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The Undying Nephalim

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The Undying Nephalim last won the day on November 21 2018

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About The Undying Nephalim

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  1. Alrighty the entire city is done. Here's Iron Wolf's Tier list, although he's not been around much lately so it's probably outdated: Tier S - Gorons, Gohma (Gohma can exploit population limit at the moment with eggs since buildings dont count towards the total) Tier A - Zora Tier B - Hylians, Gerudo, Kokiri, Ordona, Lanayru, Darknuts Tier C - Moblins (A few broken features, missing Weapon Scavenging, Invincible bug for Bokoblins, lots of micro management with Mobile Bases makes them a bit hard to play) Also keep in mind there's still a lot of gameplay elements not implemented yet like Stealth, which will be an important mechanic for the Kokiri.
  2. It's a remake of a mission from the Medieval 2 version.
  3. Well exo convinced me to work on a campaign mission.
  4. The Low Poly Patch has been updated for those with lower end PC's: https://www.moddb.com/mods/hyrule-conquest/downloads/low-poly-patch1
  5. I have Ruins that players can capture on maps, and I want a little detailed ruin icon to appear on the minimap instead of white dots. I also have Dust Storms that move around the map and I want a little lightning bolt icon for them on the minimap. There seems to be no documentation on where to put those texture files or how to get them to show up in game.
  6. Another Question time, how do I go about making my own minimap icons?
  7. Is there any way to make an Entity invulnerable to damage? I removed all instances of Health in its file and parents, but now the entities in question cannot be captured, despite having a capture bar. I need buildings that cannot be damaged in any way but can be captured by troops.
  8. Exporting dae's from maya does not work. I have to import them into blender and export them as dae's from there.
  9. Thank you that worked out really well, a nice crafty solution to that problem.
  10. Ok I have one last question and then I'll stop bothering everyone. When you upgrade a building into a new building, is there any way to have its requirement based on Civ rather than Technology? The method that the Darknut faction uses to expand their bases is to capture Ruins on a map and upgrade them into new Civil Centers, however every faction that captures them now can upgrade it into a Darknut base which is a no go. There seems to be no Civ requirement for Upgrades like there is for units and technologies.
  11. Alrighty, thank you. I'll probably just ask Exo to work his magic sometime down the road.
  12. Awesome that's what I was looking for with that. Is there a way to make it so that a researched Tech can reveal the vision of a unit with a certain class? I'm trying to make a technology that gives a player vision from ancient ruins across a map.
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