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  1. Athena's owl, the Little Owl (Athene noctua), often doesn't have a specific name in myth but is called Glauca, Glaucus, or Glaux (meaning "gleaming" or "bright-eyed") and symbolizes wisdom, insight, and the city of Athens itself, appearing on ancient coins and associated with her epithet Glaukopis. Species: The specific bird is the (European) Little Owl (Athene noctua), common in Greece. Symbolism: It represents wisdom, vigilance, and the ability to see hidden truths, reflecting Athena's own attributes as goddess of wisdom. Names: It's often referred to as the "Owl of Athena" or "Owl of Minerva" (her Roman counterpart). In Greek, Glaux (or Glauca) refers to the owl and is linked to Athena's "owl-eyed" (glaukopis) epithet. Mythological Connection: Some Roman myths mention a woman, Nyctimene, transformed into an owl by Athena for protection, but this is a later story. Cultural Significance: The owl was a powerful symbol for the city of Athens, appearing on coins and pottery. ------------------------------------------------------------------------------------------------------ Voila: My birthday gift to myself this year: My first tattoo. I chose Athena's owl, Glaucus ("bright-eyed").
    10 points
  2. Hope 2026 will be good for us all.
    9 points
  3. Buenos días o tardes; -Así se ven en el juego las facciones americanas; (Sólo faltan los Zapotecas ya que recibieron una actualización ,en unos días subiré las fotos) (Los Mixtecas y Chorrera serán incluidos en la segunda versión del mod) Adena Anishinaabee (nómadas) Arawakos (nómadas) Chibchas Guaraníes Hisatsinom Mapuches Mayas Mochicas/Moches Paiute (nómadas) Pámpidos (nómadas) Swift Creek Tiahuanaco Tupí Yaruma/Proto-lencas Disculpen las molestias*
    8 points
  4. Hello everyone! I’d like to share the latest updates from the project as we wrap up the year. I’ve redone many textures and improved several in-game structures. At the moment, I’m reworking all terrain textures, developing the building damage system, and refining many core gameplay mechanics. I hope you enjoy the updates and continue following the development. Wishing everyone a Happy New Year!
    8 points
  5. As many have noticed the server was at it's limit resulting in degraded performance for various services (Let's blame AI scrapers). As a result of the migration some services may experience interruptions, this includes the forum and the game lobby. If all goes well the the migration will be over in the next few hours. We ask for your understanding.
    6 points
  6. Buenos días o tardes; -Así se ven en el juego las facciones asiáticas; (Sólo faltan los Yayoi y Xiongnu ya que recibieron una actualización ,en unos días subiré las fotos) ¿Qué otras facciones les gustarían que fueran incluidas en la segunda versión del mod? Asia(22) Anuradhapura Armenia Arsácidas/Parthos Asmoneos Beduinos (nómadas) Coreanos (gojoseon) Escitas (nómadas) Greco-bactrianos Hồng Bàng Himyar Kartli Malaydwipa Minyue Pyu Suvarnabhumi Tamiles Tocarios Vyadhapura Xiongnu (nómadas) (Faltan) Yawadwipa Yayoi (Faltan) Yuezhi (nómadas) Anuradhapura Armenia Arsácidas/Parthos Asmoneos Beduinos (nómada) Gojoseon (Coreanos) Escitas (nómada) Greco-bactrianos Hồng Bàng Himyar Kartli Malaydwipa Minyue Pyu Suvarnabhumi Tamiles (drávidas) Tocarios Vyadhapura Yawadwipa Yuezhi (nómada) Disculpen las molestias*
    6 points
  7. 5 points
  8. Hi everyone, I'm here to give you an update on my World Rising project. The Jomon culture is 90% complete, only needing improvements to the watchtowers, rebuilding the walls, and creating the monument. I've made several adjustments regarding the order of construction, technology order, and units. I've been studying animation but haven't yet achieved the expected result; I'm studying more about it... here are some images from the Stone Age, which is 100% complete. I'll bring more news soon.
    5 points
  9. They will be no balance changes anymore for R28. But if you want to whine, you should stay respectful to those who worked on the release. For balancing, currently @real_tabasco_sauce is the code owner of the templates (unit and tech stats) and he is often open to suggestions.
    5 points
  10. A German and an Italian enter a bar. Perfectly normal conversation ensues.
    5 points
  11. There is a new RC at https://releases.wildfiregames.com/rc/ There are small changes to the Germans and the warning in on the summary page has been fixed.
