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Showing content with the highest reputation on 2022-10-28 in all areas

  1. yes, I think a naval overhaul in general should be in the works for a27, probably starting with some ship classes instead of just bigger = better. Ideally naval combat should be more diverse (different ships with different qualities), easier to handle like @Philip the Swaggerless said. light, heavy, siege, transport, special where special includes the fireship and maybe the ptol juggernaut. from there we could balance things, add a couple new "special" ships, and maybe implement some ship mechanics of interest.
    3 points
  2. Knowing that this is more than a year ago, I paste below my current test setting (also for other interested players), which seems to work nicely for me: C:\Users\Ceres\AppData\Roaming\0ad\config\local.cfg [view] ; Camera control settings zoom.speed = 256.0 zoom.speed.wheel = 16.0 zoom.min = 0.0 zoom.max = 300.0 zoom.default = 80.0 zoom.speed.modifier = 1.5 ; Multiplier for changing zoom speed
    3 points
  3. is what I say with this problem. Do 4 phases, one Additional. The first phase only infantry of peasant militias and scout cavalry, the rest begin with the CS (citizen soldiers) and there is the third phase with champions the fourth with heroes. First phase: only mediocre soldiers with mediocre weapons. Second: regular soldiers. Third: siege engines and champions. Forth: advanced siege and counter siege weapons.
    2 points
  4. ok, if we did a "ram attack," one could make ram damage proportional (by some function to balance) to the speed of the ship. I think it would also have to be in the form of an technology for some mediterranean civs (which imparts an added metal cost). I think it should also only be possible for certain ship classes, perhaps only triremes, ie ships of the "heavy" class for the following reasons. 1) biremes would probably be too light to ram well, 2)siege ships are too valuable to use this way, 3) most importantly, players need to be able to anticipate what ships can ram them. Unfortunately, that probably means the ships that have access to rams would need a version of the model with a visible ram. <- maybe its not worth it, idk.
    2 points
  5. Lots of good ideas in this thread, here's a few more. Ships should have a 'boarding' command, or there should be a type of ship that does this as its standard attack: it pulls alongside an enemy ship, allowing the melee units on board to attack those on the other ship, and when that is done, to capture it. Ramming. More use of catapult ships and fire ships (every ship could have the option of being converted into a fire ship, dealing damage until it destroys itself.)
    2 points
  6. I actually hate the abbreviations. Lol Imho, the game's current way of immediately sending resources on click and immediately changing diplomacy on click instead of having a Confirm or Apply Changes button is bad design. I don't think the current Diplomacy screen was meant to be the final version, just "good enough" for the time. It's served the game well, but it's time to update it.
    2 points
  7. Rome at WAR in AOE2 wildfire games project
    2 points
  8. I think the point of discussing it on the technical forum is to not have to install a mod and add it to the main game.
    2 points
  9. I think the game could have 3 presets, like how AOE3 did. Close, Normal, Far.
    2 points
  10. About the relationship between the Olmecs and the Mayas during the preclassic was intense and complex, I think we will discover much more with time, an interesting case is the city: https://en.wikipedia.org/wiki/Takalik_Abaj ;
    2 points
  11. Yeah, while I think this cav nerf is needed, it will be a bit of a meta shift (cav spam-->to something else, hopefully more strategic). So I think this merge, if it happens, should be done by itself so we can really know its impact
    2 points
  12. Hello! I wonder whether it's feasible and helpful to provide a way to open relevant folders/files (e.g. configs) from within the game (menu, dev menu [Alt+D], or console)? Thus, looking up the needed information in the Wiki, FAQ, or forum would not be needed anymore. As paths might change in the future, the (outdated) information would not have to be updated manually in the Wiki, FAQ, or forum (could then be deleted) but would always be up to date in the game. These are the paths/files I have on my mind (I am on Windows 11, i.e. the paths shown below look different on another OS): https://trac.wildfiregames.com/wiki/GameDataPaths ..\AppData\Local\0ad\ ..\AppData\Local\0 A.D. alpha\ ..\AppData\Local\0 A.D. alpha\binaries\data\config\ ..\AppData\Roaming\0ad\config\ EDIT/optional: Maybe some in-game explanatory text about which config files overrule others (see this post as reference) could be added, too? See following quotes FYI: To sum it up (hopefully correctly), the order of overrules is as follows: default.cfg local.cfg in-game changes => user.cfg Thanks for sharing your thoughts!
