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  1. Stan`

    Stan`

    0 A.D. Art Team


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  2. Lion.Kanzen

    Lion.Kanzen

    Community Members


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  3. Sundiata

    Sundiata

    0 A.D. Community Liaison


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  4. wackyserious

    wackyserious

    0 A.D. Art Team


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Popular Content

Showing content with the highest reputation since 12/28/2019 in all areas

  1. 8 points
    I actually did some work on it today. and it came out really nice, I know I should have shown this in blender, but I was already in atlas with a good preview!
  2. 5 points
  3. 4 points
  4. 4 points
    Yes it is. @Bigtiger is currently redoing some stuff.
  5. 3 points
    Nonetheless, I doubt women growing grain twice as fast as men is historically accurate.
  6. 3 points
  7. 3 points
    I tried something new, @LordGood what do you think? mace_demetrius.xcf
  8. 3 points
    Put in in SVN earlier today, but I'll show some nice screenies
  9. 3 points
    Although not everything on your 2019 art wishlist has been finished and committed, a lot of art has been improved or added last year, including many things not on your list. Because it's now January, it's now time for a 2020 art wishlist. Here's mine: animals: animate all animals that still lack animations create young animals: foal, calf, kid, lamb, piglet create more domestic birds: ducks, geese, swans; pheasant, quail, quinea fowl, turkey create mule (infertile offspring of a male donkey and female horse; superior pack animal to both; used extensively throughout the Mediterranean) create Bactrian (Camelus bactrianus), wild Bactrian (Camelus ferus), and hybrid camels (infertile offspring of dromedary and Bactrian camel; superior pack animal to both; bred in and around Afghanistan and Turkmenistan; used extensively by traders from Serbia to India) create llama (Lama glama), guanaco (Lama guanicoe), alpaca (Vicugna pacos), vicuña (Vicugna vicugna) create reindeer (Rangifer tarandus), red deer (Cervus elaphus), roe deer (Capreolus capreolus), fallow deer (Dama dama); the species of the current deer is not exactly clear; preferably have three actors (male, female, infant) for each species, as is done for cattle and lions create hare (Lepus europaeus) create Eurasian lynx (Lynx lynx) and striped hyena (Hyaena hyaena) create cheetah (Acinonyx jubatus), leopard (Panthera pardus), snow leopard (Panthera uncia), jaguar (Panthera onca), cougar (Puma concolor) create Indian rhinoceros (Rhinoceros unicornis) and black rhinoceros (Diceros bicornis) create hippopotamus (Hippopotamus amphibius) (other species are certainly most welcome; the more the merrier; merely listing the most important missing ones) birds: the current hawk is actually a common buzzard (Buteo buteo); rename accordingly to avoid confusion add golden eagle (Aquila chrysaetos) add peregrine falcon (Falco peregrinus) add common kestrel (Falco tinnunculus) add griffon vulture (Gyps fulvus) (other species are certainly most welcome; the more the merrier; merely listing the most important Eurasian raptors) units: female and male workers for all civilizations (every worker you train has a 50% chance of being female and 50% to be male, as is the case in Age of Mythology; statistically they're identical, but visually they look differently) separate Celtic support actors, creating different female, healer, trader for Britons and Gauls separate ship actors for Britons, Gauls, Iberians; maybe different sails? have unique ram actors for each civilization redesign helepolis siege tower create Gaul infantry archer Persians: create Armenian slinger; maybe also an infantry axeman reuse Dahae b/a/e horse archer (Seleucid actor) redesign Babylonian scythed chariot and make it a champion the Seleucid champion cavalry is a compound of three distinct units: the Agema (Medes and Persians), the Hetairoi (Macedonian companions), and cataphracts (Galatians, Cappadocians, Armenians, and others); it would be great to have three different actors create more exotic units: Arab camel swordsman Kushite biga (light two-horsed chariot) archer Libyan biga archer Libyan biga javelinist Punic quadriga (heavy four-horsed chariot); used by Carthage in numerous battles on Sicily (against Greeks, Sicels, Sicanians) until Pyrrhus of Epirus came with war elephants in the 3rd C BC melee attack animations