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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well, @Feldfeld had a patch to display counter stats, but for some reason it doesn't work with my patch... Maybe he can update it.
  2. I thinks that if bonfires are used they should be visible by all players
  3. Yes it gets overwritten each time you start the game... Next time it happens can you upload it ?
  4. @Alexandermb 1 - Also it would save the number of time you used the same back shield 3 - The texture are fine but I expect that paint over wood be smooth if done properly
  5. By normal I mean a known error or a known warning.
  6. @Victor Rossi plz make another install background for 0 AD on Mac XD
  7. That's up to Genava55 to decide. But he pretty much covered it in his thread.
  8. Okay so this is clearly awesome. However I have some concerns. 1. Are those all on the same texture ? We can't possibly add that many individual textures. 2. Do all of these use player color ? 3. They look very good from the distance but up close the painted wood doesn't look so good. Do you think you can make it look like the prom thureos shield paint ? Also one of the great advantages of having them in a texture atlas aside from performance is it would allow to add shield props more easily do you plan to delete the shield WikitMaker uses as is profile pic ? I really liked it.
  9. https://code.wildfiregames.com/D1758 That's a different one but yeah I can add that to the list.
  10. See first post for my current task list.
  11. That's true. If the person is motivated to make more maybe we can find a way to use it
  12. @LordGood Shingle roof. Do you have a decal I could use there is nothing in the game.
  13. For it to be added in the modding guide, it would need to be in English.
  14. @borg- @wowgetoffyourcellphone There you go https://code.wildfiregames.com/D1782
  15. Basically Shields topic Helmet topic weapon topic prop topic should be fine.
  16. Could use the committing of those shields as an occasion to correct not historical shields
  17. I guess it's because grid is cpp while footprint is js but it can certainly be done.
  18. @Mina unfortunately our application was not accepted. They were pretty vague as to why they just said they had too many applications.
  19. @feneur Can you lift the post limit of @mvandemar please ?
  20. Well you should be able to load a quicksave from the menu
  21. You also have quicksaves if I'm not mistaken.
  22. You need to import the models in a 3D package like blender, then add empty objects such as plain axes. After that you need to parent those objects to the main one. Those empty objects should either be named prop_whatever or prop-whatever. Then you can reexport the objects.
  23. Yes you are right. However if you tell me, I can probably pull something off.
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