Lion.Kanzen Posted June 15, 2020 Report Share Posted June 15, 2020 2 minutes ago, asterix said: @bb_ @Stan` @wraitii @Freagarach any chance to have this? Patch patch patch. 1 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted June 17, 2020 Report Share Posted June 17, 2020 some other project he is working on among many others such as https://www.moddb.com/mods/star-wars-galactic-battlegrounds-expanding-fronts too 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted June 21, 2020 Report Share Posted June 21, 2020 @wowgetoffyourcellphone @Stan` 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 21, 2020 Report Share Posted June 21, 2020 @The Undying Nephalim I love the flags (and the rest) how did you animate those? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 21, 2020 Report Share Posted June 21, 2020 5 hours ago, asterix said: @wowgetoffyourcellphone @Stan` The house system for the Hylian battalions would do great for depicting the various Roman Legions for 0 A.D. (and/or Delenda Est). Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted July 6, 2020 Author Report Share Posted July 6, 2020 A random question, but where are the Rally point flag textures and what files control which ones appear for each civilization? This is something I keep forgetting to do and I can't seem to find where they are in 0ad's files. Quote Link to comment Share on other sites More sharing options...
Silier Posted July 6, 2020 Report Share Posted July 6, 2020 https://code.wildfiregames.com/source/0ad/browse/ps/trunk/binaries/data/mods/public/art/actors/props/special/common/waypoint_flag.xml variant is set based on civ, I think somewhere in cpp Quote Link to comment Share on other sites More sharing options...
Freagarach Posted July 6, 2020 Report Share Posted July 6, 2020 (See also D2540: Make rallypoints moddable. by @Stan`.) 1 Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted August 16, 2020 Author Report Share Posted August 16, 2020 6 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 17, 2020 Report Share Posted August 17, 2020 2 hours ago, The Undying Nephalim said: How do they look fighting in battalions? Much like Battle for Middle Earth II? Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted August 18, 2020 Report Share Posted August 18, 2020 (edited) He showed them fighting in this video. About 24 minutes into the video. @wowgetoffyourcellphone Edited August 18, 2020 by Rolf Dew 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted August 18, 2020 Report Share Posted August 18, 2020 Wow, among all the other things, I was really exited to see new units exiting from buildings... Maybe this has been asked before, but what's preventing us from having it in vanilla? Would be awesome... 4 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 18, 2020 Report Share Posted August 18, 2020 4 hours ago, Rolf Dew said: He showed them fighting in this video. About 24 minutes into the video. @wowgetoffyourcellphone Hrm, so they still mosh pit. Hopefully it can be iterated. Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted August 18, 2020 Report Share Posted August 18, 2020 I'm not sure how it will look in the public release, so it might be subject to change I think, can't really say though, I'm pretty sure one of the hc devs would know though. Quote Link to comment Share on other sites More sharing options...
myou5e Posted August 19, 2020 Report Share Posted August 19, 2020 On 4/14/2020 at 12:30 PM, The Undying Nephalim said: The Fairies changing the seasons is a pretty large scale magical effect, not exactly natural. That being said, I'd not be opposed to the change being like a shockwave that slowly spreads across the map from the Sundial after it changes the seasons. I have to work with what's in the engine currently and I'm not skilled enough to make my own components. Perhaps there could be a game trigger where the game slows to half or quarter speed around a certain time, for 1-10 seconds. Everyone would notice this and they would see the changes, similar to how meaningful moments on a film might be played with a cinematic slow ? Quote Link to comment Share on other sites More sharing options...