for chariots structures: 1:10 rectangular fields for all civilizations new docks for Athenians and Macedonians; keep the old actor (boathouse) for a military shipyard new temples for Britons and Gauls; keep the old actor for a mercenary camp new Roman civic centre new wonders for Britons, Gauls, Macedonians, Persians the current Carthaginian wonder is a candidate for best-looking structure in 0 A.D.; however, the design is fundamentally Greek; Carthage has been razed to the ground, so we don't know whether that is inappropiate; however, I'm quite fond of the (unused) tophet's shape, which is typically Phoenician and therefore great for Carthage; perhaps magnify the tophet actor by a factor 3, embellish it, and see how it looks as a wonder? add rotary mills for Carthage and Rome; maybe for all other civs as well add royal palaces for Macedonians, Ptolemies, Seleucids add theatres for Ptolemies and Seleucids redesign Athenian theatre; in classical Athens the theatre was a temporary wooden structure which was build once a year for the five-day Greater Dionysia and demolished again after the festival was finished; over time it gradually became semi-permanent (e.g. marble benches for front-row officials) but remained mostly made of wood, burning down more than once; permanent stone theatres are something of Hellenistic and Roman times. rename: blacksmith (a person) → forge (a workshop) (Iberian) monument → pillar or statue (Athenian) gymnasion → gymnasium rP23340 theatron → theater rP23347 scout/stone/defense tower → large tower wooden/sentry tower → small tower workshop (generic) → arsenal (a place for storing, repairing, and producing artillery)
  10. 2 points
  11. 2 points
    Don't get fooled by the numbers displayed in the tooltip. Each armour level reduces damage taken by 10% (i.e. ×0.9). Going from level 1 to 2 is just as effective as going from level 41 to 42. It's not linear, it's exponential, (0.9^x): +1 level is equivalent to 0.9^-1 = +11.1% health +2 levels is equivalent to 0.9^-2 = +23.5% health +3 levels is equivalent to 0.9^-3 = +37.2% health +4 levels is equivalent to 0.9^-4 = +52.4% health +5 levels is equivalent to 0.9^-5 = +69.4% health etc. [EDIT] For future reference: armour level , damage taken , health equivalent x , 0.9^x , 1 / (0.9^x) 0 , 1.000000 , 100% 1 , 0.900000 , 111% 2 , 0.810000 , 123% 3 , 0.729000 , 137% 4 , 0.656100 , 152% 5 , 0.590490 , 169% 6 , 0.531441 , 188% 7 , 0.478297 , 209% 8 , 0.430467 , 232% 9 , 0.387420 , 258% 10 , 0.348678 , 287% 11 , 0.313811 , 319% 12 , 0.282430 , 354% 13 , 0.254187 , 393% 14 , 0.228768 , 437% 15 , 0.205891 , 486% 16 , 0.185302 , 540% 17 , 0.166772 , 600% 18 , 0.150095 , 666% 19 , 0.135085 , 740% 20 , 0.121577 , 823% 21 , 0.109419 , 914% 22 , 0.098477 , 1015% 23 , 0.088629 , 1128% 24 , 0.079766 , 1254% 25 , 0.071790 , 1393% 26 , 0.064611 , 1548% 27 , 0.058150 , 1720% 28 , 0.052335 , 1911% 29 , 0.047101 , 2123% 30 , 0.042391 , 2359% 31 , 0.038152 , 2621% 32 , 0.034337 , 2912% 33 , 0.030903 , 3236% 34 , 0.027813 , 3595% 35 , 0.025032 , 3995% 36 , 0.022528 , 4439% 37 , 0.020276 , 4932% 38 , 0.018248 , 5480% 39 , 0.016423 , 6089% 40 , 0.014781 , 6765% 41 , 0.013303 , 7517% 42 , 0.011973 , 8352% 43 , 0.010775 , 9281% 44 , 0.009698 , 10312% 45 , 0.008728 , 11457% 46 , 0.007855 , 12730% 47 , 0.007070 , 14145% 48 , 0.006363 , 15717% 49 , 0.005726 , 17463% 50 , 0.005154 , 19403%
  12. 2 points
    the version should be a23b, not a23. it should be in ubuntu repos unless ubuntu is old. wiggle the connector in and out while playing audio
  13. 2 points
    I think we should have more. It helps a lot to not clutter up threads and quickly gauge community response. Red heart button for "love" Blue thumbs up for "like" A thumbs down button theoretically sounds logical, but for psychological reasons, it might not be advised. In theory we shouldn't let online interactions determine our feelings and state of mind, but reality is a different question. I think the "confused" choice is nuanced enough to express something akin to a dislike without being too harsh.
  14. 2 points
  15. 2 points
  16. 2 points
    Yep! Deleting the cache worked! Thank y'all!
  17. 2 points
    https://forums.ageofempires.com/t/aoe4-base-build-gameplay-a-new-hope-for-the-genre-or-just-another-menace-of-too-simplified-design/66790
  18. 2 points
    Yep. Both cultures emphasize horse and horsemanship in addition. Several element of the La Tene art are inspired by nomadic animal art. Silk has been found in a Hallstatt tomb, probably from trading with the Scythians.
