JuKu96 Posted February 12, 2020 Report Share Posted February 12, 2020 Hi together, 0 A.D. is a great game! But last alpha is from 2018. Is the new alpha still in development or aren't there enough working people anymore? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 12, 2020 Report Share Posted February 12, 2020 https://trac.wildfiregames.com/timeline The task for this alpha are more huge. Check timeline. 2 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted February 12, 2020 Report Share Posted February 12, 2020 Rome wasn't built in a day. 6 Quote Link to comment Share on other sites More sharing options...
Nescio Posted February 12, 2020 Report Share Posted February 12, 2020 On 12/02/2020 at 2:52 PM, JuKu96 said: Hi together, 0 A.D. is a great game! But last alpha is from 2018. Is the new alpha still in development or aren't there enough working people anymore? Expand Yes, it very much is. The last commit for the current stable (A23) was 21946; work on the next (A24) started on 26 December 2018. Right now we're at 23493, which means there have been 1547 commits in the past 14 months. 3 Quote Link to comment Share on other sites More sharing options...
JuKu96 Posted February 16, 2020 Author Report Share Posted February 16, 2020 (edited) Thank you all for your answer! This sounds nice! @Nescio And how much of the tickets are be done? Is there a progress in percentage? I ask, because i am a fan of 0 A.D. and waiting for the nexft alpha. Edited February 16, 2020 by JuKu96 Quote Link to comment Share on other sites More sharing options...
asterix Posted February 16, 2020 Report Share Posted February 16, 2020 On 16/02/2020 at 12:00 PM, JuKu96 said: Thank you all for your answer! This sounds nice! @Nescio And how much of the tickets are be done? Is there a progress in percentage? I ask, because i am a fan of 0 A.D. and waiting for the nexft alpha. Expand Well it will likely still be long time in dev. three sources https://trac.wildfiregames.com/timeline, https://trac.wildfiregames.com/milestone/Alpha 24 culmination of that (bit outdated) https://trac.wildfiregames.com/wiki/Alpha24 , http://irclogs.wildfiregames.com/ and some forum posts on this forum. Quote Link to comment Share on other sites More sharing options...
bioinfornatics Posted February 16, 2020 Report Share Posted February 16, 2020 milestone is at 62% of completeness so maybe at the end of 2020 a new version will be released 1 Quote Link to comment Share on other sites More sharing options...
Sturm Posted February 17, 2020 Report Share Posted February 17, 2020 I believe that after the last barbarian invasion, the last developers were defeated and died on the battlefield. So, I think 0 A.D. game may now go through a long period of darkness, a kind of "Dark Age", and perhaps be a thousand years without a new release. Maybe in 3020 we will have a new Alpha ... 1 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 17, 2020 Report Share Posted February 17, 2020 On 16/02/2020 at 6:43 PM, bioinfornatics said: milestone is at 62% of completeness so maybe at the end of 2020 a new version will be released Expand That percentage has been largely arbitrary for years. Honestly. 2 Quote Link to comment Share on other sites More sharing options...
nani Posted February 17, 2020 Report Share Posted February 17, 2020 Quote Link to comment Share on other sites More sharing options...
Katauri Posted February 20, 2020 Report Share Posted February 20, 2020 (edited) On 17/02/2020 at 2:10 AM, Sturm said: 3020 Expand I hear, they are planning to make 'Empires Besieged'. Well, I hope they would decide to make something at fantasy setting, because that 'alternate history' style is pretty sad, lean, and boring. Reveal hidden contents Edited February 20, 2020 by Katauri Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 20, 2020 Report Share Posted February 20, 2020 On 20/02/2020 at 8:03 AM, Katauri said: I hear, they are planning to make 'Empires Besieged'. Well, I hope they would decide to make something at fantasy setting, because that 'alternate history' style is pretty sad, lean, and boring. Reveal hidden contents Expand Ponies Ascendant and Hyrule Conquest not fantasy enough for ya? I'm working (slowly) on https://www.moddb.com/mods/dwarfs There was also a mythology mod @Rolf Dew was working on 1 Quote Link to comment Share on other sites More sharing options...
Katauri Posted February 20, 2020 Report Share Posted February 20, 2020 (edited) On 20/02/2020 at 8:11 AM, Stan` said: Ponies Ascendant and Hyrule Conquest not fantasy enough for ya? Expand Not enough. They are maded by 'franchises'. I expect something separaterd from 'third-party' universes (maybe Wesnoth in 3D RTS). Age of Mythology was too boring, because of too much simple antic structures, disguisted design, etc. RoN:RoL - that is good example of not ordinary fantasy without stupid 'meduses', 'vikings' or another popular cliche. And I'm not brony to accept Pony... The second reason to make fantasy style is no needs to be historical accurate. Especially in the naming. 0 A.D. as I understand it is 'fiction' 0 Anno Domini? What kind of 'Domini'? Reveal hidden contents The third reason to make fantasy - is that the historical games, especially that bronse age, feels not like game, but like Provincial Museum (of Archeological Fakes). I'm sorry, but known history is not science in classical description and was allways politicized, prestigious historians can be bribed and promote fake opinion by decades. How much more antique fakes should be revealed - no one will know. So... Interesting things, I would say. 0 A.D. is already kinda semi-fantasy game, but not so spectacular as RoL. If you understand what I mean. I hope, developers are sure in the sources of which they're copying armor and weapon. Reveal hidden contents https://en.wikipedia.org/wiki/Tiara_of_Saitaferne https://en.wikipedia.org/wiki/Etruscan_terracotta_warriors Edited February 20, 2020 by Katauri Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 20, 2020 Report Share Posted February 20, 2020 I actually plan to use Wesnoth's lore in 0 A.D. But I need help to design everything as I simply don't have enough time. 1 Quote Link to comment Share on other sites More sharing options...