    1 point
  13. That can be done with boarding technology. To compensate for their lack of nautical expertise, however, the Romans introduced a technical innovation that exploited their legionaries’ aptitude for close-quarter fighting. A 12-foot pillar of wood with a pulley on the top was fitted to the prow of every vessel. To this pillar a boarding bridge was attached which could be hoisted up and swung around in the required direction. At the end of the bridge there was a large pointed spike called a COITUS which, when released, drove itself into the deck of the opposing vessel, locking the two ships together. Then the legionaries could storm aboard and slaughter the near-defenceless crews. As an example of a technical innovation which led to a precipitous reversal of battlefield superiority that had endured for centuries, the corvus outclassed all subsequent development
    1 point
  14. ★ Epirotes ★ Thebans Bedouins -> Nabataeans
    1 point
  15. I agree with 4 phases. Unlock it by building a Wonder, thus better integrating Wonders into the game.
    1 point
  16. 1 point
  17. Doesn't sound too complicated. There's already a few functions that determine the height at a specific point, or to set constraints (such as height). It would add little more code, but I don't see it as being complicated. @maroderdoes that sound about right to you?
    1 point
  18. I think most boats have the ram included.
    1 point
  19. The owner disabled the video from playing outside of YouTube.
    1 point
  20. Not all videos allow embedding.
    1 point
  21. The problem is how to do it technically.
    1 point
  22. One of the things I find frustrating with naval maps is that you have to meticulously garrison your soldiers onto different boats. It would be nice if there was a button that functioned kind of like the town bell, but triggered from the boats. Select a boat or boats Press a "board boats" button in the gui panel. Nearby military units evenly distribute themselves onto the boats.
    1 point
  23. Good morning or afternoon; -i think in this @wowgetoffyourcellphone for Terra Magna Reborn; ¿What do you think? Sorry for the inconveniences*
    1 point
  24. Good morning or afternoon; -I think the buildings with freshly laid green leaves seem prettier than with dry yellowish leaves, but you can change in future if you wish. Sorry for the inconveniences*
    1 point
  25. The material characteristics of bamboo limit its use, either made of thinner bamboo can throw javelins or light spears, such weapons are often disposable, and there is no need to care too much about the strength of the pole. Either use very thick and long bamboo to make a pike for both hands (the length of this type of bamboo pike used in China is generally more than 5 meters), but it cannot adapt to the dry environment.
    1 point
  26. Based on Chinese experience, military scientists of the Ming Dynasty believed that bamboo could make pike shafts, but only in humid subtropical and tropical areas, and once it reached a dry place, it was easy to become brittle and crack. In addition, bamboo only has strength if it grows thick enough, while thicker bamboo pikes are not suitable for one-handed use.
    1 point
  27. 1 point
  28. For the filtering, the same happens for me, looks like it has a weird behaviour.
    1 point
  29. that would be useful in case you don't want to close the window, it's a better solution than transparency.You can still see what is happening in the game.
    1 point
  30. I also doubt that bamboo will be used as a weapon, not just Garamantines, but Magadha as well.
    1 point
  31. It is very probably bamboo. Which grows in the Sub-Saharan region. But I doubt it is plausible for Garamantines.
    1 point
  32. The picture on the left is from Osprey's Rome's Enemies 5- The Desert Frontier This is what the caption says:
    1 point
  33. Just add the spy and attack request features and we're good to go.
    1 point
  34. It's incredible how the Maya's ancient fashion still has trickled into their modern fashion even with colonial influence! (Addressing your first 2 posts). Regarding this post, I'm not sure whether this your saying that they need to be more exposed in game, or whether as a general informative statement. Though if we are talking about the the former, it would make sense with the Yucatan having the thickest rainforest climate compared to the rest of Mesoamerica... Unrelated, but I do wonder if the olmecs had much of an influence on maya fashion in general, or if it was mostly self-developed. Sadly not enough information on the Olmecs to know.
    1 point
  35. I'm fine with them for now. My problem is the base level health/speed advantage because those occur in p1 through p3. I think the upgrades are better as differentiators (i.e., when Persia was truly a cav civ in a23 because they had the special health upgrade while most other civs did not whereas now Persia's cav is nothing special), but I think the boat has sailed on this one.
