Sundiata Posted January 27, 2018 Report Share Posted January 27, 2018 (edited) @wackyserious Who needs sleep anyway... Some more cow hide textures: Spoiler Public domain: http://www.publicdomainpictures.net/view-image.php?image=120245&picture=lui-2 http://www.publicdomainpictures.net/view-image.php?image=241174&picture=young-cow-in-the-meadow http://www.publicdomainpictures.net/view-image.php?image=131202&picture=oxen http://www.publicdomainpictures.net/view-image.php?image=49951&picture=cows-03 Edited January 27, 2018 by Sundiata 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted January 27, 2018 Report Share Posted January 27, 2018 Any idea on per unit tier variation of the hexagonal wicker shields? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted January 27, 2018 Report Share Posted January 27, 2018 @Sundiata You double checked their creative licenses right? @stanislas69 @LordGood I will add the cowhide textures gathered by Sundiata to the mod. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 27, 2018 Report Share Posted January 27, 2018 On 23/01/2018 at 11:36 PM, Alexandermb said: i was working on the fisherman it took me about 4 hours to test something and still is WIP, i saw this post and decided to make this and rest a bit from the fisherman again i love more doing weapon's or mechanical animations rather than cloth/capes/humans hahaha. For now it has 100 tris, wich isn't too much, so i hope you don't mind having 120 or 140 Files for the scabbard ? Files for the horse prop ?@Sundiata what unit should get them ? What units should get the new spear ? Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 27, 2018 Report Share Posted January 27, 2018 On 1/23/2018 at 6:05 PM, Alexandermb said: mesh only file.scabbard.7z @stanislas69 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted January 27, 2018 Report Share Posted January 27, 2018 @stanislas69, The scabbard is specifically for the Meroitic swordsmen, and can hang diagonally across their back (ideally), or hang at their waist (usually still suspended from a strap hanging accross the shoulder), so this might need a texture update for this unit as well (the strap). About the horse-crown, we can either: 1) give it to the cavalry hero only 2) Give the one with the black base to the royal cavalry (upgraded from noble cavalry who don't get it), and give the one with the golden base to the cavalry hero I'd prefer option 2, but this depends on wether we go with "champion cavalry upgrade" (Noble Cavalry becomes Royal Cavalry after tech-research), and @Alexandermb using the gold texture base for the hero variation. The new spear should be used by the champion cavalry (maybe noble cav gets it, and royal cav gets a longer lance). alternatively a scaled down version could be used as javelins by higher tier javelin cavalry. 8 hours ago, wackyserious said: You double checked their creative licenses right? Yes, it's all good 9 hours ago, wackyserious said: Any idea on per unit tier variation of the hexagonal wicker shields? I don't think Nuba units even need to rank up, that's how basic they can be. Of course that's a little boring, so you could: use plane shields for tier 1 use simple variations for tier 2 use complicated variations for tier 3 (and add a single simple bead-necklace) @wowgetoffyourcellphone I think we need another variation for the face painting: Herodotus wrote the often quoted line: "When they went into battle they painted half their bodies with gypsum and the other half with vermilion" Which has an eery resemblance to some designs still popular up until recent times among the Nuba: Apparently a red hairdo with crest of short white feathers is a thing. More complicated geometric face paint designs: Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 27, 2018 Report Share Posted January 27, 2018 @Sundiata @elexis @wackyserious @LordGood @wowgetoffyourcellphone I created the remaining issues to be fixed most of them are nice to have I don't think any is a release blocker except maybe cc and specific names https://github.com/0ADMods/kushites/issues I added you all to the repo. Let's end this. 2 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted January 27, 2018 Report Share Posted January 27, 2018 Added to the mod. (Some of the possible variants per unit tier) 1 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted January 27, 2018 Report Share Posted January 27, 2018 @Sundiata How about this? Nubian Elite Spearmen Edited the ones below, the cloth sash and the cloth wrapped around the shoulders is supposed to be a single piece. As you mentioned. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted January 27, 2018 Report Share Posted January 27, 2018 (edited) 6 minutes ago, wackyserious said: Edited the ones below, the cloth sash and the cloth wrapped around the shoulders is supposed to be a single piece. As you mentioned. I think there was a misunderstanding: I meant to say that the cloth around his legs, is supposed to be the same colour as the cloth going around the shoulder. The entire thing is one cloth wrapped around the body in a particular way. The "belt", cloth around his waist, on the other hand could maybe be a different colour, although even that could be part of the same cloth. Up to you. I think the Nubian sash on top of the tunic is a bit much though? The sash goes very well with that other elite spearman texture, but seems out of place on these ones. I hope I'm not too frustrating :/ Thoughts? Edited January 27, 2018 by Sundiata Quote Link to comment Share on other sites More sharing options...
