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Alexandermb

===[COMMITTED]=== Animations

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After 5 Days of cleaning, animating, moving, deleting, searching, bug finding... It is done! Hopefully theres nothing much to be done later but it may be something i've missed. 

Clearly tweaking the whole cavalry isn't a small thing, those are thousands of actors + a lot of animations.

Variants used by capes for cavalry:

Spoiler
  •     <variant file="biped/rider/cavalry/base_spearman_2h_fast_ready.xml" name="Spearman-2h-Fast-Ready" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_2h_fast_relax.xml" name="Spearman-2h-Fast-Relax" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_2h_ready.xml" name="Spearman-2h-Ready" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_2h_relax.xml" name="Spearman-2h-Relax" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_fast_01.xml" name="Spearman-Fast-01" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_fast_02.xml" name="Spearman-Fast-02" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_fast_shield_01.xml" name="Spearman-Fast-Shield-01" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_fast_shield_02.xml" name="Spearman-Fast-Shield-02" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_fast_shield_aspis.xml" name="Spearman-Fast-Shield-Aspis" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_ready.xml" name="Spearman-Ready" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_ready_shield.xml" name="Spearman-Ready-Shield" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_relax_01.xml" name="Spearman-Relax-01" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_relax_02.xml" name="Spearman-Relax-02" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_relax_reverse_01.xml" name="Spearman-Relax-Reverse-01" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Reverse-02" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_relax_shield_02.xml" name="Spearman-Relax-Shield-02" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_relax_shield_reverse.xml" name="Spearman-Relax-Shield-Reverse" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis.xml" name="Spearman-Relax-Shield-Aspis" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_swordsman_fast_ready.xml" name="Swordsman-Fast-Ready" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_swordsman_fast_ready_shield.xml" name="Swordsman-Fast-Ready-Shield" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_swordsman_fast_relax.xml" name="Swordsman-Fast-Relax" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_swordsman_fast_relax_shield.xml" name="Swordsman-Fast-Relax-Shield" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_swordsman_ready.xml" name="Swordsman-Ready" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_swordsman_ready_shield.xml" name="Swordsman-Ready-Shield" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml" name="Swordsman-Ready-Shield-Aspis" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_swordsman_relax.xml" name="Swordsman-Relax" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" name="Swordsman-Relax-Shield" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_swordsman_relax_shield_aspis.xml" name="Swordsman-Relax-Shield-Aspis" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_javelin_fast.xml" name="Javelinist-Fast" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_archer_relax_back.xml" name="Archer-Relax-Back" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_archer_relax_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Relax-Back" frequency="1"/>
  •     <variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Relax-Hip" frequency="1"/>

You can copy this variants and replace the ones in your cavalry actors in order to match the new ones whitout too much trouble.

You can also use Notepad++ Search tool for replace in batch all actors whitout too much trouble like i've did, otherwise if i would have done it 1 by 1 it would had too me weeks to finish:

Spoiler

image.png

Red: Old variant example.

Blue: Replacement copying the variant.

For horses this are the new variants:

Spoiler
  •     <variant file="quadraped/base_horse_javelin_fast.xml"  name="Javelinist-Fast-Horse" frequency="1"/>
  •     <variant file="quadraped/base_horse_archer_fast.xml" name="Archer-Fast-Horse" frequency="1"/>
  •     <variant file="quadraped/base_horse_javelin.xml"  name="Javelinist-Horse" frequency="1"/>
  •     <variant file="quadraped/base_horse_chariot.xml"  name="Chariot-Horse" frequency="1"/>
  •     <variant file="quadraped/base_horse_archer.xml" name="Archer-Horse" frequency="1"/>
  •     <variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
  •     <variant file="quadraped/base_horse_pace.xml" name="Horse-Pace" frequency="1"/>
  •     <variant file="quadraped/base_horse_walk.xml" name="Horse-Walk" frequency="1"/>

 

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All this time i was looking for a game reference of archery and horse movement, and i totally forgot about this masterpiece ive played on ps2:

Spoiler

 

 

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