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Angen

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Angen last won the day on November 11

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  1. Angen

    New mod comming

    Changes: Fix order qeuing: Rotation moved to Shift + R Fixed attack synchronisation and missing building animation for soldiers Fixed briton dog and tooltip error Hovering over building which selected unit can be garrisoned in, shows garrisoning as first option. All defense towers, fortresses, temples, civ centres, colonies and wonders should be capturable by soldiers now. (may some another buildings but I am not sure which) @Imperator Ferrum Princeps I As I looked into current code, garrisoning is bound with action key = ctrl, so I do not know what you meant it does not work traditional way.
  2. Angen

    Hotkey does not exist.

    @gameboy could you tell us to which action is key, you tried to use, bonded?
  3. Angen

    New mod comming

    @Imperator Ferrum Princeps I I planned yesterday but multicoring and testing my thesis took more time I expected so about today till evening.
  4. Angen

    Grumpy Gurken's recent ramblings

    @Gurken Khan does it happen when pauses in windowed mode? or fullscreen with postprocessing disabled? Edit: sadly cannot reproduce anyway
  5. Angen

    New mod comming

    Right, towers and fortresses should definitly be capturable by soldiers.
  6. Angen

    New mod comming

    @Imperator Ferrum Princeps I thnx, should be fixed
  7. Angen

    New mod comming

    https://trac.wildfiregames.com/wiki/GameDataPaths
  8. Angen

    New mod comming

    oh, crap. I might to forgot coppy some files from main game. Could you post interestinglog ?
  9. Angen

    New mod comming

    @Imperator Ferrum Princeps I, yeah, formations are not working great right now another thing I can think is cavalry charge and wall fights. If you (or anyone} find anything else what makes you feel it is buggy please let me know. Because I definitely need to get another perspective. And yeah, I could probably messed up range unit synchronisation. I am going to split loose and reload animations in the future. And please be aware enable JUST THIS ONE MODE. Its really heavily moded. I overwrote almost everything.
  10. Angen

    New mod comming

    github repository https://github.com/SlavomirSlovenkai/0ad-gameplay-mode
  11. Angen

    Grumpy Gurken's recent ramblings

    I think it is because of way it is done on input processing. If unit cannot perform attack command, next type of command is taken into account e. g. walk to point if attack is not forced command by key shortcuts. ( maybe move command applies anyway, do not know way of restrictions) So order processed by unitai is probably order.walktopoint instead order.attack.That way even checks in order. attack cannot help.
  12. Angen

    Replays after saving - unreplayable

    As @(-_-) mentioned above, replays contain only set of commands, that are executed. They do not contain the state of the game when they have been created. Replay manager assume every replay starts from the scratch. That means from new game.
  13. If they flagged game as early access and required payment for it on the start, changing to f2p now would not be so bad as it is now.
  14. Angen

    Replays after saving - unreplayable

    Hi, @Gurken Khan. Short answer is no. Unit will not survive in replay if did not survived in game. Taken and recieved damage will be exactly the same and AI deceisions too. Since game is not saved / loaded during playing all is exactly the same. Even events based on random values will get the same result, as random seed value is the same for game and its replay.
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