andy5995 Posted November 18, 2021 Report Share Posted November 18, 2021 boongui is now available as a package from the Arch user repo 4 Quote Link to comment Share on other sites More sharing options...
Langbart Posted November 19, 2021 Author Report Share Posted November 19, 2021 (edited) Version 2.0.1 The stats overlay has been updated by @ISlan to improve overall readability. In addition, a second overlay has been included that provides much more information to analyze a match. Thank you for all the hard work you have done so far. Thanks to @The Undying Nephalim for allowing me to use his hero selector in this mod. Thanks to @nani for his feedback and advice on improving the mod. Feedback Anyone can follow the development, contribute to discussions, report bugs, suggest features or even make pull requests at github.com/LangLangBart/boonGUI. Edited November 19, 2021 by Langbart 7 Quote Link to comment Share on other sites More sharing options...
badosu Posted November 19, 2021 Report Share Posted November 19, 2021 Wow, just watched the vid, good job! 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted November 20, 2021 Report Share Posted November 20, 2021 @Langbart thanks to u and all the ppl working on this project i find it really amazing. How can we report bugs? I get an error related to boonGUI, infinite error message on top left screen. I would like to get the files u may need to identify this and whatever bug appears when using it Quote Link to comment Share on other sites More sharing options...
badosu Posted November 20, 2021 Report Share Posted November 20, 2021 I had issues with messages not showing under the relics when they are present, you might want to change base positioning in this case Quote Link to comment Share on other sites More sharing options...
Langbart Posted November 20, 2021 Author Report Share Posted November 20, 2021 Thanks for the help in improving the mod. 5 hours ago, guerringuerrin said: How can we report bugs? I get an error related to boonGUI, infinite error message on top left screen. I would like to get the files u may need to identify this and whatever bug appears when using it Try to find the "logs" folder (see wiki/GameDataPaths), there is a file called "interestinglog.html", that would be very helpful, finding a way to consistently reproduce the problem would be even better. If the game crashes you can even attach the crashlogs.txt file, the replay where the problem occurred is also useful. Post everything here or on the GitHub page under issues. PS: The "interestinglog.html" file is reset every time the game is restarted, so save it immediately after the problem occurs. 5 hours ago, badosu said: I had issues with messages not showing under the relics when they are present, you might want to change base positioning in this case Which messages do you refer to? 1 Quote Link to comment Share on other sites More sharing options...
badosu Posted November 20, 2021 Report Share Posted November 20, 2021 Ya, these. I noticed it was working during normal gameplay but was offset at start of game or during/after pausing Also, would be nice to get into spec mode after resigning. 2 Quote Link to comment Share on other sites More sharing options...
Langbart Posted November 20, 2021 Author Report Share Posted November 20, 2021 (edited) 4 hours ago, badosu said: Ya, these. I noticed it was working during normal gameplay but was offset at start of game or during/after pausing Yes, I somehow managed to reproduce it. Opened an GitHub issue for now so that it is not forgotten. 4 hours ago, badosu said: Also, would be nice to get into spec mode after resigning. The stats overlay should be hidden when you spawn into a game as an active player, and when you resign, the stats overlay will be displayed. (You would still be able to toggle it on/off when playing actively with the button or hotkey.), right? yes, i would agree. Edited November 20, 2021 by Langbart Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted November 22, 2021 Report Share Posted November 22, 2021 (edited) Thanks, @Langbart. I played a game 2 hours ago and I think I got the same error. I had to turn overlay info off bc I was getting constant error message so I always had like 10 error notification's lines on the top left side of the screen. It was not just one error but constant messages. Luckily i didn't start the game again so interestinglogs is right there. I'll attach it to you. Also I sending to u mainlog and the replay of the game. I have feldmap 0.1.0, autociv 25.2.6 and boonGUI 2.0.1 mods installed Would u prefer I write down an issue on the github repo? I can do that ofc interestinglog.html mainlog.html 2021-11-22_0001_boonGUI bug.zip Edited November 22, 2021 by guerringuerrin Quote Link to comment Share on other sites More sharing options...
Langbart Posted November 22, 2021 Author Report Share Posted November 22, 2021 35 minutes ago, guerringuerrin said: I had to turn overlay info off bc I was getting constant error message so I always had like 10 error notification's lines on the top left side of the screen. It was not just one error but constant messages. Yes, thank you. I think I fixed all those bugs this morning with the release of version 2.0.2. On 20/11/2021 at 10:37 AM, badosu said: Also, would be nice to get into spec mode after resigning. Added as well. 57 minutes ago, guerringuerrin said: Would u prefer I write down an issue on the github repo? I can do that ofc Bug reports on GitHub are always preferred, as we can then easily point to the fixed issue with the commit. This helps to manage things better. Since I think these bugs are already fixed, there is no reason to post on GitHub again. If there are any bugs with the new 2.0.2 version, please do so. 3 Quote Link to comment Share on other sites More sharing options...
ffffffff Posted November 26, 2021 Report Share Posted November 26, 2021 How about a starting sound to notify when the game starts in game setup/loading screen? Or notify when a player joins the game in gamesetup would be awesome. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 27, 2021 Report Share Posted November 27, 2021 21 hours ago, ffffffff said: How about a starting sound to notify when the game starts in game setup/loading screen? Or notify when a player joins the game in gamesetup would be awesome. I liked the little musical bits for each civ in AOE2 when a game is launched. 1 Quote Link to comment Share on other sites More sharing options...
