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Showing content with the highest reputation on 2019-06-21 in all areas

  1. Scrolling quickly I thought this was a photo.
    5 points
  2. Some interesting insight into what we can improve too. What's a "worker" for example. It's not obvious which units can gather. How to garrison? Things like that.
    5 points
  3. People with good following are now starting to recognize the game. This word of mouth recommendations for the game is really good and Raptor really appreciates city-building games. I am also rooting for our mods in the comment sections of people who cover the game.
    4 points
  4. New Unit: monk ship on water to convert ships lul
    3 points
  5. 0abc updated again, numerous changes, including: javelinist → javelineer blacksmith (a person) → forge (a workshop) (siege) workshop → arsenal removed native language specific names, because “Athenian Hoplite (Infantry Spearman)” is more informative for a player than “Hoplítēs Athēnaîos (Athenian Hoplite)”, and because there is no consistency between the standards used by the quite different languages (compare e.g. cart, kush, rome) reduced the number of selectable civilizations to eight (cart, gaul, kush, mace, maur, ptol, rome, sele), to focus exclusively on the 3rd C BC to avoid extreme diachronisms, and to make differentiating factions easier iron (metal) can no longer be dropped at centres, docks, storehouses, or worker elephants; instead, the forge is now the dropsite for iron, to reflect the fact you have to smelt ore to get metal resource true price reflects gather speeds trader gain is now fixed at 100% silver (done by incorporating @Freagarach's D1846) slaves available at the market in the city phase for all factions worker elephants can no longer build; instead, they have a 15 m aura, which increases worker build rate by 20% standardized unit attack time to 2 s (formerly 1 s) houses: wood (gaul, maur): 80 wood, 20 time, 4 population and garrison size, 400 health, 200 capture points, consume 0.02 wood/second mud (kush, ptol): 60 wood, 60 time, 6 population and garrison size, 600 health, 300 capture points, consume 0.03 wood/second normal (cart, mace, rome, sele): 120 wood, 30 stone, 40 time, 8 population and garrison size, 800 health, 400 capture points, consume 0.04 wood/second appartment (cart upgrade): 180 wood, 60 stone, 60 time, 12 population and garrison size, 1200 health, 600 capture points, consume 0.06 wood/second – and has minor ranged attack when garrisoned military structures: stable (village): cavalry arsenal (town): siege engines, chariots, crossbowmen shipyard (town): wargalleys mercenary camps (town): civ-independent mercenaries hall (town): civ-specific infantry mercenaries barracks (city): infantry champions elephant stable (city): elephants removed many obsolete technology files [And that's one thousand.]
    3 points
  6. Great nesting place for some Gharials?
    3 points
  7. Watching Nookrium halfway at the moment. What I noticed so far Lack of harvest animation for the pig (Stream viewer jokingly said that it was being milked lol, and that was a sustainable way of having bacons, really laughed at this one) A particular cattle entity at Butana Steppes which also lacked animation. The guy failed to notice the lack in population point during one of his matches. Stream viewers are very interested on the game based on how they saw him play it. He zooms a lot and is mostly fascinated by the graphics, he praised it how each faction had different structure sets and was really moved the the appearance of the buildings. Interesting though that he looked at the mod selection for a first game cover. He somewhat wanted more available information about the mods in the mod selection area, other than the mod summary description. He downloaded the community maps mod ad mod.io
    2 points
  8. Same problem with “you”, isn't it? (English ...) Yes, we all agree on that, I think. To clarify, I started https://trac.wildfiregames.com/wiki/SpecificNames because of https://code.wildfiregames.com/D1935#80243 It's a proposal, not set it stone, open to discussion for everyone. However, I would appreciate it if people won't say something is bad, but explain why they think something is wrong. (In the end it's up to @Itms to make a final decision, because he's the project leader.) This was the last attempt at standardizing Greek, four years ago. I believe it can be summarized with: β→b γ→n before γ, κ, χ, ξ and γ→g elsewhere κ→k, χ→kh, ξ→x υ→u after vowels and υ→y elsewhere η→ē, ω→ō α→a, ά→á, ᾶ→â, ὰ→à My proposal goes a bit further: ξ→ks {κ, χ, ξ→k, kh, ks} is consistent with {π, φ, ψ→p, ph, ps}, ξ→x is not (Attic) ΧΣ = Ξ (Ionic) ks is common in modern scholarship (see earlier post and below) υ→u (all positions) for transliteration consistency (see earlier posts) reflective of different Greek alphabets common in modern scholarship (see below) indicate vowel length, i.e. differentiate between α, ι, υ and ᾱ, ῑ, ῡ dictionaries indicate vowel length the difference is meaningful, e.g. ἄᾰτος and ἄᾱτος are two different words (from first page LSJ) allows distinguishing between αι (ai) and ᾳ (āi) common in modern scholarship (see below) both of you (@Stan` and @Itms) expressed macra would be nice to have Ideally 0 A.D. would use similar standards for different ancient languages. Celtic, Greek, Latin, Persian, Sanskrit are all Indo-European languages; there is an entire academic discipline for that. Here are three pages from R. S. P. Beekes Comparative Indo-European Linguistics / An Introduction [Second edition; revised and corrected by Michiel de Vaan] (Amsterdam/Philadelphia 2011): As you can see, my proposal complies with that.
