The Undying Nephalim Posted July 19, 2017 Report Share Posted July 19, 2017 (edited) Hey everyone, Several years ago I was considering creating a sci-fi RTS here in 0AD. Due to my other project taking up too much time, I sort of set it off to the side. After getting fed up with the Medieval 2 engine I'm considering porting that big project, Hyrule Total War to 0 A.D. now. I've started some preliminary work, porting a few of the static buildings over from Medieval 2 into 0AD: Spoiler ' I just have a few questions before I make the decision: Spoiler - Is there any kind of limit to the number of civs that can be loaded into the game at once?Like other games in the Total War series, Hyrule Total War has a much larger number than most RTS' games: 20 playable factions and a dozen NPC factions. - Is it possible to make certain land based units able to move into water? Even better, can moving into water trigger certain animations instead of just walking and idling? There are several aquatic races in Hyrule that have the ability to cross deep water, this would be great if it could be done in 0AD. - Similar to the first question, is it also possible to make it so certain units can move through trees or forests? - Is there a stealth mechanic or any way to make units invisible? There is a faction in Hyrule based entirely around hidden and stealth units, which might not translate well into 0AD if there is no way for units to become invisible. - I get the impression this is possible, since siege weapons can pack and unpack, but is it possible for a unit to switch forms with a transition animation in between? There are quite a few flying units in Hyrule: Total War, and I'd like to give an ability that allows them to switch between grounded and flying modes. - Similar to Age of Empires 3, is there currently or future plans for map based NPC buildings that can be bought or allied with to get access to new units? - Is there any diplomacy component planned for 0AD? Nothing complex, just the ability to maybe ally with AI's during the middle of a match? - There are priest in the game, but are there any other plans for religion based mechanics? - I notice sub-factions and things of that nature in the civ .json files. Might it be possible for a UI to pop up at the start of a match that lets a player pick between different heroes that give access to different units and technologies? - Is there any plans, even if it's far off, for a turn based over-world campaign similar to Medieval 2? I'm willing to completely ditch this feature, though many of my followers are wondering if 0AD would ever have such a component. - I've managed to import and get just about everything static into the engine fine, but I'm still having trouble getting my animations in. Sometime in the next week or so would anyone be able to show me steps or check my files so I can figure out this last step? I thank anyone for their replies, and I hope I can come back to 0AD soon. Edited July 19, 2017 by The Undying Nephalim 17 Quote Link to comment Share on other sites More sharing options...
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