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===[COMMITTED]=== Animations


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Agis and Pericles need this in their actors:


    <variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
    <variant file="biped/formations/phalanx_front.xml"/>
    <variant file="biped/formations/phalanx_mid.xml"/>
    <variant file="biped/formations/phalanx_back.xml"/>
    <variant file="biped/attack_capture.xml">
        <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/hoplite_death.xml"/>


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