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The Undying Nephalim

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The Undying Nephalim last won the day on November 21 2018

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  1. Yeah decals sink under the water, even with <float/> in the actor's template file
  2. I actually have a question, does anyone know if there is a material in 0AD like terrain_base.xml except that it allows the texture to float on top of water? Ohhhh I see what you mean, yes that actually could be done with the two witches being a single unit.
  3. At the moment it's possible to spawn the two Witches when Twinrova dies, but there's no function that could combine them into Twinrova. Maybe exodarion will work some magic down the road.
  4. The Moblins showed up: Naw siege units should not be able to garrison inside, that's the mistake on my part.
  5. Yeah the guides take a weirdly long time to make for simple text and image documents, I'll probably not get back to making them until all the factions are done.
  6. Sorry I took so long, the Moblin units had an insane amount of animations that needed to be done, but they are all done now!
  7. I'll also be adding in all of the Mercenary units into the game, since it's actually an important feature the Darknuts take full advantage of. I'll probably add in one more minor faction, that being the Zuna. Another batch of wildlife, mostly desert and wasteland creatures. I'm sorry I missed these points! 1. The Goron houses originally provided only 5 population, I suspect it was bumped up to 10 to help them out because they can build less houses with how their bases work. Either way it needs to be tweaked. 2. This is sort of intentional, especially in the early game, but it should not be particularly extreme. Some factions are a bit better at gathering food early on, like the Gohma and especially Ordona. Other factions are better are generating other resources, like Lanayru and Rupees. 3. I can increase the ring around the grove, that might help. 4. This actually is intentional, if enough people don't like it though I can add food to other drop off points.
  8. WOOOOOOOOOOOOO It's done now I can go back to adding more civs into the game:
  9. Getting closer to being done with the final cinematic and going back to adding in more factions, hurray. Just a few more weeks of relentless animating to go.
  10. Still so much to do, finishing these cinematics kills me
  11. Unit experience is disabled at the moment. Hero abilities are also disabled until a functional system is working in the engine. At the moment only aura based abilities and some hacky stuff is possible.
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