Sturm Posted June 9, 2020 Report Share Posted June 9, 2020 (edited) Hello Wildfire people! As you may know, I am not a developer, so I sometimes have a little difficulty understanding what was committed, follow the "Trac" tickets etc. and so, to actually understand what will appear in the next version or what will just be "under the hood" for now. So, I would like to ask you to provide a feedback on the current stage of some new features in the game that seem very promising (they are spread somewhere around the Forum, lol), especially from a visual point of view. Some of my questions are: 1- Is it possible to alternate day / night during the same match? Is this in the roadmap? 2- What is nowadays the possibility to have lightning / storms during a match? 3- What is the possibility to have waterfalls in the scenery? Bridges? 4- Has any 0 ad Mod already implemented the possibility the use of firearms? Any expectation on this? Obviously, I leave here my admiration for the work of all of you! Regards, Sturm Edited June 10, 2020 by Sturm 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 9, 2020 Report Share Posted June 9, 2020 @Stan` what happen with waterfalls? Quote Link to comment Share on other sites More sharing options...
badosu Posted June 10, 2020 Report Share Posted June 10, 2020 As far as I know 0ad can't handle water on elevated terrain properly, so everything below a certain level is water, above is not. It would be nice to be able to paint water on elevated surfaces, that would enable waterfalls to fruition Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 10, 2020 Report Share Posted June 10, 2020 On 10/06/2020 at 4:15 AM, badosu said: As far as I know 0ad can't handle water on elevated terrain properly, so everything below a certain level is water, above is not. It would be nice to be able to paint water on elevated surfaces, that would enable waterfalls to fruition Expand It need an actor simulating that. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 10, 2020 Report Share Posted June 10, 2020 On 09/06/2020 at 10:25 PM, Sturm said: - Is it possible to alternate day / night during the same match? Is this in the roadmap? Expand Not currently. Not for A24 but there is a ticket for it. Currently some maps are night and the rest are days. On 09/06/2020 at 10:25 PM, Sturm said: - What is nowadays the possibility to have lightning / storms during a match? Expand Not possible yet. @vladislavbelov worked on something but didn't release anything usable. On 09/06/2020 at 10:25 PM, Sturm said: 3- What is the possibility to have waterfalls in the scenery Expand There are small waterfall actors. But as it was said before you cannot have different water levels without hacking it a bit. On 09/06/2020 at 10:25 PM, Sturm said: Bridges Expand Only if you created them in the scenario thet are not destroyable buildable. On 09/06/2020 at 10:25 PM, Sturm said: Has any 0 ad Mod already implemented the possibility the use of firearms? Any expectation on this? Expand Yes at least one (Pyrogenesis 1861) maybe @Trinketos's mod What do you expect? 3 Quote Link to comment Share on other sites More sharing options...
badosu Posted June 10, 2020 Report Share Posted June 10, 2020 On 10/06/2020 at 5:32 AM, Stan` said: There are small waterfall actors. But as it was said before you cannot have different water levels without hacking it a bit. Expand I'm interested in knowing more about this, is there some reference I can look at? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 10, 2020 Report Share Posted June 10, 2020 On 10/06/2020 at 5:39 AM, badosu said: I'm interested in knowing more about this, is there some reference I can look at? Expand Well you have water planes in actors. So if you set the obstruction around them units won't be able to cross them and you can have multiple levels. For waterfalls just look at actors i think it's geology something Quote Link to comment Share on other sites More sharing options...
asterix Posted June 10, 2020 Report Share Posted June 10, 2020 On 10/06/2020 at 5:32 AM, Stan` said: Yes at least one (Pyrogenesis 1861) maybe @Trinketos's mod Expand Also HC Labrynna faction 1 Quote Link to comment Share on other sites More sharing options...
Boudica Posted June 10, 2020 Report Share Posted June 10, 2020 One problem with waterfalls is this gaming industry obligation that there needs to be a secret area behind every waterfall. 1 Quote Link to comment Share on other sites More sharing options...
Sturm Posted June 12, 2020 Report Share Posted June 12, 2020 On 10/06/2020 at 5:32 AM, Stan` said: Not possible yet. @vladislavbelov worked on something but didn't release anything usable. Expand Do you mean that Vladislavbelov work is useless? Shame, Vlad, shame, shame... LOL. Just kidding! Great work, even if its still a WIP, Vlad! Hum, I take the opportunity to ask about the "Cinematic camera" tool, as we may see here: https://www.youtube.com/watch?v=xkLrpkow7XU . Is this a finished tool nowadays? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 12, 2020 Report Share Posted June 12, 2020 Well it works if that's the question Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.