    5 points
  12. Happy New year guys
    5 points
  13. There have already been 12 posts, and "NewWorldHero" only wanted one answer: how to run the older version of 0ad – ver. 0.0.23 (Ken Wood). I figured out a way to do it: https://wildfiregames.com/forum/topic/139802-must-have-xxiii23-ken-wood-linux-only/?do=findComment&comment=616373 But I only figured it out, not tested it. It was bothering me. So I did this: 1. I downloaded Live Bullseye version 11.11 (+non-free) https://cdimage.debian.org/cdimage/unofficial/non-free/cd-including-firmware/archive/11.11.0-live+nonfree/amd64/iso-hybrid/debian-live-11.11.0-amd64-xfce+nonfree.iso 2. I copied it to a USB drive with Ventoy installed and booted it.. The laptop was even relatively new – Intel TigerLake (11th gen.) + Intel Xe. Debian booted, and Wi-Fi was available (Wi-Fi on Intel too). Good news: the Bullseye repositories are still available. You can use 'apt install'; you don't need to install anything manually. 3. After connecting to the network, I issued the command: apt-get update apt-get install 0ad I had to wait a while because one of the packages ('0ad-data_0.0.23.1-1.1_all.deb') is about 670 MiB. 4. After installation, in the terminal as a regular user, type '0ad' + Enter or click Menu – Games – 0ad. Done. I'm attaching the images. A short summary: user@debian:~$ cat /etc/debian_version 11.11 user@debian:~$ lsb_release -a No LSB modules are available. Distributor ID: Debian Description: Debian GNU/Linux 11 (bullseye) Release: 11 Codename: bullseye user@debian:~$ cat /run/live/medium/.disk/info Official Debian GNU/Linux Live 11.11.0 xfce 2024-08-31T16:39user@debian:~$ user@debian:~$ uname -a Linux debian 5.10.0-32-amd64 #1 SMP Debian 5.10.223-1 (2024-08-10) x86_64 GNU/Linux user@debian:~$ glxheads glxheads: exercise multiple GLX connections (any key = exit) Usage: glxheads xdisplayname ... Example: glxheads :0 mars:0 venus:1 Name: :0.0 Display: 0x56011f9c8da0 Window: 0x3c00002 Context: 0x56011f9eb4e0 GL_VERSION: 4.6 (Compatibility Profile) Mesa 20.3.5 GL_VENDOR: Intel GL_RENDERER: Mesa Intel(R) Xe Graphics (TGL GT2) user@debian:~$ dpkg -l | grep 0ad ii 0ad 0.0.23.1-5+b1 amd64 Real-time strategy game of ancient warfare ii 0ad-data 0.0.23.1-1.1 all Real-time strategy game of ancient warfare (data files) ii 0ad-data-common 0.0.23.1-1.1 all Real-time strategy game of ancient warfare (common data files) user@debian:~$ 0ad TIMER| InitVfs: 860.322 us Writing the mainlog at /home/user/.config/0ad/logs/mainlog.html TIMER| CONFIG_Init: 559.181 us Sound: AlcInit success, using OpenAL Soft TIMER| shutdown ConfigDB: 0.239 us TIMER| resource modules: 2.12809 ms TIMER TOTALS (9 clients) ... etc. Best regards. Happy New Year.