myou5e Posted August 19, 2020 Report Share Posted August 19, 2020 (edited) 11 hours ago, wowgetoffyourcellphone said: Hrm, so they still mosh pit. Hopefully it can be iterated. Do you know much about the Unit AI ? Who is the guy to talk to about that? I would think that to make units fight in formations, you just have to modify the "sloppiness" code in the formations. Units should be set to "not move" relative to their position in the formation. Certain formations might move more. The Greek Phalanxes should generally move very little. Germanics would probably barely keep to any formation at all. But one necessary addition for the unit AI, including Germanics, is that targeting a group, rather than specific units in that group. I would actually love to work on this problem myself, after I release my first mod. I need to get a better understanding of custom resources and gui screens first to finish my mod. Edited August 19, 2020 by myou5e Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted August 19, 2020 Report Share Posted August 19, 2020 (edited) The battalions are still wip btw, this is not the final release, it will be tweaked over time. This is the first iteration of it. Exodarion is still improving and tweaking it. It largely depends if they are emulating BFME or Total war style battalions too. Nonetheless what has been accomplished so far is really nice imo. @wowgetoffyourcellphone Edited August 19, 2020 by Rolf Dew Quote Link to comment Share on other sites More sharing options...
asterix Posted August 19, 2020 Report Share Posted August 19, 2020 1 hour ago, myou5e said: Do you know much about the Unit AI ? Who is the guy to talk to about that? I would think that to make units fight in formations, you just have to modify the "sloppiness" code in the formations. Units should be set to "not move" relative to their position in the formation. Certain formations might move more. The Greek Phalanxes should generally move very little. Germanics would probably barely keep to any formation at all. But one necessary addition for the unit AI, including Germanics, is that targeting a group, rather than specific units in that group. I would actually love to work on this problem myself, after I release my first mod. I need to get a better understanding of custom resources and gui screens first to finish my mod. Guys to talk to about this are @Angen @wraitii maybe @Itms and in hc @Exodarion Quote Link to comment Share on other sites More sharing options...
myou5e Posted August 19, 2020 Report Share Posted August 19, 2020 3 hours ago, asterix said: Guys to talk to about this are @Angen @wraitii maybe @Itms and in hc @Exodarion Ultimately it would be really good to see AI in enough abstraction that we can share it between 0AD mods including HC Quote Link to comment Share on other sites More sharing options...
asterix Posted August 19, 2020 Report Share Posted August 19, 2020 6 hours ago, myou5e said: Ultimately it would be really good to see AI in enough abstraction that we can share it between 0AD mods including HC Well i believe that is one of the potential goals of Quote Link to comment Share on other sites More sharing options...
Silier Posted August 27, 2020 Report Share Posted August 27, 2020 @The Undying Nephalim hi, can I borrow some art? Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 27, 2020 Report Share Posted August 27, 2020 @Angen you'll probably have more luck on discord even more with the LOD feature Quote Link to comment Share on other sites More sharing options...
asterix Posted August 31, 2020 Report Share Posted August 31, 2020 https://www.moddb.com/mods/hyrule-conquest/downloads/hyrule-conquest-08 https://www.moddb.com/mods/hyrule-conquest/downloads/low-poly-patch-for-08 New hc version released. @wowgetoffyourcellphone @Angen @Stan` @Freagarach , there is battalion support and other features as shown on previous videos and some new additions and suprises. 4 Quote Link to comment Share on other sites More sharing options...
Vilsirius Posted September 16, 2020 Report Share Posted September 16, 2020 Hi everyone, Here can find the battalion code from Hyrule's mod who work with actual vanilla version of 0ad (0.0.23 Ken Wood) http://www.mediafire.com/file/olj7hu2s07w91m1/0ad_battalion.rar/file There are some error messages, bugs and need to be balanced but it works. I did it for myself and after reflexion, i said "why not sharing this ?"... I think there are some peoples who can enjoy this. I actually do myself a balance mod of this for my private use, but if the creator of Hyrule's mod wants, i can publish it after i finish. Of course, all credits go to Hyrule Conquest's creator for batallions code and Wildfire for the game :) 3 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted September 18, 2020 Report Share Posted September 18, 2020 1 Quote Link to comment Share on other sites More sharing options...
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