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A24 feedback.


Asger
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Hey everyone, I have been asking around in some matches about things that should be changed or that are unbalanced.

 

Here is a short list about what I have so far:

 

Hotkeys dont work (Hotkeys to build easier)
Outpost useless because units placed inside are killed to easy (It seems more realistic but some players dont like it)
Most of the time towers shoot further then their range bubble
Resource gathering slower because of units movement (not sure if this is a problem or that we just have to deal with it)
Auto formation is a bad thing until pathfinding is better (multiple complaints about this one
Slinger being same speed as javileneers is a bad thing (most of the players say so)
Archers are op (most players say so)
Archers shot sound is very low compared to the rest. (I have the same problem)
Indian war elephant is way to powerfull, one can take down a CC (Not sure if it is a problem, they are considered siege)
Elephants are op (player told me)

 

Please feel free to comment more feedback, we want to fix as many problems as we can.

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13 minutes ago, Asger said:

Slinger being same speed as javileneers is a bad thing (most of the players say so)

why? no real argument given. 

14 minutes ago, Asger said:

Hotkeys dont work (Hotkeys to build easier)

don't work or missing feature? 

15 minutes ago, Asger said:

Most of the time towers shoot further then their range bubble

nothing new :)

16 minutes ago, Asger said:

Auto formation is a bad thing until pathfinding is better (multiple complaints about this one

 just disable it, there is clear tooltip how to do it

17 minutes ago, Asger said:

Indian war elephant is way to powerfull, one can take down a CC

one ram or any siege can also take down CC, bad argument 

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3 hours ago, Angen said:

why? no real argument given. 

Because Basicly a slinger should take more time shooting then  javileneers. Slingers need more time to use their sling then a javileneer who basicly only needs grab a spear and throw. Correct me if i am wrong :)

 

3 hours ago, Angen said:

don't work or missing feature? 

It seems to be missing, For example to build a house there was a hotkey, but now it doesn't show up in the tooltip anymoren and doesn't work.

 

3 hours ago, Angen said:

one ram or any siege can also take down CC, bad argument 

That is very true. so thats no longer a problem.

 

3 hours ago, Angen said:

 just disable it, there is clear tooltip how to do it

Thnx I didnt know that yet, so are some other players.

Edited by Asger
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1 minute ago, Asger said:

Because realisticly A slinger should take more time shooting then  javileneers. Slingers need more time to use their sling then a javileneer who basicly only needs grab a spear and throw. Correct me if i am wrong :)

In "real life", slingers would have large ammo capacity, longer ranges, and much deadlier ammo against un-armoured troops, but I think they'd be far less efficient against shields. Pilum and javelins are few, short-ranged, but you don't stop one.

Quote

Thnx I didnt know that yet, so are some other players.

Yeah that's my bad, UI isn't great there. I think players will find out via osmosis.

---

Overall I think archers & can archers remain definitely a bit OP. Elephants are strong if left unchecked, particularly since unlike rams they can't be killed by women, so you need real units.

----

No idea about the house hotkey.

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3 hours ago, Asger said:

Here is a short list about what I have so far:

Thank you for the feedback. Getting the balance right is tricky and we certainly do not claim everything is perfect; 0 A.D. is very much a work in progress. Nevertheless, players such as @badosu, @borg-, @Feldfeld, and @ValihrAnt participated during the development and gave feedback, therefore we hope A24 is overall better than any previous release.

As for war elephants, their crush damage has actually been reduced, from 150 to 120. As for slingers, they had a reload time of 1 s in A23, in A24 it's increased to 1.25 s. As for archers, their range has been reduced from 72+4+4 to 60. Moreover, ranged troops promote more slowly and advanced, elite, and champion ranged troops are easier to kill.

That said, there will be further changes in the next release (A25) and more feedback is certainly welcome!

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  1. sudo apt-get install 0ad
  2. join lobby
  3. select on of the games running in lobby
  4. error: this room has no address

But Works with subversion versions:
==> no problem if i use

Can connect games in lobby now (wit official public version, but works with subversion version). Yesterday i played TGs with:

  • subversion version 24928 ==> no prob. and
  • subversion version 24933 ==> no prob.

https://www DOT youtube.com/watch?v=220rjvVvBNY


maybe a prob with linux rights ? chmod or so?
read https://play0ad.com/download/linux/#a0A.D.providedpackages :
sudo apt-get remove 0ad  
sudo apt-get purge --auto-remove 0ad
sudo add-apt-repository ppa:wfg/0ad
sudo apt-get update
sudo apt-get install 0ad
==> Lobby => Joun => This game address not valid

read https://launchpad.net/~wfg/+archive/ubuntu/0ad.dev :
sudo apt-get remove 0ad  
sudo apt-get purge --auto-remove 0ad
sudo add-apt-repository ppa:wfg/0ad.dev
sudo apt-get update
sudo apt-get install 0ad ==>
> Setting up 0ad (0.0.24~r24155-0ubuntu1~20.04~wfg0) ..
==> Lobby => Joun => This game address not valid

use use subversion:
==>  Lobby => Joun => no problem

 

 

 

Edited by seeh
other tried to get running the official version
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Woodcutting behavior is sometimes "weird".

