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Basshunter

Custom In-game Menus

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This topic is for suggesting the creation of custom in-game menus that better suit each civilization, as well as improved unit/building thumbnails and mini-map.

I've created two examples of this:

Greek Menu.jpg

 

 

Celtic Menu.jpg

 

Improved In-game Menu.jpg

Edited by Basshunter
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I'd be more than willing to help with the creation of the graphical content in case you like the idea. So please let me know what you think.

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Guest

Looks good. But I think the black bar on top needs to be changed as well. On second thought, that might look worse.

Edited by Guest

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Hi @Basshunter, and welcome! The idea sounds very cool. We'd be happy to have you create the assets for that! Putting them into place in the game shouldn't be the main difficulty.

So I'm moving this thread to the Art forums, if you don't mind, where you'll be able to work on this with the help of our artists. I also encourage you to get the latest development version (see instructions here, no need to build the game, just download the SVN contents) so that you can dig into our game assets, tweak them, and test your creations as you go.

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welcome.

 

it could be more minimalist but is okay to start.

The portraits are okay as they are at this moment.

image.thumb.png.ffea0839b840c9ffa3666cba834f6338.png

1-i love the idea of made a cornice..

2-minimap must be made in metal (bronze) is just fine.

 

Gauls look too much rural IMHO.

@Genava55 must know a better textures to add more properly.

 

 

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8 hours ago, Itms said:

Hi @Basshunter, and welcome! The idea sounds very cool. We'd be happy to have you create the assets for that! Putting them into place in the game shouldn't be the main difficulty.

So I'm moving this thread to the Art forums, if you don't mind, where you'll be able to work on this with the help of our artists. I also encourage you to get the latest development version (see instructions here, no need to build the game, just download the SVN contents) so that you can dig into our game assets, tweak them, and test your creations as you go.

Thanks for the welcome. I've already downloaded the latest development version. What would be the next step?

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19 minutes ago, Basshunter said:

Thanks for the welcome. I've already downloaded the latest development version. What would be the next step?

Keep your motivation :) Also I guess making a mod would be nice, so people can try it and give you feedback. Let me know if you need any help.

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@stanislas69

Would you please help identify the graphic files corresponding to the unit/building menu and mini-map so I can start working on the new designs?

Edited by Basshunter

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Guest

gui/session/selection_panel*

(A round minimap is impossible without changing engine C++ code.)

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10 minutes ago, (-_-) said:

gui/session/selection_panel*

(A round minimap is impossible without changing engine C++ code.)

They're XML.

No JPGs or PNGs? 

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1 minute ago, Basshunter said:

They're XML.

No JPGs or PNGs? 

Sprites used in xml GUI objects are found in art/textures/.

The actual GUI is defined in xml. See the wiki for more info on that.

Regarding the minimap, the minimap.xml in session/ is only for decoration and what surrounds it. The actual minimap is deep in the engine.

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1 hour ago, (-_-) said:

Regarding the minimap, the minimap.xml in session/ is only for decoration and what surrounds it. The actual minimap is deep in the engine.

You mean is not possible to edit it?

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The actual minimap is the square with the smaller map. You cannot change that. You can add a sprite over that. Like how it is now. A brown texture over the minimap parts that are black.In other words, you can only hide things, not show them. As of now, a circular minimap is impossible to "mod" in.

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Although you can't change the minimap itself, you can change its size, position, and sprites; see gui/session/minimap_panel.xml

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16 minutes ago, Nescio said:

Although you can't change the minimap itself, you can change its size, position, and sprites; see gui/session/minimap_panel.xml

I think it's too much for me. I'm very good at creating graphical content and 3d assets but don't know anything about coding (Don't even know what a sprite is). 

Nothing much I can do by my self. Thanks anyway.

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Sprite is a texture. And to be honest, the textures are the hard part. Post the textures if you have any, and someone else can apply them to gui objects.

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Indeed, xml is the easiest part. Just open the file in any text editor and have a look at it, it may look daunting at first, but is actually quite simple. E.g. if you want to make the minimap twice as large, replace line 4 with:

	size="0 100%-424 424 100%"

 

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As Nescio says editing xml is fairly straight forward but for your sanity/ease of use a syntax aware text editor helps all the default Linux text editors have coding language syntax checking on the the Windows side notepad++ doses the trick quite nicely as well as handling java script syntax.

Enjoy the Choice :)     

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@Stan` @Nescio @Loki1950

Hi guys,

I'm trying to modify some aspects of the UI and I was wondering if is it possible to hide the upper corners of the minimap with an alpha or something. 

Do you have any idea?

image.png.68213c2ddaed1886d2dbb51de8166e13.png

Edited by Basshunter
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20 minutes ago, Basshunter said:

@Stan` @Nescio @Loki1950

Hi guys,

I'm trying to modify some aspects of the UI and I was wondering if is it possible to hide the upper corners of the minimap with an alpha or something. 

Do you have any idea?

image.png.68213c2ddaed1886d2dbb51de8166e13.png

Good luck, lol.

That is one of my current complain of actual code.

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1 hour ago, Basshunter said:

@Stan` @Nescio @Loki1950

Hi guys,

I'm trying to modify some aspects of the UI and I was wondering if is it possible to hide the upper corners of the minimap with an alpha or something. 

Do you have any idea?

image.png.68213c2ddaed1886d2dbb51de8166e13.png

That is hardcoded, you need to see the c++ code

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