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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I've found the best way to startle interest here is to provoke it so if that's something you are interested in feel free to go ahead.
  2. They are compressed. At least mine are and sometimes I recompress them myself to make them even smaller because the archiver doesn't likely use ultra compression. Modmod is not being packaged nor compressed and that should be fixed in the re release. @Itms I wonder if we should not recompress public.zip after install to reduce diskspace usage I know disks are big these days but it's not a reason to waste space.
  3. To make Delenda Est smaller I was wondering if there was a way you could use the mod as a dependency. This way you would only have to carry templates around and maybe some actors but at least the 3D model wouldn't need to be duplicated.
  4. Could you just translate the default sentences ? Someone else could do the recording but none of us can do the translation.
  5. Glad it worked. Hope you'll enjoy the game.
  6. Tis gonna be good. I have no idea on how the review process is gonna go though, I guess we'll see. It's been a while since we had someone on the sound department not working on music.
  7. Seems pretty official to me So just create a thread named ===[TASK]=== Whatever Sound I'll leave the organisation up to you. That reminds me that animals have a feeding animation, so we should at some point enable sounds for that too. Gah, so much things to do.
  8. Great news Keep us up to speed, and don't hesitate to post stuff in a relevant thread for everyone to hear, when you have something.
  9. @Samulis I'm so sorry, I thought I had answered you. How are things coming along your way ? Or are you in holidays ? Do you manage to work with Omri ? Thanks for the voices. I guess we will have to record them again using your tips And in a general manner your tips will be really useful. I'm gonna look at buying https://www.amazon.com/Daoe-Soundproofing-Acoustic-Panels-Studio/dp/B0797K9BF7/ref=sr_1_sc_3?ie=UTF8&qid=1533936624&sr=8-3-spell&keywords=accousitc+panel Might help with the noise, and if it doesn't I'll buy the Yeti microphone, so it shouldn't pickup noise
  10. Texturing has, and is still my weak spot, so I'm always trying to improve there, because I intend to give the flora some love. Today I experimented translating a tutorial from http://www.oggyart.com/tutorials.htm a CD Projekt Red environnement artist to blender. I found the link on Khaganat so I thought I'd try it out. In the end I didn't manage to get much of the workflow in blender, but if someone can make it more straighforward please let me know. For now, I just take a vertical picture of grass planes just like he does. Reusing game grass textures I managed to get some new terrain textures. (Files are at the bottom for people that want to try it in the game) I can upload the blendfile on request. grass_texture_1.zip
  11. Sounds great. Looks like I can't upload anything with the moderator right ;/
  12. No problem ^^ I feel like I'm wasting a lot of time doing nothing but browsing the forums these days, so when I try to get productive, I need everything to be squared
  13. If you are still experiencing packaging issues, tell me were to get the latest source (I guess it could be github, but you might have a different branch or whatever) and I'll try to package it for you. Then I can send that file using the forums, or another method, or directly upload it to modio
  14. Thanks for the reference, but please keep it separate from threads like this, it makes finding stuff much, much, more hard
  15. Either that if you feel like covering the history research for 500 - 1000 A.D. Or the Mesoamericans in that same period.
  16. Well we need to finish the factions so tickets need to be created on GitHub to keep track of that. One ticket per task/ unit. There are probably some props that have to be added tickets for those too. To ensure a smooth evolution we need to be organized. All tasks should be listed on GitHub. Mesoamericans would be a nice addition if the quality is up to it.
  17. We should also use the fixed walls I made in the suggesttions for the Gauls thread. I could replace the wooden planks roof with singles. For the hemicycle I don't know what kind of props could be used to make it less bland. Else it'll look like a discover channel reconstruction and that's not something I'd be proud of ^^
  18. My issue with the Corent sanctuary which I still have ready to use by the way is that the roofing doesn't match the building set which as @LordGood pointed out is one of the most consistent we have. I could replace the roof by hay rooves but I'm not sure I like that historical accuracy incorrectness. For the hemicle building why not though again I have currently no idea on how to make it fit the style. (Needs thinking on my end though) If you say the tavern is inaccurate we'll stop using it when we have that building I cant say I'm all for historically accurate buildings and then leave one that isn't.
  19. If you are willing and able at some point we should record voices in ancient Norse
  20. Have a look there: https://trac.wildfiregames.com/browser/art_source/trunk I remade the boar so you'll have that one for next release (A24 not A23 bis) In these folders in an astounding mess you'll find the models and animations of everything we were given. Some are in a 3DsMax format. As of now I haven't found a way to fix the models enough to be able to reexport them from dae to blender. Since you mentioned you are interested in doing animals have a look a the non exhaustive list here I update the first post as often as I can. This is the official thread. If you feel too constrained you can also look at this thread. https://wildfiregames.com/forum/index.php?/topic/22944-fauna-requests/&page=2&tab=comments#comment-355882
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