IT seems that when a tree is depleted, the units are searching for the next nearest tree to the spot where the last tree was rather than the most efficient one (the nearest tree to the dropsite). 

As a result, units are sometimes drawn far away from the forest by a couple of isolated trees.

 

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10 minutes ago, faction02 said:

Woodcutting behavior is sometimes "weird".

IT seems that when a tree is depleted, the units are searching for the next nearest tree to the spot where the last tree was rather than the most efficient one (the nearest tree to the dropsite). 

As a result, units are sometimes drawn far away from the forest by a couple of isolated trees.

 

I noticed the same.

Animal slaugthering is impacted too I think, it doesn't look for the next animal if a bit too far from the last one.

Edited by Genava55
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1 hour ago, faction02 said:

IT seems that when a tree is depleted, the units are searching for the next nearest tree to the spot where the last tree was rather than the most efficient one (the nearest tree to the dropsite). 

Yeah that's exactly what happens actually. I think there was already behaviour to do that in A23, but maybe it didn't work quite the same.

My recommended "fix" is to simply make more dropsites, because efficiency goes down very rapidly with walking distance anyways.

This is something I'd like to fix for A25, but it's not that trivial

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57 minutes ago, Genava55 said:

I noticed the same.

Animal slaugthering is impacted too I think, it doesn't look for the next animal if a bit too far from the last one.

I think I remember some cases in which it happened with hunts too in a24. In a23, there was often the issue of the starting chicken. Sometimes the cavalry unit wouldn't go from one to the other group of chicken. It happened frequently when the initial group of chicken was too close from the farmstead used for berries.

 The a23 issue could be easily tricked by merging the two groups of chicken or spreading them all around the cc maybe.

10 minutes ago, wraitii said:

My recommended "fix" is to simply make more dropsites, because efficiency goes down very rapidly with walking distance anyways.

Initially spreading properly units around the dropsite to collect wood become also important since the issue tend to "cumulate" over time.

Although I didn't check what happen with the rally point? If units go to the rally point then search for the nearest tree it could reduce the issue relative to the case of keeping the same group of units on a woodline. 

17 minutes ago, wraitii said:

This is something I'd like to fix for A25, but it's not that trivial

I agree, thanks for the great work!

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sudo add-apt-repository ppa:wfg/0ad
[sudo] password :
 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine.
 More info: https://launchpad.net/~wfg/+archive/ubuntu/0ad
Press [ENTER] to continue or Ctrl-c to cancel adding it.

