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Showing content with the highest reputation on 2022-10-28 in all areas
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yes, I think a naval overhaul in general should be in the works for a27, probably starting with some ship classes instead of just bigger = better. Ideally naval combat should be more diverse (different ships with different qualities), easier to handle like @Philip the Swaggerless said. light, heavy, siege, transport, special where special includes the fireship and maybe the ptol juggernaut. from there we could balance things, add a couple new "special" ships, and maybe implement some ship mechanics of interest.3 points
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Knowing that this is more than a year ago, I paste below my current test setting (also for other interested players), which seems to work nicely for me: C:\Users\Ceres\AppData\Roaming\0ad\config\local.cfg [view] ; Camera control settings zoom.speed = 256.0 zoom.speed.wheel = 16.0 zoom.min = 0.0 zoom.max = 300.0 zoom.default = 80.0 zoom.speed.modifier = 1.5 ; Multiplier for changing zoom speed3 points
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is what I say with this problem. Do 4 phases, one Additional. The first phase only infantry of peasant militias and scout cavalry, the rest begin with the CS (citizen soldiers) and there is the third phase with champions the fourth with heroes. First phase: only mediocre soldiers with mediocre weapons. Second: regular soldiers. Third: siege engines and champions. Forth: advanced siege and counter siege weapons.2 points
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ok, if we did a "ram attack," one could make ram damage proportional (by some function to balance) to the speed of the ship. I think it would also have to be in the form of an technology for some mediterranean civs (which imparts an added metal cost). I think it should also only be possible for certain ship classes, perhaps only triremes, ie ships of the "heavy" class for the following reasons. 1) biremes would probably be too light to ram well, 2)siege ships are too valuable to use this way, 3) most importantly, players need to be able to anticipate what ships can ram them. Unfortunately, that probably means the ships that have access to rams would need a version of the model with a visible ram. <- maybe its not worth it, idk.2 points
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Lots of good ideas in this thread, here's a few more. Ships should have a 'boarding' command, or there should be a type of ship that does this as its standard attack: it pulls alongside an enemy ship, allowing the melee units on board to attack those on the other ship, and when that is done, to capture it. Ramming. More use of catapult ships and fire ships (every ship could have the option of being converted into a fire ship, dealing damage until it destroys itself.)2 points
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I actually hate the abbreviations. Lol Imho, the game's current way of immediately sending resources on click and immediately changing diplomacy on click instead of having a Confirm or Apply Changes button is bad design. I don't think the current Diplomacy screen was meant to be the final version, just "good enough" for the time. It's served the game well, but it's time to update it.2 points
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I think the point of discussing it on the technical forum is to not have to install a mod and add it to the main game.2 points
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About the relationship between the Olmecs and the Mayas during the preclassic was intense and complex, I think we will discover much more with time, an interesting case is the city: https://en.wikipedia.org/wiki/Takalik_Abaj ;2 points
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Yeah, while I think this cav nerf is needed, it will be a bit of a meta shift (cav spam-->to something else, hopefully more strategic). So I think this merge, if it happens, should be done by itself so we can really know its impact2 points
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2 points
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Hello! I wonder whether it's feasible and helpful to provide a way to open relevant folders/files (e.g. configs) from within the game (menu, dev menu [Alt+D], or console)? Thus, looking up the needed information in the Wiki, FAQ, or forum would not be needed anymore. As paths might change in the future, the (outdated) information would not have to be updated manually in the Wiki, FAQ, or forum (could then be deleted) but would always be up to date in the game. These are the paths/files I have on my mind (I am on Windows 11, i.e. the paths shown below look different on another OS): https://trac.wildfiregames.com/wiki/GameDataPaths ..\AppData\Local\0ad\ ..\AppData\Local\0 A.D. alpha\ ..\AppData\Local\0 A.D. alpha\binaries\data\config\ ..\AppData\Roaming\0ad\config\ EDIT/optional: Maybe some in-game explanatory text about which config files overrule others (see this post as reference) could be added, too? See following quotes FYI: To sum it up (hopefully correctly), the order of overrules is as follows: default.cfg local.cfg in-game changes => user.cfg Thanks for sharing your thoughts!1 point
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I threw together this mod to explore the idea of having Phase 1 only include infantry, other than the initial cavalry to scout. Changes: Cavalry & Stables cannot be produced until Phase 2. (I am contemplating removing cavalry from the Civic Center altogether.) Initial cavalry cannot gather meat. (I set the gather rate to .001, and a tech puts it to the standard 5 once Phase 2 is reached. I am hoping this would increase the comfort of scouting, knowing that you will not be missing out on food income by scouting immediately. A tech can be researched at the farmstead to greatly increase citizen soldier infantry hunting ability (2x meat gather speed, + 20 food capacity). Sometimes you get berries, sometimes you get hunt, sometimes you get both or neither. This allows for getting some good food income when there is hunt to be had. Farms and corrals cannot be placed within 60 meters of the Civic Center. (It is 60 meters from the center of the Civic Center, so it is not very far.) Have to add some raiding possibilities since cavalry is gone. Some games end very early because a player doesn't scout and has all women when the enemy had a lot of hunt and made many cav. While it can be said that this is the loser's own fault, it feels off to me that this outcome happens as frequently as it does. What do you think? Extract the folder into your mods directory to use it. p1-infantry-mod.zip1 point