  19. 2 points
    If I remember correctly the Scythian nomads had similar thing for horns so not surprising that a neighbouring culture echos it though it does kinda muddy the the origin evidence for either culture. Enjoy the Choice
  20. 2 points
    Looking beautiful. @Lion.Kanzen is right that's entities named Skirmish. When playing a game they are turned into whatever the player's civ is. You can look at other Skirmishes to see how it's done. Keep the great work @Ideaguy!
  21. 2 points
    this proofs that the earth is flat.
  22. 1 point
    so many ppl have trouble joining certain hosts with or without stun you would think before literally any game developement this woud be fixed.most of the time there is a way by making a certain person host or asking someone who isnt even playing to host but its always uncomfortable and annoying.im not a coder but i dont get whats so difficult to fix that for years now there is this issue and many players cannot play together because of this problem with inability to join certain hosts.is there any fix?
  23. 1 point
    67. Starting entities are defined in the {civ}.json files. They're useful for units, but not really for structures, because entities spawn at close proximity to the centre. Now what I'd like to have on random random maps is to have players start with six outposts (i.e. at 60° intervals) at a distance of 120 from their centre, rotated properly (so the ladders face towards the centre). Any suggestions on how to do that? 68. Relatedly, a map setting defining starting entities: nomad default default + outposts default + palisade default + palisade + outposts With the palisade also circular, like this:
  24. 1 point
    If we have higher resolutions images maybe. Only @LordGood and @Victor Rossi can match the current quality from scratch...
  25. 1 point
    @user1 @Hannibal_Barca I'd like to report maximusbullet and mulaudzia 1.txt 2.txt
  26. 1 point
    Sure I am, I just posted that to make you create an account to post your comment. And it worked! ;-)
  27. 1 point
    That has been committed by @elexis earlier this week (rP23399).
  28. 1 point
    Why not. Could be a discount in wood and metal, Gauls made a few type of pre-manufactured bars, easier to trade and to process. The other thing interesting I see is the invention of the reaper by the Gauls: There was a lot of mineral resources in Britain, it boomed during the Roman Empire but mostly because the resources weren't exploited before (Romans have bring hydraulic mining with hushing). Although, yes Britons were good with tin trading, good at working with bronze and gold. Since there was some trading and merchant connection on the Atlantic facade, maybe a bonus especially for maritime trade. Otherwise, a huge part of the Iron Age society there, was cattle and pasturing.
  29. 1 point
    Thanks for having taken the time to do a detailed answer @Boudica ;-)
  30. 1 point
    I copied that word from the basic tutorial. I think you guys either have to update the tutorial to fix the typo or I screwed up badly
  31. 1 point
    Sure! linux is a benediction (I gave an award to the one who get the pun).
  32. 1 point
    Not really. Those shields are made from animal hides that are not easily available "up north" (elephant, rhino, hippopotamus) Plenty of inspiration for Arab shields among the art references (including the ones Genava linked). For example, shield bosses are rare among the Sudanese round shields (only wealthy elite), while they are more common among the Arab round shields, like this:
  33. 1 point
    @Sundiata, you know I don't necessarily disagree with you. What I'm fundamentally saying is be careful and critical (as the approach should be towards all sources). If something appears in 2nd C BC Egypt or later then it doesn't automatically mean it's an Egyptian innovation; it could easily be the result of Roman, Celtic, Macedonian, Persian, Kushite, etc. influence. If it's from 3rd C BC or earlier, we could discount Roman influence; if from the 4th C, Celtic; if from the 5th C, Macedonian; if from the 7th C, Persian. As for those smaller rectangular shields, you might be on to something; now find more references, preferably with proper dating. Roman influence does not mean Roman. Using things from the 1st C BC for 0 A.D.'s Ptolemies is fine. The Ptolemaic kingdom was de facto a Roman “ally” for longer than it was an independent great power (c. 170 vs 120 years). I do wonder though why the Seleucids have Romanized champions but not the Ptolemies.
