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Everything posted by Stan`
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Have a look there: https://trac.wildfiregames.com/browser/art_source/trunk I remade the boar so you'll have that one for next release (A24 not A23 bis) In these folders in an astounding mess you'll find the models and animations of everything we were given. Some are in a 3DsMax format. As of now I haven't found a way to fix the models enough to be able to reexport them from dae to blender. Since you mentioned you are interested in doing animals have a look a the non exhaustive list here I update the first post as often as I can. This is the official thread. If you feel too constrained you can also look at this thread. https://wildfiregames.com/forum/index.php?/topic/22944-fauna-requests/&page=2&tab=comments#comment-355882
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Head to trac.wildfiregames.com and read the getting started programmers page and the submitting patches page. If you have any questions either ask them here or on IRC. To create a patch you have to use the diff tool that will basically compare the old and new UnitAI.js and spot the differences.
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Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
I hope I'll get in touch with Andrew price someday. That guy is really a legend for me. -
Currently weapons don't use specular maps (Most of them at least) They use the color to define the specularity. This has the main advantage not to require more video memory because it only uses one texture. What could be done is what Alexandermb has done with spears is separating blades from the shaft so unlike weapons without that separation only the blade is shiny. We could also use the edge split modifier for sharper edges on some weapons. For Kushites I made a golden/bronze variant for weapons. That could be used. However we have to keep things historically backupped.
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@elexis, @temple @gaius Could you go through the process of making a patch ?
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In the art repository maybe I'm not sure.
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How to export animations from Blender3D to 0AD
Stan` replied to Enrique's topic in Tutorials, references and art help
Did you create a skeleton using this tool ? This will, using the DAE exported file generate a skeleton file (.XML).Each animated model needs a skeleton. Be also cautious on how you name bones. Don't use generic names use something like armaturename_bonename else you'll get collisions between skeletons. I don't know the extent of what you want to do with Maya but if you want to contribute to the game you'll need the pro version as opposed to the student version because everything you do with the student version of Maya is Autodesk property. -
Hello and welcome to the forums. For every blender exported animation you can use this In this case though you should use the following Blender files (version 2.69) wolf_animations.zip
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C++ Files. Namingly the ones containing sky in the name. You' ll also need to know some OpenGL code because the box is drawn using that. If you only want to mess with skyboxes, Make a mod and in art/textures/skies add another folder with DDS textures. The code being hacky it cant use PNg files. In the thread fixing skybox for maps I gave a bit more insight on skyboxes to Skhorn IIRC
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Yup.
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bug Graphical bugs with new 0ad
Stan` replied to jarnomodderkolk's topic in Game Development & Technical Discussion
Nsh that's the game. There are work in progress for it. Hopefully for A24. -
bug Graphical bugs with new 0ad
Stan` replied to jarnomodderkolk's topic in Game Development & Technical Discussion
Sometimes work and sometimes doesn't on GTX 960m -
Every bit helps. Though in case you do not know none of us is getting paid for it
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https://trac.wildfiregames.com/ticket/1899 https://trac.wildfiregames.com/ticket/4761 https://trac.wildfiregames.com/ticket/4582 From Trac with love. ~ Ticket Man
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Hello and welcome to the forums thanks for giving us your opinion. How will you contribute ?
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Welcome to the forums @Astrid Hope you enjoy the game if you don't know we have a medieval mod that's available with a Norse faction
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If your computer doesn't have a soundcard the game will error out like this. You could try passing -nosound by editing the shortcut and see if that fixes it
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When we will be sure that a 18 years old game won't be destroyed by one individual that wants to destroy stuff, whether it is for revenge or just for fun.
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For the legal waiver just click on the link and post there like everybody else For Lordgood's feedback just wait for him to drop by !
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Hello and welcome to the forums. All development is currently frozen on the official side to comply with the EU legislation so we can re release A23. So I would suggest you do your experimentations in your own mod and publish it on modio for instance. This way you can get feedback on it you could also look at other mods there and see if there are ideas you might improve.
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Which is an axe with a long shaft
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- Asian
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The picture I quoted in my previous post the short spear looks like an axe
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The walls are not protecting my tribe,can it be a bug ?
Stan` replied to Astrid's topic in Help & Feedback
To answer the question it's a bug and it has been reported. Someone started working on it recently but I dont know if he came up with a solution.