    5 points
  14. Okay everyone, so I got the easier ai done. I present to you, the one and only (AFAIK) EasyAI!!! EasyAI has the following changes (read the README for more details): - EasyAI never builds arsenals or fortresses. - EasyAI never trains heroes or siege machines (though it can use captured ones) - EasyAI sends smaller attacks, around half the size of Petra's. - EasyAI takes much longer to phase up. - EasyAI trains less workers. - EasyAI builds less fields. I tested EasyAI against Petra, and Petra beats it consistently and severely. Let me know what you think of it. This is only version one, I might make some more changes in the future (EasyAI never betrays the player, EasyAI never captures buildings, etc.), but here it is: EasyAI.zip
    4 points
  15. WIP. Thoughts on the concept in general? Other than the deletion of unseen faces, any artistic or technical advise? What do you think of this kind of burial chamber? Is it ahistorical? Two stones together (or three at both ends) make up a prop, that adapts to the terrain. Unfortunately the whole concept only works with a lot of props, and this is even without any plants or bushes: What would be an appropiate number of props? Any idea which props are worth to be added? Cadaver of a horse or human corpse, weapons, wagons etc? File's attached. Please test on different biomes and different terrains. stone_ship.zip
    4 points
  16. Hey, I put this list together. It has every class, both the VisibleClasses and the Classes, for triggers, auras, techs, etc. Hopefully someone finds this helpful! classes.txt
    4 points
  17. Hi All, This week's brand new free-to-use-with-attribution music tracks are: On my Fantasy 13 page: "VILLAGE LIFE WAS HARD" – (Looping) You can listen to it here: https://soundimage.org/wp-content/uploads/2026/01/Village-Life-was-Hard.ogg And download it here: https://soundimage.org/fantasy-13/ We also have: On my Puzzle Music 8 page: "ISLAND PUZZLE MYSTERY" – (Looping) "BUILDING STRANGE THINGS" – (Looping) https://soundimage.org/puzzle-music-8/ And on my Drama 3 page: "END OF THE LINE " https://soundimage.org/drama-3/ A MUSIC PACK THAT GROWS WITH YOU Please be sure to check out my Ogg Game Music Mega Pack...over 1400 tracks and growing! Plus users receive updates as I add new tracks so the pack grows with you. https://soundimage.org/ogg-game-music-mega-pack/ Enjoy, stay safe and keep being creative. And please share my site. :-)
    4 points
  18. I think a Wonder should reflect the cultural highpoint of the civilization. I am not sure the destruction of a structure of another civilization is a highpoint. The Grove of Fetters would be a more appropriate candidate. Imagine, the player spends 3500 resources and places the wonder in the most defensible location of the city, only to get the smoking ruins of a camp...
    4 points
  19. Buenos días/tardes/noches; - @Lopess @Alisson Fabrini @lukamas Disculpen las molestias*
    4 points
  20. Äääähhhhhh Is that how the German wonder is supposed to look like when it's not destroyed???
    4 points
  21. Hey everyone! The new release is out! Version 0.10.0 (sorry I didn't post the last three). It adds the Fairy Enclave civilization, Minor Factions, fixes Stealth and Camouflage, and adds a fully functional campaign (i'm looking at you, @Atrik). You can download it here: https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-0100#downloadsform.
    4 points
  22. Buenos días o tardes; -Así se ven en el juego las facciones europeas; (Sólo faltan los íberos y Siracusa ya que recibieron una actualización ,en unos días subiré las fotos) ¿Qué otras facciones les gustarían que fueran incluidas en la segunda versión del mod? Europa (12) Bósforo Dacios Delmatae/Dálmatas Épiro íberos (faltan) ilirios (proprie dicti) Lusitanos Sármatas (nómadas) Siracusa (faltan) Suevos Tracios Urálicos (nómadas) Bósforo Dacios Delmatae/Dálmatas Épiro íberos (faltan) ilirios (proprie dicti) Lusitanos Sármatas (nómadas) Siracusa (faltan) Suevos Tracios Urálicos (nómadas) Disculpen las molestias*
    4 points
  23. -Es un gran proyecto, y quiero agradeceros a todos vuestra gran ayuda e interés: @Lopess @Alisson Fabrini @Stan` @wowgetoffyourcellphone @Seleucids @Genava55 @wackyserious @Ultimate Aurelian @Lion.Kanzen @Obskiuras @Carltonus @AIEND @Trinketos @Yekaterina @real_tabasco_sauce @Sundiata @lukamas @Tomcelmare @LordGood @DIYARAKUZA @Radiotraining @soloooy0 @andremm486 @Mr.lie @Dakara @Ardworix @Belisarius17 -Por último pero no menos importante , una Mención honorífica: @uovobw -Además ,con toda certeza me estoy olvidado de mucha gente. Disculpen las molestias*
    4 points
  24. Hello, I'm here to share an image of the first Jomon Hero evolving through the first three ages: Chipped Stone, Polished Stone, and Copper Age. I'll bring more photos for you soon. Thank you, and please continue commenting and following our work.
    4 points
  25. I've been following these projects from time to time and it's really nice seeing there's progress being made. Looks really promising and i can't wait to see the results!