  34. 1 point
    It would be nice to separate the units from the buildings. Two separate threads.
  35. 1 point
    On windows you can have just one installation of 0ad as far as I know. But you are free to have 0ad installed + (multiple) svn and/or github version(s) as they are not installed through windows system, they are just bunch of files.
  36. 1 point
    Concern here is if ai should make ally with someone who is ally with her enemy. (would you ? I guess no)
  37. 1 point
    I miss having a chart for total population count (just like in AoE2).
  38. 1 point
    To access the assets in a usable format for blender you need the development version. The dae are also cached in the release version. If you need me to explain it in French let me know
  39. 1 point
    What would that function be, what would you do or how would you do it (in the game)?
  40. 1 point
  41. 1 point
  42. 1 point
    Good afternoon! Firstly, I want to say many thanks to the developers. There are too few games dedicated to this era and I really enjoyed your game! There is a request - to make a global map for a single player game in the form of a company, as it is implemented in the Total War series of games. For example, a player begins with an ordinary leader of a tribe and gradually seizes the territories of neighboring states and establishing his empire, concludes alliances and conducts construction and trade. The starting card will be a kind of capital city. A player, recruiting troops there, could send them to other places, since resources near the city were depleted and he would need to receive new deposits on other maps. After the seizure of the city, one could leave the garrison there and seize the territory, or rob and screw up a tribute. If capture takes place, then the player can create in this area only objects for the extraction of resources and fortifications. Similarly, other states act on the map, capturing or losing territory. I think it would be interesting. There was still such a thought: a unit constructor. I saw in one game. We have a population. Some of the men we can call in the army. They can be armed with a sword, spear with a shield or bow, give them armor. These will be militias, they fight poorly. But you can send them to the camp to train, then after a certain time we get a professional warrior, which we can arm with the same weapons. This would be more realistic than the "buildings-which-give-birth-soldiers"
  43. 1 point
  44. 1 point
    Iron Age shield found in Pocklington is "one of most important ancient finds this millennium" https://www.yorkshirepost.co.uk/heritage/iron-age-shield-found-in-pocklington-is-one-of-most-important-ancient-finds-this-millennium-1-10137418 “The popular belief is that elaborate metal-faced shields were purely ceremonial, reflecting status, but not used in battle. Our investigation challenges this with the evidence of a puncture wound in the shield typical of a sword. Signs of repairs can also be seen, suggesting the shield was not only old but likely to have been well-used,” said Paula.
  45. 1 point
    new game modes based in popular rts, own ideas, mixing existent modes. Like capture points, capture flag, protect wonder...etc New units time to be more far away than AoE. Maybe mix with stronghold defenses and special units, bandits, assassins, arsonist, spies, diplomatic (conversion). New diplomacy features like make peace for minutes. Improve the GUI divide buildings in groups. New maps, like shipwreck , where you start nomad with a cart and use your ship as source to build a CC made from wood. Kind a surviving mode. New buildings. Mercenary camps like DE mod. More technologies. Change hotkeys and customize them. GUI alerts. More scenarios with triggers.
  46. 1 point
    Yeah, wedged cavalry archers feel weird
  47. 1 point
    And raiding... Cav was used for raiding... Quick in and out... Burning down the countryside... (Burning enemy fields should be a thing).
  48. 1 point
    I played "huabidbs" earlier today and he disconnected the game after clearly losing. (is this the correct format for this - what information can I give?) Thanks, Thorrky Thanks Boudica, here's the replay for the game. commands.txt metadata.json
  49. 1 point
    @Alexandermb Something like this, similar to what we have in Millennium AD
  50. 1 point
    Playername: TheN00b has quit as soon as typed gg, replay attached. commands.txtmetadata.json
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