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Angen last won the day on January 12

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  1. Update: added phases to details and icons are now squares and not rectangles
  2. @nani honestly I did not think about smaller resolution Second version now has icon size 35x35 with 4 pixels space between them, it fits 26 icons with 1024 perfectly and possibly all 30 (in case some civ has so many buildings with some research in them)
  3. @wowgetoffyourcellphone Re-upload. Should be fixed. Thank you for noticing
  4. Sorry, I just got the logic of req = false, it means civ cannot research it. Oh man so confusing wft.
  5. Well, you inherit them from template_structure_civic_house ( I do not check for civ requirements, maybe I should ) so they are there because can be researched from that building. But I try to fix it. @wowgetoffyourcellphone but looks like ushites/unlock_citizens_house does not have requirements. kushites/unlock_citizens_house : ({name:{generic:"Civic Festival", internal:"kushites/unlock_citizens_house"}, icon:"technologies/wives_festival_nubian.png", description:"A festival attended by women-only, to celebrate female fertility. For example, the Thesmophoria was a festival held in Greek cities, in honor of the goddess Demeter and her daughter Persephone. The name derives from thesmoi, or laws by which men must work the land. The Thesmophoria were the most widespread festivals and the main expression of the cult of Demeter, aside from the Eleusinian Mysteries. The Thesmophoria commemorated the third of the year when Demeter abstained from her role of goddess of the harvest and growth; spending the harsh summer months of Greece, when vegetation dies and lacks rain, in mourning for her daughter who was in the realm of the Underworld. Their distinctive feature was the sacrifice of pigs. Whereas Bona Dea (or The Good Goddess) was a divinity in ancient Roman religion. She was associated with chastity and fertility in women, healing, and the protection of the Roman state and people. Her rites allowed women the use of strong wine and blood-sacrifice, things otherwise forbidden them by Roman tradition. Men were barred from her mysteries and the possession of her true name. The goddess had two annual festivals. One was held at her Aventine temple and the other was hosted by the wife of Rome's senior annual magistrate, for an invited group of elite matrons and female attendants.", reqs:false, modifications:(void 0), affects:(void 0), replaces:(void 0), cost:{time:60, food:300, wood:0, stone:0, metal:0, glory:200}, tooltip:"Unlock the ability to train Citizens from houses.", requirementsTooltip:"Requires 4 houses to be built.", supersedes:(void 0)})
  6. I am releasing Technology Tree. Anyone who wants can integrate it to his mod, or use this mod as dependency if files are not conflicting. Compatible with all mods not changing gui/reference/common/load, helper and mainmenu.xml. (should be all mods which are out, not sure about fgod) With DE works if this mod is the last one, but you loose something from mainmenu (not sure what). You can explore all technology trees, which are researched from structures. If you select technology, which is paired, the second choice will be displayed on the right. Supersedes are considered as requirements. Phase is set as minimum from all buildings that can research it and then max from needed technologies and phase given by buildings. By clicking on structure, the row with starting technologies (they have no requirement which is from this building) is refreshed based on that structure. You can choose any technology by clicking on it. You move in tree by clicking on requirements, paired technologies or unlocks. If some unit has some technology as requirement, it will be displayed under that technology ( you can click on that unit to open traditional viewer). techTree35icon.zip techTree.zip
  7. @Glestul have you ever played another multiplayer game? There is still option to create an account even users are allowed to have just one. Why do you think that this button should be disabled? There is clearly said one person cannot have more than one account and if someone creates first account, he/she agrees with Terms of Use and another terms. Disabling register button - not so good option: To disable option to register new user if there is one already would has to be based on data stored on user`s computer. Consider one computer in house and more people want to play at different time multiplayer in lobby. They would be forced to play under one account ( that is not good from any perspective ). Sure now they has to wait about hour to be able to create next account ( based on IP address ) but it is available for them. Active register button - is it really so confusing ? : When user already has one account registered and he/she uses it to enter lobby, next time he/she clicks multiplayer lobby option, there will be "Connect to Lobby" window not "Register or Login" window. Deleted accounts: You have been not asked which account to keep because it was not on you to choose. You are allowed to have one and moderators left one account for you (old one - well that one was legal). You can still enter the lobby and play multiplayer with that account so please stop complaining. Ban: As far as I know every ban makes the next one longer. If you do not know why you have been muted, ping moderators here on forum and ask them. Ignorantia juris non excusat Have a nice day
  8. He was last seen January 4th so this does not help to get his attention
  9. Hello @Silvestres, check this side to find replays https://trac.wildfiregames.com/wiki/GameDataPaths To post them, juat attach to your post. Have a nice day
  10. Hello, Could you please locate game replays and post these 2 relevant replays https://trac.wildfiregames.com/wiki/GameDataPaths as proof? @Hannibal_Barca
  11. Small simple mod which enables stables as living space for animals. So now you cannot just build one stables and spam cavalry, at the start you have 5 free place for horses and every Stable adds space for 10 more. Limited units to buildings: cavalry and elephants @nani Life space.zip
  12. You first need to download the mod and then activate it in game. Take a look here: https://trac.wildfiregames.com/wiki/Modding_Guide
  13. Directional attack damage does not need battalions strictly. This mod has it https://0ad.mod.io/balancing-mod.
  14. Change spread in templates of range units and you will have no clue where arrow will land Detecting missile collision on fly is a bit harder to implement but there have been some discussion about it so maybe in some future. But I do not remember who was the one talking about it.
  15. 8. Not undermine the intended gameplay or purposefully gain unfair advantages in multiplayer matches (for example cheating, using exploits or bugs). I think dancing on purpose is in categories of bugs, exploits which gives advantage to player, so no. Moving units from left to right constantly just to avoid arrow hits is cheating. Running your troops at some path or even changing their direction is fine but there has to be significant distance between that change. No one would move two steps left, right, forward, back just to avoid every arrow. Maybe one soldier to dodge one arrow but not group of soldiers to avoid tens of arrows. They had shields for that.
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