigger would work.
  16. Well currently remaining active devs ( I'm counting an average of 2.5 these days) are trying to make the game compliant to European law to at least have the opportunity to be able to fix those. For everything gameplay related ask both @Itms and @Prodigal Son directly (by Pm for example) as they are rewriting the gameplay document to make it a versionned contributable way of discussing gameplay. They'll know more about it than any of us here. Even though : "its a bug that needs to be fixed" If you have suggestions for Delenda Est which for now is basically the most popular gameplay mod there is ( according to download stats) you can go in the relevant modding section. For the matter here patches are better than words. Minor bugfixes are easy heh. Thanks for coming back and contributing in your own way.
  17. Yeah sorry wasnt completely awake when I wrote it XD
  18. Look at both textures just below the cloth texture on the left . See the old one has the pattern that's missing that goes under it while the new one is fully transparent. For the stones on the bottom left corner see they are simply not there on the new texture
  19. @aeonios @vladislavbelov Anything we can do ? For fonts leper suggested to use Cairo to load ttf fonts on the go.
  20. Kay I thought fixing the root cause was better than fixing side effects. Note it's also responsible for stones being full colors Some other buildings are probably broken too.
  21. Yeah see https://trac.wildfiregames.com/wiki/GameDataPaths for the logs location on your platform.
  22. Mmmh Could you use a software to monitor the temperature just to be sure ? The next time it occurs, give us the logs https://trac.wildfiregames.com/wiki/ReportingErrors
  23. Thanks for the report. Please note that your image link has expired for some reason. The issue comes from the remastered version of the Persian Texture made by @Enrique which, while having a significant number of improvements have some new issues. Notice the (correctly) exported alpha channels are different. I finally found a way to export them correctly which means we can now export the old DDS textures to PNG as needed. The Persian texture will be the first, once it is fixed. Also notice the textures without alpha channels are different. To do the export properly open blender, import the DDS texture, save it as a PNG with Alpha, open it in Gimp, Click on the layer -> Add mask -> Alpha Channel Transfer. You can then copy paste that mask layer as needed to keep the good transparency. @LordGood @wowgetoffyourcellphone Can any of you fix the texture ? keeping the best of both worlds ?
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