Sundiata Posted January 27, 2018 Report Share Posted January 27, 2018 @wackyserious the Nuba merc shields look really cool! I still think the patterns could be a little less contrasty... Especially the dark brown on yellow and dark brown on beige stand out a little too much. I don't think they used paint, but rather wove the patterns directly in to the wicker, using lighter or darker coloured twigs, but not dyed. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted January 27, 2018 Report Share Posted January 27, 2018 (edited) I based the colors here, doesn't look that saturated from a distance, maybe only because the background was plain black. No, don't worry Edited January 27, 2018 by wackyserious 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 27, 2018 Report Share Posted January 27, 2018 @stanislas69 horse prop, the texture names are in blank. kushite_horse_crest.7z 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted January 27, 2018 Report Share Posted January 27, 2018 @wackyserious Oh, wow, nice shield pics! I stand corrected... Your models look excellent 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 27, 2018 Report Share Posted January 27, 2018 3 hours ago, wackyserious said: I based the colors here, doesn't look that saturated from a distance, maybe only because the background was plain black. No, don't worry Very impressive. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 27, 2018 Author Report Share Posted January 27, 2018 10 hours ago, Sundiata said: @wowgetoffyourcellphone I think we need another variation for the face painting: Herodotus wrote the often quoted line: "When they went into battle they painted half their bodies with gypsum and the other half with vermilion" Which has an eery resemblance to some designs still popular up until recent times among the Nuba: This is not possible with the current UV maps of the head. It's the same problem with the unit meshes: The arms and legs are mirrored or reused, so there's no way to for example, make one arm be painted in white and the other arm painted orange. The face texture is mirrored so that there is no way to make the left half different from the right half. You'd need a new head mesh with a new UV map to do that. It wouldn't be hard to do for a modeler, in fact the game should have such a thing. 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 27, 2018 Report Share Posted January 27, 2018 14 minutes ago, wowgetoffyourcellphone said: This is not possible with the current UV maps of the head. It's the same problem with the unit meshes: The arms and legs are mirrored or reused, so there's no way to for example, make one arm be painted in white and the other arm painted orange. The face texture is mirrored so that there is no way to make the left half different from the right half. You'd need a new head mesh with a new UV map to do that. It wouldn't be hard to do for a modeler, in fact the game should have such a thing. Tell me which dae head mesh should be mirrored for that specific task (I could do it for every but I don't have the time) I'll do it and then bake the texture so that you can work on it 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 27, 2018 Author Report Share Posted January 27, 2018 2 minutes ago, stanislas69 said: Tell me which dae head mesh should be mirrored for that specific task (I could do it for every but I don't have the time) I'll do it and then bake the texture so that you can work on it No, not mirrored. The existing head meshes are mirrored. We just need one that doesn't mirror the texture. I need to make you a texture first. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 27, 2018 Author Report Share Posted January 27, 2018 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 28, 2018 Report Share Posted January 28, 2018 @wowgetoffyourcellphone Done -> Have fun. dude_head_no_mirror.dae 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 28, 2018 Report Share Posted January 28, 2018 1 hour ago, stanislas69 said: @wowgetoffyourcellphone Done -> Have fun. dude_head_no_mirror.dae Nice we can have "monoophthalmus" guys now. one-eyed. 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted January 28, 2018 Report Share Posted January 28, 2018 @Lion.Kanzen, you know what that means right? Spoiler 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 28, 2018 Author Report Share Posted January 28, 2018 1 hour ago, stanislas69 said: @wowgetoffyourcellphone Done -> Have fun. dude_head_no_mirror.dae Why not just commit it so I don't have to add yet another file to my local repository? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 28, 2018 Report Share Posted January 28, 2018 3 minutes ago, wowgetoffyourcellphone said: Why not just commit it so I don't have to add yet another file to my local repository? Because it's three AM here is a good reason ? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 28, 2018 Report Share Posted January 28, 2018 1 minute ago, stanislas69 said: Because it's three AM here is a good reason ? Sounds familiar when you asked for upload the ogg in mono. lol. 1 Quote Link to comment Share on other sites More sharing options...
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