    2 points
  9. Wasn't the file truncated to zero bytes and then deleted or something? Like that being two steps that can be affected by concurrency, not only one? It does speak of a different process though. And once python opens file access (regardless of exceptions), 0ad can't open that file for that time, no? It sounds like you dealt with the problem where python tries to open it when 0ad has it open already, but not the other way around.
    2 points
  10. Americas Ancient Empires Mod DD v 2.0(Or some better name xD) Gameplay: It is very similar to 0 A.D., with some changes listed here: A new resource water. Civilizations have different ranges for their units There is no cavalry or stable. Each culture has its own animals. The boats are classified in this way: Canoe, Median Canoe, Large Canoe. Current Civilization are: I decided to remake everything, there no added civilizations( I don't like how was the civilizations except models and textures so i will redo all the ones I already had ) Well here is the final Planed Civilizations(whit names and some incomplite general information, need investigation) i like to show this as a table but i don't find an option for this Note: School of Nobles and School of Common People/Plebeians? are available for the mexicas,tlaxcalans and toltecs also unique militar and economic tech respectively and the chinampa are available to the nahuas civilizations Mexicas(Main Bonus: 25% in trade profits and They gather food for 5% faster,Team Bonus: TODO,Unique Buildings: Skull wall defence aura?,Cultural Bonus: They can have a greater influence on the villages / communities that are under their control(more benefice)). Tlaxcalans(Main Bonus:Militar Buildings 15% more strongers in every phase starting in city phase,Team Bonus:TODO,Unique Buildings:Mountain Fortress,Cultural Bonus:TODO) Toltecs(Main Bonus:Gather rate stone is 15% faster is added 15% Gather rate in every phase starting in the villager phase ,Team Bonus: You ally can train your basic soliders from embassy ,Unique Buildings:Toltec Embassy(your ally can build),Cultural Bonus: TODO) Incas(Main Bonus:The Tambo generate metal and the buildings only cost stone, but the units cost 5% more metal ,Team Bonus:TODO,Unique Buildings:Tambo,Unshu,Pukara,Cultural Bonus:TODO) Mayas form Tikal(Main Bonus:They have 15% more cultural influence,Team Bonus:TODO,Unique Buildings:Observatory,Cultural Bonus:TODO) Mayans Kaqchikels(Main Bonus:They buildings cost -25% of stone,Team Bonus:TODO,Unique Buildings:TODO,Cultural Bonus:TODO) Pipilians(Main Bonus:Her soldiers are 15% more weak but get 15% of attack,Team Bonus:TODO,Unique Buildings: TODO,Cultural Bonus: TODO) Tupis(Main Bonus: All buildings cost wood,Team Bonus:TODO,Unique Buildings: Warhut,Cultural Bonus: TODO) Hopis(Main Bonus: Some of its buildings have double functions,Team Bonus: TODO, Unique Buildings: Pueblo,Cultural Bonus:TODO) Tarahumaras(Main Bonus: All units are 15% faster(Who needs those dirty horses?),Team Bonus: TODO,Unique Buildings: Trading Post?,Cultural Bonus: TODO) Auracanians aka Mapuches(Main Bonus: Adaptable civilization, has better defence,Team Bonus: TODO,Unique Buildings: TODO,Cultural Bonus: TODO) Villagers/Communities A neutral village you can capture the villager to get soldiers, resources and techs the resource depends of the villager, i dont complite the idea but heres the avaliable villagers Zapotecs Villager Caribeans Villager Nabajo Villager Mixtecs Villager Huastecs Villager Chichimecans Villager Muiscans Villager Moches Villager Apaches Villager I will add more Cultures: Not info for now. Maps: Here is my idea of the posible maps. Sonora Desert,Western Sierra Madre,Eastern Sierra Madre, Southern Sierra Madre,Chihuahua Desert,Paint Desert,Texas,West Ocean(Veracruz Coast),Anahuac,Yucatan Peninsula,Chiapan Jungle(Old name of Chiapas),Coast of Oxaca,Cuaxtemalan(again other old name this time from Guatemala),Orinoco,Andes Mountains,Atacama,Auracana,Patagonia,Pampas,Amazon Jungle,Antillas,Easter Island,Llanos Hiden Civilizations: They are unlocked by doing certain actions during a game which unlocks a button that allows you to become one of the civilizations that are available based on what you have done to unlock them(i dont make a spoiler :v) Soon I will make the technological trees of the main civilizations and the villages. Note 1: I hate writing in English >:( Note 2:If someone wants to help improve this design document feel free to post your suggestions, i realy needed xd