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The difference is that ships can have upgrades like an overhaul. It depends on the size. They can house siege engines and civilization can ramming. If needed, the lighter ones will be converted into suicide boats.1 point
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I agree with 4 phases. Unlock it by building a Wonder, thus better integrating Wonders into the game.1 point
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0 A.D. - 1v1, eco harassing, relative quick P3 and trying synchronized two-side attack (POV + replay)1 point
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One of the things I find frustrating with naval maps is that you have to meticulously garrison your soldiers onto different boats. It would be nice if there was a button that functioned kind of like the town bell, but triggered from the boats. Select a boat or boats Press a "board boats" button in the gui panel. Nearby military units evenly distribute themselves onto the boats.1 point
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Good morning or afternoon; -I think the buildings with freshly laid green leaves seem prettier than with dry yellowish leaves, but you can change in future if you wish. Sorry for the inconveniences*1 point
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The material characteristics of bamboo limit its use, either made of thinner bamboo can throw javelins or light spears, such weapons are often disposable, and there is no need to care too much about the strength of the pole. Either use very thick and long bamboo to make a pike for both hands (the length of this type of bamboo pike used in China is generally more than 5 meters), but it cannot adapt to the dry environment.1 point
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I like how this is represented with the embassy. Personally I thought that I wouldn't ever see the Olmecs in 0 A.D; I did hope though despite the lack of material to make a full fledged playable civ. I'm glad they exist in this mod! Found new error: ERROR: Failed to find matching prop point called "garrisoned" in model "art/meshes/structural/maya_protoclassic/palacio.dae" for actor "structures/maya_protoclassic/palacio.xml255"1 point
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For the filtering, the same happens for me, looks like it has a weird behaviour.1 point
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I also doubt that bamboo will be used as a weapon, not just Garamantines, but Magadha as well.1 point
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It is very probably bamboo. Which grows in the Sub-Saharan region. But I doubt it is plausible for Garamantines.1 point
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The picture on the left is from Osprey's Rome's Enemies 5- The Desert Frontier This is what the caption says:1 point
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It's incredible how the Maya's ancient fashion still has trickled into their modern fashion even with colonial influence! (Addressing your first 2 posts). Regarding this post, I'm not sure whether this your saying that they need to be more exposed in game, or whether as a general informative statement. Though if we are talking about the the former, it would make sense with the Yucatan having the thickest rainforest climate compared to the rest of Mesoamerica... Unrelated, but I do wonder if the olmecs had much of an influence on maya fashion in general, or if it was mostly self-developed. Sadly not enough information on the Olmecs to know.1 point
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I'm fine with them for now. My problem is the base level health/speed advantage because those occur in p1 through p3. I think the upgrades are better as differentiators (i.e., when Persia was truly a cav civ in a23 because they had the special health upgrade while most other civs did not whereas now Persia's cav is nothing special), but I think the boat has sailed on this one.1 point
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At first I didn't (It kept reminding me of a pirate bandana for some reason and struggled to get the image out my head!) but now that I understand the historical context I feel I can better appreciate it now! I am also still very new to ancient maya fashion as a whole since I'm used to seeing them portrayed as something stereotypical in mainstream media, so its very interesting to ask and learn about their real sense of clothing!1 point
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Good question. I'm not able to extract the 0ad win32 executable with p7zip-full on Linux. I think that it's unlikely that any of the devs will work on this, at least not any time soon. You can make the change yourself. First, build from source. Alternatively, you might be able to use the precompiled binaries available on the source repository. Then, modify the release script to use an alternative system, maybe 7-zip SFX, for creating a Windows installer. Then run the script to produce the installer for Windows.1 point
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Everyone needs to make sure to like and subscribe to channels that post 0 A.D. content!1 point