    4 points
  26. Buenos días ,tardes o noches; -Así se ven en el juego las facciones africanas; (Sería de gran ayuda que siguieran este foro y compartieran referencias, información, sugerencias ,críticas,ideas etc...) (Só (Solo faltan los Cartagineses ya que aún no tienen la actualización,en unos días subiré las fotos) (Los Yoruba y Mauritania serán incluidos en la segunda versión del mod) Axum Batwa (Nómada) Cirene Garamantes Gétulos/Gaetuli (Nómada) Khoisán(Nómada) Libios(Nómada) Macrobia Mandé-Shoninké Nok Númidas Sao Shona Urewe(Nómada) Axum Batwa (Nómada) Cirene Garamantes Gétulos/Gaetuli (Nómada) Khoisán(Nómada) Libios(Nómada) Macrobia Mandé-Shoninké Nok Númidas Sao Shona Urewe(Nómada) -¿Qué opinan? Disculpen las molestias*
    4 points
  27. ¡¡¡Feliz año Nuevo y Feliz Navidad!!!
    4 points
  28. 4 points
  29. Bonne année 2026!
    4 points
  30. Feliz ano novo a todos! Muita paz saúde e prosperidade!
    4 points
  31. I'll get started on that (probably start by editing Petra, neve made a whole bot before) sometime soon, and see what I can come up with.
    3 points
  32. The forum can now support 10k scrappers and spammers without users experiencing slowdowns!
    3 points
  33. I am developing an AI called stevenlauBot. I have only made the game start move. All units go to the tree nearest to CC, cav goes to chicken, either by walking or teleportation, whichever faster. It looks cool! My plan is to make the AI to play standard tactics like how I usually play (only Han). It will be useful to practice 1v1.
    3 points
  34. The more i think about it, the more I think we could just remove auto-attacking building all together. Like units do for Gaia buildings basically : don't do anything unless specified. Maybe since some cite the case where you could want units to start attacking/capturing everything nearby, violent stance would restore this poking holes in all nearby building with your spear for 40 min behavior.
    3 points
  35. replacement of feminization, since we now use civilians instead of women/female citizens. I suppose we could flip the number and call it militarization. Or just percent civilians.
    3 points
  36. Weren't they usually to the side(s)?
    3 points
  37. Cavalry was always at the fore-front in every major historical battle. So, cavalry first, then infantry. Champions are tougher, so they maybe should be in front of CS in a formation. Another logic would be that CS are a good fodder, so we should place CS in front of champions. This is also more historically accurate, as many armies reserved their elite troops for later engagements, when the enemy was exhausted by "fodder".
    3 points
  38. 3 points
  39. Hello! The migration to the new server is now finished. Everything should be working as usual, with some significant performance improvements across the board. Please let us know if you encounter any issues.
    3 points
  40. -Por el momento no hay ninguna civilización completamente terminada. -Es un trabajo en equipo, mayormente entre @Lopess y yo (aunque tenemos un grupo con más usuarios que nos ayudan muchísimo). -Por ahora la mayoría de civ's tienen casi toda la arquitectura ,unas cuantas(incluyendo todas las americanas) tienen todas las unidades y algunas tienen símbolos de facción, traducciones o bonificaciones.Por lo que la respuesta sería "cada una nos lleva años". Disculpen las molestias*
    3 points
  41. I closed a few issues that were redundant or seemed to have been already done. I may do more later.
    3 points
  42. The pull request has been merged by @Vantha. Thank you very much for reviewing Vantha and @wowgetoffyourcellphone!
    3 points
  43. For the case that the "capture the wonder" will victory condition will be included someday, I spent some thoughts on the "game type" menu, which is somehow counterintuitive imo: For the game speed and ceasefire, there's the category on the left, with the options on the right. For the victory condition, there's no category, instead the options are on the left, with the on/off buttons on the right. The "No"s are also kind of confusing. So what I was thinking of: 1. Put the category to the left: "1. Victory Condition" 2. Add a dropdown at the right to choose from all possible victory conditions 3. Add a second "2. Victory Condition" with the option "none" 4. For every further victory condition that is selected from the dropdown, add another victory condition with "none" This way all unused victory conditions are hidden in the dropdown. Since the victory conditions only appear after the previous one is chosen, at the first look it will be less text, so less overwhelming for beginners. This would allow to add more victory conditions in the future without overcrowding. Options for each victory mode could be shown directly under each one, not at the end like it is now. Also the logic between the victory conditions are clearer, as all conditions right now are alternative, not additive, ways to win. Later a button could be added to define for each condition whether it is necessary or non-mandatory to win. This could look like this: This could be the layout for the options:
    3 points
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