    1 point
  11. Loving those stranglers, we locally call it here as balete trees, it is often associated with folklore and superstition. I could attest the need for monkeys , cited by Sundiata. Mango trees would be a good addition too, as well as Indian Almonds, we locally call it as talisay trees and are a common sight in Southeast Asia, I believe. Also if you would be having Nipa huts in your mod, that would be very awesome..
    1 point
  12. Sorry for the confusion. The first time we were discussing a topic regarding genders and the difficulties about that, so I found it ironic that right at that point my gender was assumed, so I made a remark about that, not really about the gender itself. I did not foresee (I could have perhaps, my bad) that that led to another assumption due to miscommunication. I had to react on this (the "she") now because I can't stand people being wrong as a consequence of my actions
    1 point
  13. @LordGood, marvelous! Your "Civil War collection of art assets without entities yet" is look finger-lickingly delicious as well...
    1 point
  14. Você usa a rolagem do mouse?
    1 point
  15. Working on a new map: Kalinga.
    1 point
  16. oooh here it is dragon bamboo
    1 point
  17. I got one more tropical uh, 'tree' i want to get done and then maybe ptolemies lol Geological formations do need attention more than flora at this point I will freely admit, but rocks can be particularly boring ya feel?
    1 point
  18. Great video from @ValihrAnt
    1 point
  19. The user was unbanned at 12:44:13 UTC after some (minor) discussion took place. @Stan` I think that could be done by having the client send an IQ to wfgbot requesting the ban reason if it gets 403 forbidden. Maybe the client can parse a timestamp that might be present in the ban reason and calculate the time remaining. This issue is closed?
    1 point
  20. borg u have problems with windows installation software
    1 point
  21. Unban camelius, please. Can't you see he has withdrawal symptoms? No games, no eaes.
    1 point
  22. @user1 @Hannibal_Barca Maybe there could be a network message when the banned user tries to join the lobby with the remaining ban time ?
    1 point
  23. I invoke the art team in help mode and finished my turn. @LordGood, @stanislas69, @Alexandermb Since you are the most active, I would like to know what you think about these textures of the terrain I made. types.7z
    1 point
  24. And now I have the soldiers done as well.
    1 point
  25. Thanks for having adopted the multiplayer fixes that allowed this game to be played during the last two seasons!
    1 point
  26. I have a proposition ( technically I have no clue if this is possible/easy to implement in your mod or not...) : How about a button that has the same function as the buddy button, only in a negative way - kinda like an "idiot"-button? Would be useful to mark quitters especially, and generally rude and obnoxious players...so you don't play with them again by accident? i tend to forget the usernames, or rather i sometimes think: i remember this guy, but I am not sure if it's because he was helpful/polite/good player or, well, ...an idiot! Obviously, this can be fixed by playing only/mostly with trusted ppl and especially hosts, but it would be nice anway...
    1 point
  27. Is someone else getting this message? I got it at every game.
    1 point
  28. @ffffffff Just an idea: there is a bar separating the list of games from the chat in the lobby screen, it would be nice if it could be used to resize each of these parts.
    1 point
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