    1 point
  36. Interesting... I like the idea of the 'extended' mod!
    1 point
  37. I think in late game (not raiding, but general battles) people often complain about cavalry being OP, but fail to realize that the primary unit in those cavalry compositions is skirmcav. I think we can nerf cavalry overall by prioritizing this unit. It has 2.2x the hp, +2 pierce attack, and +2 hack armor from skirmisher infantry, even ignoring the speed advantage it has like many cavalry players do (ignoring their speed advantage is already a red flag for the unit). Skirmcav is the most OP unit that everyone accepts in gameplay to be balanced. You can tell that it is the main driver of cavalry being OP because most cavalry compositions start out with players making Skirmcav mixed in with a melee champion or spearcav or swordcav, but as the game goes on they gradually shift to make almost purely javelin cavalry as they realize it is the most dependably OP unit for any battle scenario. I would recommend nerfing damage from 18 to 16 (same as skirm inf). Its also worth noting that Unit specific Upgrades removes the "free" cavalry buff upgrades from the stable.
    1 point
  38. Buenos días o tardes; -Avances casi finales en unidades garamantes; Unidades Garamantes (25 en total) ifantería ligera 1.lancero-------------------------------------(¿?) 2.escaramucero-------------------------------------(¿?) 3.hondero-------------------------------------(¿?) infantería campeona 4.Aristócrata garamante-------------------------------------(¿?)con linotorax infantería auxiliar 5.arquero libio-------------------------------------(¿?) 6.espadachín libio-------------------------------------(¿?) caballería ligera 7.jinete espadachín-------------------------------------------------------(¿?) 8.jinete escaramucero------------------------------------------------------(¿?) 9.Biga garamante (carro con "2 caballos" y 2 hombres)----------------(¿?) caballería campeona 10.cuádriga de guerra garamante("4 caballos "y 2 hombres)----------------(¿?)con linotorax Camellería; 11..dromedario arquero----------------------------------------------------(¿?) 12.dromedario lancero----------------------------------------------------(¿?) Camellería campeona 13.dromedario campeón--------------------------------------------------------(¿?)con linotorax 14.dromedario arquero campeón--------------------------------------------------------(¿?)con linotorax civiles 15.mujer-------------------------------------(¿?) 16.mercader-------------------------------------(¿?) 17.sacerdote-------------------------------------(¿?) Unidades marítimas 18.pesquero-------------------------------------(¿?) 19.Mercante fenicio-------------------------------------(¿?) 20.Birreme cartaginés-------------------------------------(¿?) asedio 21. Elefante garamante(embestida)--------------------(¿?) 22.Elefante garamante(arqueros)--------------------(¿?) héroe 23(em cuádriga).-------------------------------------(¿?)con linotorax 24(em dromedario).-------------------------------------(¿?)con linotorax 25.(com elefante)-------------------------------------(¿?)con linotorax Fotos; 1.lancero-------------------------------------(¿?) 2.escaramucero-------------------------------------(¿?) 3.hondero-------------------------------------(¿?) 4.Aristócrata garamante-------------------------------------(¿?) (en proceso) 5.arquero libio-------------------------------------(¿?) (no me salen bonitas ...) 6.espadachín libio-------------------------------------(¿?) (no me salen bonitas ...) 7.jinete espadachín-------------------------------------------------------(¿?) 8.jinete escaramucero------------------------------------------------------(¿?) 9.Biga garamante (carro con "2 caballos" y 2 hombres)----------------(¿?) 10.cuádriga de guerra garamante("4 caballos "y 2 hombres)----------------(¿?) 11..dromedario arquero----------------------------------------------------(¿?) 12.dromedario lancero----------------------------------------------------(¿?) 13.dromedario campeón--------------------------------------------------------(¿?)con linotorax 14.dromedario arquero campeón--------------------------------------------------------(¿?)con linotorax 15.mujer-------------------------------------(¿?) 16.mercader-------------------------------------(¿?) (el mercader persa) 17.sacerdote-------------------------------------(¿?) (el sacerdote kushita) 18.pesquero-------------------------------------(¿?) (el pesquero kushita) 19.Mercante fenicio-------------------------------------(¿?) (el mercader persa) 20.Birreme cartaginés-------------------------------------(¿?) (El birreme cartaginés) 21. Elefante garamante(embestida)--------------------(¿?) 22.Elefante garamante(arqueros)--------------------(¿?) Héroes; 23(em cuádriga).-------------------------------------(¿?) 24(em dromedario).-------------------------------------(¿?) 25.(com elefante)-------------------------------------(¿?) -Para hacer los héroes más individuales ; Dromedario con manto más largo. Elefante con dos hombre y armadura de plata. Carruaje con piel de leopardo. Referencias; -No encontré referencias para los elefantes , pero , como las culturas vecinas los usaban , en territorio garamante habitaba el elefante norteafricano , no encontré nada de armas de asedio , todas las facciones necesitan armas de asedio y como ustedes me dicen que debo usar más la imaginación ...este es el resultado. (Aún no les puse las capas de pieles y para hacer los auxiliares libios será muy fácil con 4 elementos ptolemaicos y de kush) Auxiliares libios; -Usaría 2 tribus libias para los auxiliares , los " Libios" y los "Adyrmachidae". ¿Qué opinan? @wowgetoffyourcellphone @Lopess @Ultimate Aurelian @Genava55 @wackyserious @Sundiata Disculpen las molestias*
    1 point
  39. I have been berated by this player once and it kept me from playing the game for months afterwards. His remarks were extremely sexist in nature and just generally appalling. I wish there were a way to keep people like this from playing the game because I genuinely don't like being in the same space as him.
