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The Undying Nephalim

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The Undying Nephalim last won the day on March 1

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About The Undying Nephalim

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  1. Giving it UnitAI seems to just cause an error <p class="error">ERROR: JavaScript error: simulation/components/UnitAI.js line 4292 TypeError: cmpUnitMotion is null UnitAI.prototype.MoveToTargetRange@simulation/components/UnitAI.js:4292:2 UnitAI.prototype.UnitFsmSpec["Order.Gather"]@simulation/components/UnitAI.js:595:7 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:274:12 UnitAI.prototype.PushOrder@simulation/components/UnitAI.js:3637:13 UnitAI.prototype.ReplaceOrder@simulation/components/UnitAI.js:3750:3 UnitAI.prototype.AddOrder@simulation/components/UnitAI.js:4830:3 UnitAI.prototype.PerformGather@simulation/components/UnitAI.js:5104:2 UnitAI.prototype.Gather@simulation/components/UnitAI.js:5064:2 g_Commands.gather/&lt;@simulation/helpers/Commands.js:241:4 g_Commands.gather@simulation/helpers/Commands.js:240:3 ProcessCommand@simulation/helpers/Commands.js:47:3</p>
  2. I got it to work. As we talked about though, sadly it does not do what I thought it does. I should probably point out that it does not cooperate with Auras and gives a large error message if a unit with an Aura promotes: <p class="error">ERROR: Script message handler OnValueModification failed</p> <p class="error">ERROR: Script message handler OnValueModification failed</p> <p class="error">ERROR: Script message handler OnGlobalValueModification failed</p> <p class="error">ERROR: JavaScript error: simulation/components/ProductionQueue.js line 843 TypeError: cmpPlayer is null ProductionQueue.prototype.OnValueModification@simulation/components/ProductionQueue.js:843:15 AuraManager.prototype.RemoveBonus@simulation/components/AuraManager.js:168:1 Auras.prototype.RemoveBonus@simulation/components/Auras.js:436:1 Auras.prototype.RegisterGlobalOwnershipChanged@simulation/components/Auras.js:326:1 AuraManager.prototype.OnGlobalOwnershipChanged@simulation/components/AuraManager.js:271:4</p> <p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
  3. I've got a quick question, is there any timeframe or idea when this feature might get included? https://code.wildfiregames.com/D270 It would be really handy since I have a metric ton of techs that are supposed to upgrade units into different types of units and being stuck using the promotion system is pretty limited.
  4. Oh yeah I forgot we talked to Exo about some gameplay stuff. I guess people will have to put up with my psychobabble to get to it.
  5. I'm not really sure how relevant my esoteric babbling with Deox is relevant to Hyrule Conquest updates.
  6. Kind of an emergency question, but does "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], only work with techs and not auras? My entire Season changing system for the next faction depends on this but it doesn't seem to set the required XP to zero as an aura like technologies do. EDIT: It seems like it works with any value other than 0, for some reason Technologies seem to be able to replace the value with zero no problem but not Auras. Crap my Fairies are ruined at this rate EDIT EDIT: A negative number seems to work though! Still, I recommend enabling setting the value to zero for auras just to keep things cleaner.
  7. Fairies of Tarm incoming, probably the most non-standard faction in the game to date, with everything from player shifting Seasons to self-building-buildings and no workers. Check out the details below:
  8. Yes indeed, I used something really similar for my Mage magic effects over the last few years.
  9. I'm sorry Labrynna is taking a long time to finish:
  10. This sounds like part 2 was not installed. Part 2 of the installer is nothing but the game's animation files.
  11. I just start it up by double clicking on pyrogenesis.exe. Just to make sure it was noted, before I got these 4 files and the modified .exe the game runs perfectly fine as long as I click Continue on those startup crashes. There doesn't seem to be anything wrong with 0AD after I skip through those.
  12. I've got all four file and the new pyrogenesis.exe in there If this don't work ill just stick with my old windows 7 PC until alpha 24.
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