Hit:1 https://packages.riot.im/debian default InRelease
Get:2 http://security.ubuntu.com/ubuntu focal-security InRelease [109 kB]                                                                                                         
Hit:3 http://download.opensuse.org/repositories/home:/ungoogled_chromium/Ubuntu_Focal InRelease                                                                                  
Ign:4 http://ppa.launchpad.net/wfg/0ad/ubuntu focal InRelease                                                                                                                     
Hit:5 http://de.archive.ubuntu.com/ubuntu focal InRelease                                                                                                                         
Hit:6 http://ppa.launchpad.net/wfg/0ad.dev/ubuntu focal InRelease                                                                                                                 
Hit:7 http://de.archive.ubuntu.com/ubuntu focal-updates InRelease                                                                                                                 
Hit:8 http://de.archive.ubuntu.com/ubuntu focal-backports InRelease                                                                                                               
Hit:9 https://download.docker.com/linux/ubuntu focal InRelease                                                         
Err:10 http://ppa.launchpad.net/wfg/0ad/ubuntu focal Release                                     
  404  Not Found [IP: 2001:67c:1560:8008::19 80]
Hit:11 https://dl.jami.net/nightly/ubuntu_20.10 ring InRelease                                         
Get:12 http://security.ubuntu.com/ubuntu focal-security/main amd64 DEP-11 Metadata [24,3 kB]           
Get:13 http://security.ubuntu.com/ubuntu focal-security/universe amd64 DEP-11 Metadata [57,6 kB]          
Hit:14 https://download.jitsi.org stable/ InRelease                                           
Reading package lists... Done
E: The repository 'http://ppa.launchpad.net/wfg/0ad/ubuntu focal Release' does not have a Release file.
N: Updating from such a repository can't be done securely, and is therefore disabled by default.
N: See apt-secure(8) manpage for repository creation and user configuration details.
~$ sudo apt-get updatesudo apt-get update^C
~$ sudo apt-get update
Hit:1 http://download.opensuse.org/repositories/home:/ungoogled_chromium/Ubuntu_Focal InRelease
Hit:2 http://de.archive.ubuntu.com/ubuntu focal InRelease                                                                                                                         
Hit:3 http://security.ubuntu.com/ubuntu focal-security InRelease                                                                                                                  
Ign:4 http://ppa.launchpad.net/wfg/0ad/ubuntu focal InRelease                                                                                                                     
Hit:5 https://download.docker.com/linux/ubuntu focal InRelease                                                                                                                    
Hit:6 https://packages.riot.im/debian default InRelease                                                                                                                           
Hit:7 http://de.archive.ubuntu.com/ubuntu focal-updates InRelease                                                                                                                 
Hit:8 https://dl.jami.net/nightly/ubuntu_20.10 ring InRelease                                                                                               
Hit:9 http://de.archive.ubuntu.com/ubuntu focal-backports InRelease                                                                   
Hit:10 http://ppa.launchpad.net/wfg/0ad.dev/ubuntu focal InRelease                                                                    
Err:11 http://ppa.launchpad.net/wfg/0ad/ubuntu focal Release               
  404  Not Found [IP: 2001:67c:1560:8008::19 80]
Hit:12 https://download.jitsi.org stable/ InRelease                       
Reading package lists... Done
E: The repository 'http://ppa.launchpad.net/wfg/0ad/ubuntu focal Release' does not have a Release file.
N: Updating from such a repository can't be done securely, and is therefore disabled by default.
N: See apt-secure(8) manpage for repository creation and user configuration details.
~$ sudo apt-get install 0ad
Reading package lists... Done
Building dependency tree       
Reading state information... Done
0ad is already the newest version (0.0.24~r24155-0ubuntu1~20.04~wfg0).
0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.

 

i reinstalled ( https://play0ad.com/download/linux/#a0A.D.providedpackages ):

 

sudo apt-get remove 0ad  
sudo apt-get purge --auto-remove 0ad

sudo apt-get install 0ad
 

same results.

its older then: svn up -r 24933; # <== this is working.

Repository gives me: Setting up 0ad (0.0.24~r24155-0ubuntu1~20.04~wfg0)



any other idears?

image.thumb.png.6b66010b64feb9a53f60a71a8a2f30c7.png

Edited by seeh
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1 hour ago, faction02 said:

Although I didn't check what happen with the rally point? If units go to the rally point then search for the nearest tree it could reduce the issue relative to the case of keeping the same group of units on a woodline. 

They do search for resources near the rally point (that hasn't changed).

Really it's only annoying for trees on scarce maps, because units kinda move semi-randomly, but I wouldn't say it was great in a23 either - IMO 0 A.D. has annoyingly small forests on most maps.

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19 minutes ago, wraitii said:

IMO 0 A.D. has annoyingly small forests on most maps.

I would really like to change this for A25. EA should really adopt DE's forest groves. You don't even have to adopt DE's grove auras and traversability in case you're too scared of changing gameplay. 

Edited by wowgetoffyourcellphone
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2 hours ago, Angen said:

do you see that r24155? release is at r24937. That's almost 800 commits behind. 

i don't understand your argument If I compile it myself from a repository everything works playing online in the Lobby. Only if it does as it is described in the documentation for Ubuntu (without compiling) it does not work. hmmm. I think you haven't read my post.

This means for me your https://launchpad.net/~wfg/+archive/ubuntu/0ad (ppa:wfg/0ad) is almost 800 commits behind

That means: it's not a (real or big) problem for me. Maybe others already use Ubuntu.

Edited by seeh
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25 minutes ago, Angen said:

it's not our, we don't maintain what is in Ubuntu repository. 

and it does not work because what you get from Ubuntu is from development version old 800 commits, not release version, which you can get by compiling source from our release repository :)

that it - exactly. so lets rewrite my recommendation/suggestion: rewrite your official docu (as you see below) or update your repo here - so no noobs player could use it:

 

image.png

Edited by seeh
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When you rotate buildings with [ ], i guess the new snapping resets the rotation.

Specs can't see player stats (f/w/s/m/p) in observer mode.

If you sort the list of participants in lobby by some criteria, it resets to default after rejoining or leaving a game.

I don't know if a mod prevented those behaviors in a23.

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