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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hello @skaiware, have you tried the fixes on the previous pages for boost ?
  2. Nah the short one is the one that handles the obstructions constantly to go around buildings. The long range plans using bigger zones. When AI attacks I think two things happens. First the planning of the AI is done on the same thread as the rest, and thus slows everything, adds that the way the AIs handle units make them collide with each other a lot and that triggers the lag, because each unit is computing its own path taking into account all the other units around it.
  3. Fine by me. You can also do portraits or a new main menu background, or anything you want to improve
  4. Vertex Pathfinder ( Or short range) yes as Imarok mentioned you could probably have a look at D13 and all the subsequent patches. If corrected they would make a great addition to the game
  5. I like free games. I had been waiting for Company of Heroes for a while. This will be my next mod
  6. If I may suggest another improvements, you should try to maximize the contrast between textures to make them less bland to look at. Like mixing the bricks and the white wall textures.
  7. Thanks ! will be included in A24. If you are not already in the credits I'll add you
  8. Well if both servers make API requests to each other it will work
  9. Next version Alpha 24 so at least 4 months, more like 6. At 0:55
  10. New version. Please tell me if the installer has the correct background.
  11. @Angen depends on what you do. But as much as I'd like our engine to compute stuff on the GPU (Youdbe surprise of what 0AD can run on.) for the sake of compatibility it's a very bad idea. If we keep both systems the code will become really messy. Maybe another use for the strategy design pattern. @Kuba386 Don't be afraid to try it. At best you will learn a lot and make something really precious and at worst you'll still learn a lot. No that many programmer tried to thread it. It was designed to be threaded that was what programmers worked on.The original one was way worse. You're only as good as you let yourself be. If you don't try you'll never know. Netclient will likely soon be threaded.
  12. The game is mainly using one thread. Just using multiple core will give us a boost on most systems.
  13. You can try, patches are welcome, or you can start to look at current pathfinder patches
  14. Stan`

    Render Dump

    No I changed computers and someone stole my Amazon order which would have allowed me to commit them. I plan to add it soon. Sorry for the inconvenience.
  15. Don't worry too much about that. Everyone has a different learning rate. We don't value people by their experience here, but by what they bring to the community. If you make the game faster I think a lot of people will enjoy it We all have lives, (Some less than others) so any contribution however small is welcome.
  16. Hello, and welcome to the forums, Thanks for your interest in contributing. What would you need to get started ? There are a few bugs linked to the pathfinder but it's current implementation allows for an easier evolution. @temple @wraitii @Itms can you give him a more informed answer about pathfinder specifics ?
  17. I tried again and it compiled but I'm not sure everything went smoothly could you check @fabio Buildlog.txt OSX-Lib.diff
  18. That's the current size. Could be bigger sure. The thing is it's used as a folder background, so if it's too big it will look bad on older macs. Sure, I'm asking specifically for mac because it's its current use, but we can use it for something else
  19. Stay tuned. In the meantime you can contact me via discord
  20. Would someone be interested in drawing a new background for the mac installations ? This one is very old, that is what the main menu used to look like. Would any of @fabius_titus (Or the Afgral School) @Victor Rossi @dMAthena @LordGood @pedro_blancobe interested in improving it ? I'm thinking of a little contest, what do you think ? The only thing that must remains is too blocks with an arrow between the two, because mac users install their software by dragging and dropping. Resolution: 600x372 Format PSD + PNG
  21. Indeed, every GDPR issue with the game itself has been resolved. (If you found one, please let us know though). Currently Itms is writing the privacy policy for the IRC channel, as we store logs we process personal data. I along with Itms and trompetin17 am getting the releases candidates ready. See my post litterally everywhere on discord for the mac re-release and IRC. If you haven't seen my post that means I haven't added your discord. Now that I made the bundle I will now look at upgrading the libraries script for mac osx.
  22. Stan`

    Render Dump

    Not quite but they indeed come from the imagination of a very talented artist.
  23. Here is another mac bundle from your butler, working tirelessly (god it's 3 AM here) (See first post) Second link. I posted a message on all the discords I'm in, if you know people who have macs please share this post. New bundle, please test again @trompetin17 @HMS-Surprise @iceblendedmocha @Wurri @Servo @Rolf Dew @Itms @jonbaer
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