Nobbi Posted November 30, 2021 Report Share Posted November 30, 2021 Ty for the mod. I really like the bigger minimap and the stats in the upper left hand corner. Is there any way to switch of the new information about the Units and techs on the right hand side solely (So I still want to see the stats)? As I wrote I like the minimap, but have a little problem with it. It takes more space as it actually visually takes. So approximately a cm around the minimap I can' click on units even if I can see them. Maybe u can have a look at it and find the reason for it. ty 1 Quote Link to comment Share on other sites More sharing options...
Langbart Posted December 5, 2021 Author Report Share Posted December 5, 2021 Version 2.1 Giving all houses a garrison flag. Adding some camera options. Requires a restart Adding a sound when switching to the loading screen. @ffffffff audio_interface_ui_switchToLoadingPage.ogg On 30/11/2021 at 9:34 PM, Nobbi said: So approximately a cm around the minimap I can' click on units even if I can see them. @ISlan fixed it for version 2.1 Spoiler On 30/11/2021 at 9:34 PM, Nobbi said: Is there any way to switch of the new information about the Units and techs on the right hand side solely (So I still want to see the stats)? Not yet, but I will try to get it done before Christmas. The idea so far is to use an up/down arrow.. 4 3 Quote Link to comment Share on other sites More sharing options...
Langbart Posted December 9, 2021 Author Report Share Posted December 9, 2021 What do the logs say? wiki/GameDataPaths Is your mod clean? In your last video (0.A.D. local.cfg tricks - 8/Dec/21) you get an error spawning into the game, but the corresponding line of code no longer exists in boonGUI 2.1. Quote Link to comment Share on other sites More sharing options...
maroder Posted December 9, 2021 Report Share Posted December 9, 2021 But even if the mod would have problems, as long as you're an observer this shouldn't influence the players. From what I know your not actually sending any data that will influence the simulation. And since observer can now actually lag behind (https://code.wildfiregames.com/rP25156), the additional calculations shouldn't slow down the game either. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 9, 2021 Report Share Posted December 9, 2021 8 hours ago, seeh said: Are there currently any reliable empirical values as to whether the 'Mod', e.g. when watching very large team games, in the role of the observer, causes any difficulties? I did it sometimes. Sometimes big TG crash. Happens today. Normal interval or could it have something to do with the mod? Any recommendations? No crashlog no cookie. 1 1 1 Quote Link to comment Share on other sites More sharing options...
nwtour Posted December 9, 2021 Report Share Posted December 9, 2021 (edited) 25 minutes ago, seeh said: i searched crashlopg path and found it here:https://trac.wildfiregames.com/wiki/GameDataPaths means ~/snap/0ad/current/.config/0ad/logs/ BTW i was not server and not host. as i said Observer crashlog.txt 65 kB · 0 downloads generated 2021-09-26Looks outdated Try search another file slocate crashlog.txt or find ~ | grep crashlog.txt in console Edited December 9, 2021 by nwtour Quote Link to comment Share on other sites More sharing options...
sarcoma Posted December 9, 2021 Report Share Posted December 9, 2021 Wonderful mod, too bad it can't be used with anything lower than 1920x1080 Quote Link to comment Share on other sites More sharing options...
ffffffff Posted January 8, 2022 Report Share Posted January 8, 2022 How about an epic sound for hero death? Btw the sounds now are very nice! Also I am currently not sure if the game code makes it possible to have more dramatic sounds in areas of fighting or when attacked... there is however of course a sound when attack... This would be a nice extension on the game atmosphere. Quote Link to comment Share on other sites More sharing options...
Langbart Posted January 8, 2022 Author Report Share Posted January 8, 2022 2 hours ago, ffffffff said: How about an epic sound for hero death? Yes, and which one? a narrator with a custom message. e.g. Portal | Sentry Turret made with 15.ai 15ai.mp3 male/female groaning of death from Delenda Est male.mp3 female.mp3 instrument findsounds.com fancy death_screen.mp3 gong gong.mp3 trumpet trumpet.mp3 2 Quote Link to comment Share on other sites More sharing options...
Langbart Posted January 29, 2022 Author Report Share Posted January 29, 2022 Version 2.2 Added a checkbox to hide the stats modes panel on the right side. @Nobbi Replays show the length of the game above the stats panel Sound notification when a Hero dies Amount of treasures and aura description for relics displayed in the HUD Enlargement of the arrow projectile by 25% 3 Quote Link to comment Share on other sites More sharing options...
Nobbi Posted January 31, 2022 Report Share Posted January 31, 2022 Thank you for improving the mod further Langbart and making it possible to switch of the side panel! However, after playing today I realized that you removed the native panel for res and units and I didn't understood why? I think it is still required. Is there any way to switch it on again? I know most of the stats can be seen in the boonGui panel too, but it is simpler when u see all your team mates resources to to look at your own resources and the thing I missed the most, was the number of workers on each resource... 1 Quote Link to comment Share on other sites More sharing options...
Effervescent Posted February 7, 2022 Report Share Posted February 7, 2022 I like the space that's saved by removing the native panel and especially like the toggle for the side panel, but still I'll have to agree with Nobbi that the native panel is required. Maybe add a toggle for the native panel too? 1 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted March 23, 2022 Report Share Posted March 23, 2022 Newest version seems to lack some functionality like destroying own buildings and units @Langbart Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.