    1 point
  40. The same goes for Parthians.
    1 point
  41. Buenos días o tardes; -Avances en los garamantes; @Lopess @Stan` @wowgetoffyourcellphone @Genava55 Edificios/Buildings (I think that with the icon it is easier to distinguish) (I have to make the icon -camel stable-) (I have to make the icon-palmera field) (Horse stable) (elephant stable) -We must add , orchards , Libyan camp , stockade and wooden tower , in total there are 23 _¿What do you think? -Now I'm with the units. Sorry for the inconveniênces* -
    1 point
  42. I am currently adding the Suebian Germans and the Epirotes. There are relatively mature repos for Thracians, Illyrians, Yayoi, and Maya which can be added to make a nice well-rounded roster. All of these could probably be added to the Terra Magna repo and in good working order within a couple weeks. I have not looked at the Garamantes repo (if there is one). Lusitanians would be an awesome add too. So, that would bring the list to: Epirotes Garamantes (?) Illyrians Lusitanians Maya Scythians** Suebian Germans Thebans** Thracians Xiongnu** Yayoi Japanese Zapotecs** A list rivaling the list of vanilla civs. **= Already in the TM repo.
    1 point
  43. Add more Asian and Romano-Roman music, something similar to clichés, something that does not remind us of epic cinema. military marches always give it a touch. Gregorian chant is from pagan origin. https://www.catholicworldreport.com/2013/01/30/the-hellenic-origins-of-church-music/ https://www.wilmingtonfavs.com/pagan-christianity/the-origins-of-the-choir.html I don't see why not include a little choir.
    1 point
  44. The problem with this idea is how do we represent the role of those melee soldiers on the ship? In reality the warships would move closer to each other and let the soldiers jump on the enemy's ship to fight hand-to-hand. Melee soldiers are more effective than shooters at this time, but this is not possible now. Also if I put a cavalry archer in the boat, will it get off the horse and fight on deck like an infantry archer?
    1 point
  45. some ptol specific feedback: similar time to reach p3 and will to fight as a25 like the heroes from fort very much pikes still a little OP but nice change on the pierce armor rate 10/10 love my ptols some gauls specific feedback: able to reach will to fight and p3 in record time food gathering lightening fast sword champs slice through cav and eles like warm butter 11/10 potential new fav civ
    1 point
  46. Indeed. I think Gauls should get a cheap/trash archer that does not promote beyond Basic rank. These are the "hunters" that Vercingetorix called to arms during the Gallic War against Caesar. For Britons, I think their Champion Chariot should be available 1 phase earlier and have this feature from DE:
    1 point
  47. Hi again ! New map. Was quite easy to make but nonetheless fun. Tha map is supposed to be the Sahara desert so there is not much to it apart from the sand and dunes. Players will have to trade and fight to defend their trades lines while using the strategically height of the dunes to defend and attack. Best setting are gameplay with teams, very high starting resources and map size large, very large or even for better experience: gigant . The procedural generation of the dunes is taken partly from the pdf "Dunes and Sandwaves with Terragen 2 A tutorial by Laurent Avenel (Wiwine)". Feel free to point out some possible flaws or improvements that could be made and try it out ! Thx @(-_-) for the perlin code. DOWNLOAD MAP: nani_maps_v0.10.0.pyromod
    1 point
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