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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Yeah I noticed afterwards that my glow should be black
  2. You can define them in templates I believe. so you can use whatever actors you want
  3. Looks like I had another one lying around rome_marcellus.xcf
  4. Made another attempt at Themistocles using your background athen_themistocles.xcf gaul_brennus.xcf
  5. Ah yeah in this case it's best not to have any sure.
  6. What do you mean? All objects can use the <material> tag
  7. You need to rig every vertex to a bone. Even if it's useless root bone
  8. @andy5995 Only Itms can validate mods, so it's up to his availability. It can be from days to weeks
  9. Could be because you have shadows maxed out which require a huge amount of VRAM
  10. If you give us the error we might be able to help Looking forward to your video for speedup slowdown, it's important for AMD guys because they claimed they could not reproduce.
  11. Both patches need you to recompile the game, did you?
  12. To do so you need to add a bone say hand_L and add another bone parented to it called prop_hand_L If you don't do the parenting you won't be able to animate the prop bone, as it inherits everything from its parent
  13. Have fun! And post screenshots
  14. Looks like you forgot some bones Script is here if you need it https://github.com/StanleySweet/0AD-Skeleton-Generator Armature.xml
  15. It might be, but I'd need the DAE file to tell It does look like it fails to load your skeleton looking at the error
  16. Hey @Timnaka did you use a python script to generate that file or did you make it by hand?
  17. Indeed, but there are only cosmetic, hence why I haven't committed them :/
  18. No it's an external dll that adds fancy stuff.
  19. Could you record a video on when that happen? (for AMD tech support)
  20. That it's possible your CPU is not used as much on those and doesn't go into "turbo mode" or whatever AMD calls it.
  21. Ah, I haven't used it in a while ^^
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