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Buenos días o tardes; -Avances casi finales en unidades garamantes; Unidades Garamantes (25 en total) ifantería ligera 1.lancero-------------------------------------(¿?) 2.escaramucero-------------------------------------(¿?) 3.hondero-------------------------------------(¿?) infantería campeona 4.Aristócrata garamante-------------------------------------(¿?)con linotorax infantería auxiliar 5.arquero libio-------------------------------------(¿?) 6.espadachín libio-------------------------------------(¿?) caballería ligera 7.jinete espadachín-------------------------------------------------------(¿?) 8.jinete escaramucero------------------------------------------------------(¿?) 9.Biga garamante (carro con "2 caballos" y 2 hombres)----------------(¿?) caballería campeona 10.cuádriga de guerra garamante("4 caballos "y 2 hombres)----------------(¿?)con linotorax Camellería; 11..dromedario arquero----------------------------------------------------(¿?) 12.dromedario lancero----------------------------------------------------(¿?) Camellería campeona 13.dromedario campeón--------------------------------------------------------(¿?)con linotorax 14.dromedario arquero campeón--------------------------------------------------------(¿?)con linotorax civiles 15.mujer-------------------------------------(¿?) 16.mercader-------------------------------------(¿?) 17.sacerdote-------------------------------------(¿?) Unidades marítimas 18.pesquero-------------------------------------(¿?) 19.Mercante fenicio-------------------------------------(¿?) 20.Birreme cartaginés-------------------------------------(¿?) asedio 21. Elefante garamante(embestida)--------------------(¿?) 22.Elefante garamante(arqueros)--------------------(¿?) héroe 23(em cuádriga).-------------------------------------(¿?)con linotorax 24(em dromedario).-------------------------------------(¿?)con linotorax 25.(com elefante)-------------------------------------(¿?)con linotorax Fotos; 1.lancero-------------------------------------(¿?) 2.escaramucero-------------------------------------(¿?) 3.hondero-------------------------------------(¿?) 4.Aristócrata garamante-------------------------------------(¿?) (en proceso) 5.arquero libio-------------------------------------(¿?) (no me salen bonitas ...) 6.espadachín libio-------------------------------------(¿?) (no me salen bonitas ...) 7.jinete espadachín-------------------------------------------------------(¿?) 8.jinete escaramucero------------------------------------------------------(¿?) 9.Biga garamante (carro con "2 caballos" y 2 hombres)----------------(¿?) 10.cuádriga de guerra garamante("4 caballos "y 2 hombres)----------------(¿?) 11..dromedario arquero----------------------------------------------------(¿?) 12.dromedario lancero----------------------------------------------------(¿?) 13.dromedario campeón--------------------------------------------------------(¿?)con linotorax 14.dromedario arquero campeón--------------------------------------------------------(¿?)con linotorax 15.mujer-------------------------------------(¿?) 16.mercader-------------------------------------(¿?) (el mercader persa) 17.sacerdote-------------------------------------(¿?) (el sacerdote kushita) 18.pesquero-------------------------------------(¿?) (el pesquero kushita) 19.Mercante fenicio-------------------------------------(¿?) (el mercader persa) 20.Birreme cartaginés-------------------------------------(¿?) (El birreme cartaginés) 21. Elefante garamante(embestida)--------------------(¿?) 22.Elefante garamante(arqueros)--------------------(¿?) Héroes; 23(em cuádriga).-------------------------------------(¿?) 24(em dromedario).-------------------------------------(¿?) 25.(com elefante)-------------------------------------(¿?) -Para hacer los héroes más individuales ; Dromedario con manto más largo. Elefante con dos hombre y armadura de plata. Carruaje con piel de leopardo. Referencias; -No encontré referencias para los elefantes , pero , como las culturas vecinas los usaban , en territorio garamante habitaba el elefante norteafricano , no encontré nada de armas de asedio , todas las facciones necesitan armas de asedio y como ustedes me dicen que debo usar más la imaginación ...este es el resultado. (Aún no les puse las capas de pieles y para hacer los auxiliares libios será muy fácil con 4 elementos ptolemaicos y de kush) Auxiliares libios; -Usaría 2 tribus libias para los auxiliares , los " Libios" y los "Adyrmachidae". ¿Qué opinan? @wowgetoffyourcellphone @Lopess @Ultimate Aurelian @Genava55 @wackyserious @Sundiata Disculpen las molestias*1 point
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I have been berated by this player once and it kept me from playing the game for months afterwards. His remarks were extremely sexist in nature and just generally appalling. I wish there were a way to keep people like this from playing the game because I genuinely don't like being in the same space as him.1 point
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Buenos días o tardes; -Avances en los garamantes; @Lopess @Stan` @wowgetoffyourcellphone @Genava55 Edificios/Buildings (I think that with the icon it is easier to distinguish) (I have to make the icon -camel stable-) (I have to make the icon-palmera field) (Horse stable) (elephant stable) -We must add , orchards , Libyan camp , stockade and wooden tower , in total there are 23 _¿What do you think? -Now I'm with the units. Sorry for the inconveniênces* -1 point
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This is what i did with Grapejuice, and also removed their fantasy heal on the battlefield.1 point
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Add more Asian and Romano-Roman music, something similar to clichés, something that does not remind us of epic cinema. military marches always give it a touch. Gregorian chant is from pagan origin. https://www.catholicworldreport.com/2013/01/30/the-hellenic-origins-of-church-music/ https://www.wilmingtonfavs.com/pagan-christianity/the-origins-of-the-choir.html I don't see why not include a little choir.1 point
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some ptol specific feedback: similar time to reach p3 and will to fight as a25 like the heroes from fort very much pikes still a little OP but nice change on the pierce armor rate 10/10 love my ptols some gauls specific feedback: able to reach will to fight and p3 in record time food gathering lightening fast sword champs slice through cav and eles like warm butter 11/10 potential new fav civ1 point
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Indeed. I think Gauls should get a cheap/trash archer that does not promote beyond Basic rank. These are the "hunters" that Vercingetorix called to arms during the Gallic War against Caesar. For Britons, I think their Champion Chariot should be available 1 phase earlier and have this feature from DE:1 point